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Туторијал #1718
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YoukinaFirefly

Let's learn how to play inori_displayed!

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This tutorial exists thanks to: YoukinaFirefly
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YoukinaFireflyWelcome to Inori! You are a village leader, making offerings to the various spirits to become this year's keeper of the Great Tree! !!! This tutorial has no player interaction due to glitches in the replay formatting. I will update this once the developer fixes these issues!1archivecontrol_editmode_centercomment000
YoukinaFireflyYour goal is to collect and spend different coloured *favour tokens* to earn victory points in various ways. 2ino-supply-6-token000ino-supply-1-token 1 ino-supply-2-token 1 ino-supply-3-token 1 ino-supply-4-token 1 ino-supply-5-token 1 ino-supply-6-token 1
YoukinaFireflyYou will place [red]offerings[/red] onto the [green]spirit cards[/green] and spaces on the Great Tree (shown below) to gain rewards. [img]https://x.boardgamearena.net/data/tutorials/img67836fc1141ba2.21482839.jpg[/img]3ino-player-offering-markers-93519032-1-000ino-board-start-card-1-51-0 3 ino-board-start-card-2-54-2 3 ino-board-start-card-3-52-1 3 ino-player-offering-markers-93519032-1- 1 ino-player-offering-markers-93519032-1--1 1 ino-player-offering-markers-93519032-1--2 1
YoukinaFireflyEach player will place *1 offering*, pay the cost (if listed) and gain the benefits of that space. This goes in turn order, looping back around until all players are out of offerings.4archivecontrol_editmode_centercomment000
YoukinaFireflyLet's get you into the game! These spaces are very simple, place an offering and get the listed favour tokens (in this case, [green]2 green tokens[/green]). Some have a cost, but we'll see that later.5ino-card-51-space-2-outline000
YoukinaFireflyLook at your beautiful new tokens, congrats! All your collected [red]favour[/red] will show up here, along with [green]offerings[/green] left, and [blue]runes[/blue] collected (explained later).1ino-player-panel-9351903266fc4cfe8065e00ino-rune-tile-stack 2 ino-favor-token-2-93519032 1 ino-player-offering-markers-93519032-1--1 3 ino-player-offering-markers-93519032-1--2 3 ino-player-runes-container-93519032 2
YoukinaFireflyYou can also place offerings on the [green]Great Tree[/green]. The main section of the tree has slots that contain a [green]reward[/green], an [blue]altar slot[/blue], and a [red]scoring total[/red]. [img]https://x.boardgamearena.net/data/tutorials/img67836fc25be0a1.23096607.jpg[/img]1ino-tree-scoreAltar-outline66fc4dcd444fb00
YoukinaFireflyWhen you place an offering here, check if the *tree slot* has an [blue]altar token[/blue]. If there's no token, you get to choose one to place in that slot. At the *end* of the game, whoever has the *most* of that coloured favour token, gets the first number on that slot's scoring section. [img]https://x.boardgamearena.net/data/tutorials/img67836fc35d7c97.20496606.jpg[/img]2ino-tree-scoreAltar-outline66fc4dcd444fb00ino-altar-tiles 2
YoukinaFireflyThe top 2 slots on the tree have a *cost* to them. [img]https://x.boardgamearena.net/data/tutorials/img67836fc46352b3.14449005.jpg[/img] To put an offering on here, choose an [blue]altar[/blue] to place, then pay *1 favour of that colour* as the cost. Everything else is the same as the lower slots. In future rounds, players will have to pay that same cost when offering here.3ino-tree-score_5-outline66fc4dcd444fb00ino-altar-tiles 7
YoukinaFireflyWe want to fight for those 10 points, so we'll pay *1 green favour* to place the green altar. The reward for going here is [green]2 favour[/green] of our choice, so let's grab some more green.4ino-tree-chooseAnyTwo-outline66fc4dcd444fb00ino-tree-chooseAnyTwo-markers-container 3
YoukinaFireflyNow that all offerings are placed, we have hit [blue]END OF SEASON[/blue]! Spirit cards will be evaluated, points will be given, and you'll get your offerings back.1archivecontrol_editmode_centercomment66fc4f5bd614600page-title 2
YoukinaFireflyEach spirit card is checked to see if *ALL* of its [red]slots[/red] are filled with offerings. In our game, both red and grey are filled, while yellow is not.2archivecontrol_editmode_centercomment66fc4f5bd614600ino-card-51-space-1 13 ino-card-51-space-3 13 ino-card-54-spaces 6 ino-card-52-spaces 6
YoukinaFireflyIf all slots are filled, the icon in the top right corner is checked. [img]https://x.boardgamearena.net/data/tutorials/img67836fc56a5d19.01537590.jpg[/img] Every player who has an [green]offering[/green] here, count up how *many* favour tokens you have in [blue]that colour[/blue] (in this case, how many reds). You get that many points. Since we have 1 red favour, we get 1 point! The card is then replaced by a card of that same colour.3ino-card-54-spaces66fc4f5bd614600ino-card-54-space-1 3 ino-card-54-space-2 3 ino-card-54-space-3 3 ino-favor-token-4-93519032 7 ino-favor-token-4-94800819 7 ino-favor-token-4-94801208 7
YoukinaFireflyIf the card is NOT completed, NO POINTS ARE GIVEN! The *bottom right* icon is checked, and a new card of THAT colour replaces it. [img]https://x.boardgamearena.net/data/tutorials/img67836fc6467554.27146059.jpg[/img]4ino-board-start-card-1-51-066fc4f5bd632400
YoukinaFirefly[tip] The cards follow a pattern of what they change into: yellow <-> purple red <-> blue grey <-> green After the cards are evaluated, all offerings are returned to the players, including the ones on the Great Tree.5archivecontrol_editmode_centercomment66fc4f5bd632400
YoukinaFireflyAfter scoring is done, 2 things happen: - everyone gets a new offering piece - the player with the *least* amount of points gets to choose a [blue]New Start card[/blue] to add to the board6archivecontrol_editmode_centercomment66fc4f5bdbaa500ino-offering-space-2-E-3- 11 ino-choose-new-start-card-1-4 7 ino-choose-new-start-card-2-6 7
YoukinaFireflyNew Start cards are a bit unique. They don't look very different, but they SCORE different. Well, to be precise, it scores differently if the card is *incomplete*. If it's complete at the end of the round, count up the number of favour of that colour like normal. If it's *incomplete*, count up the number of favour of the *bottom* colour and score that many points.7archivecontrol_editmode_centercomment66fc4f5bdbaa500
YoukinaFireflyNew Start cards are then replaced with normal cards by looking at the corresponding colour. There will always be exactly 1 in play each season after the first. After choosing a New Start card, that player starts the round. !!! New Start cards don't follow the same colour changing formula!8archivecontrol_editmode_centercomment66fc4f5bdbaa500
YoukinaFireflyThe bottom section of the Great Tree has a [green]few slots[/green] for picking up some extra favour. Once taken, these do NOT refill. Let's keep stocking up on greens.1ino-tree-singleUse2-outline66fc505cb8c9c00ino-tree-singleUse1-markers-container 3 ino-tree-singleUse2-markers-container 3 ino-tree-singleUse3-markers-container 3
YoukinaFireflyWe now have slots with a cost to them! [img]https://x.boardgamearena.net/data/tutorials/img67836fc7532686.94147367.jpg[/img] To go here, we have to pay *1 blue favour*. This [green]reward[/green] is a bit unique. Look at what colour favour you have the *highest* of (for us, green). Score as many points as tokens you have (5). !!! Anytime you need to check highest or lowest, if there's a tie, you get to choose which colour it affects.1ino-card-1-space-1-outline66fc5282352cd00ino-card-1-space-1 3 ino-favor-token-2-93519032 5
YoukinaFireflyWe have some new symbols on the board, here are quick explanations. [tip] When it's your turn, hover over any icon to get a tooltip! [img]https://x.boardgamearena.net/data/tutorials/img67836fc860f648.97918198.jpg[/img] Score points for favour of that colour [img]https://x.boardgamearena.net/data/tutorials/img67836fc960dc14.96138922.jpg[/img] Take 2 favour of the colour you have *least* of [img]https://x.boardgamearena.net/data/tutorials/img67836fca61c457.06343716.jpg[/img] Cost 1 favour of colour you have the *most*2archivecontrol_editmode_centercomment66fc5282352cd00ino-card-11-space-2 4 ino-board-start-card-3-10- 4 ino-card-1-space-2 4
YoukinaFireflyThis space on the Great Tree is a little unique. It lets you place [blue]2 neutral offerings[/blue] onto cards. It doesn't give you the rewards of those slots, but it can be used for blocking and completing cards!1ino-tree-placeNeutral-markers-container66fc537e39be800ino-tree-placeNeutral-markers-container 2
YoukinaFireflyThe final mechanic to touch on is [blue]runes[/blue]. You collect them from spaces like these: [img]https://x.boardgamearena.net/data/tutorials/img67836fcb63c019.94036858.jpg[/img] They give you a special power, often just a 1-time use.1ino-card-10-space-3-outline66fc53aa0b84f00ino-rune-tile-stack 7 ino-player-runes-container-94800819 7
YoukinaFirefly[blue]Runes[/blue] are *hidden* until you decide to reveal them at the start of your turn. All you need to do is click on the egg and then hit done. [tip] You also can see other players' runes on their player section if they've [red]revealed[/red] them already.1ino-rune-tiles-3-966fc560e401d000ino-rune-tiles-3-9 2 ino-player-revealed-favor-runes-94800819-8- 6
YoukinaFireflyThere are 3 types of runes: [img]https://x.boardgamearena.net/data/tutorials/img67836fcc645742.94523579.jpg[/img] *2 Favour* - when revealed, rune counts as having 2 favour of that colour. [img]https://x.boardgamearena.net/data/tutorials/img67836fcd6163f5.26664633.jpg[/img] *Runic Journey* - move 1 piece from that colour card to somewhere else, or from elsewhere to that colour card [img]https://x.boardgamearena.net/data/tutorials/img67836fce60ded3.53296693.jpg[/img] *Companion* - play offering on already-filled card slot2archivecontrol_editmode_centercomment66fc560e401d000
YoukinaFireflyAfter *4 seasons* have been played, the final scoring happens. Looking at the Great Tree, if a slot has an [blue]altar[/blue], it scores. Whoever has the *most* tokens of that colour scores the big number, 2nd most scores the small number. Tied players score full points. Add that to the points collected during the game and see who gets to take care of the Great Tree this year!3ino-tree-placeNeutral-altar-tile66fc560e401d000ino-tree-chooseAnyTwo-altar-tile 2 ino-tree-score_5-altar-tile 2 ino-tree-scoreAltar-altar-tile 2 ino-tree-placeNeutral-altar-tile 2
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Inori

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Designer: Mathieu Aubert, Théo Rivière

Artist: Suzanne Demontrond

Developed by: LeSteffen

Release 240925-2201

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Ово је моја прва игра, тако да је моје време удвостручено
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Ово је моја прва игра, тако да је моје време удвостручено
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Board Game Arena 1255 Board Game Arena • Release 240920-1438 • Legal info • Terms of Use • Terms of Services • Privacy • Cookies π
Обавести ме када стигне порука
Прихвати чат
Блокирај играча
 Разговарај за овим столом
Учитај предходну поруку
Листајте надоле да бисте видели нове поруке
 Разговарај за овим столом
Обавести ме када стигне порука
Прихвати чат
Блокирај играча
 
Листајте надоле да бисте видели нове поруке
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YoukinaFirefly:



Не заборави да објасниш играчу у тексту изнад који корак да предузме. Запамти да баш наредни корак у снимку Visitor-518 МОРА да је предузео.

Опаска: Можеш кликнути на било који делић из игре да би га обележио када је овај корак на реду.

Доступно форматирање текста (маркап) :
 *text in bold*
 [red]text in red[/red]
 [green]text in green[/green]
 [blue]text in blue[/blue]
 !!! =>
 [tip] =>
 [img]URL[/img] => Display an image. Tip: you may use Snipboard.io to upload an image, and then copy/paste the URL.

Let's learn how to play inori_displayed!

Tips:

• You can press SPACE key to make the tutorial progress instead of using buttons.

• You can use    to minimize tutorial explanations if needed.


This tutorial exists thanks to: YoukinaFirefly
Ставите курсор на ставку из игре како би сте јој прикључили овај коментар:
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