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0wen2006

Let's learn how to play arknova_displayed!

This tutorial is in ALPHA: please evaluate and rate it.

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This tutorial exists thanks to: 0wen2006
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0wen2006Welcome to *Ark Nova*! In this game, you will plan and design a modern, scientifically managed zoo. Apart from raising more animals and increasing the income, you will also bear the responsibility of supporting conservation projects. Published in 2021, the game rapidly became a hit. It is praised for its high replayability, realistic art style and the perfect mix of multiple mechanics.1archivecontrol_editmode_centercomment64a0fbfb5566200
0wen2006[blue][tip]Use the icon in the top right corner of the screen to see global interface overview, as shown below.[/blue] [img]https://snipboard.io/GnzqD7.jpg[/img] [green][tip]For the best experience, please play the tutorial on a desktop with full screen.[/green]2archivecontrol_editmode_centercomment64a0fbfb5566200
0wen2006The object of the game is to have the most *Victory Points* at end of the game, which is marked by a star. Here is the player panel. You can check each player's information here, including VPs.3overall_player_board_9147246564a0fbfb5566201icon_point_91472465 1 overall_player_board_91472465 3
0wen2006Your Victory points is equal to your [red]*Appeal Points*[/red] plus your [green]*Converted Conservation Points*[/green]. The *Conservation and Appeal track* tells how Conservation Points convert into Victory Points. !!!You can check the *Conservation and Appeal track* with the button.4open-scoreboard64a0fbfb5566201player_config 1 counter-91472465-conservation 1 counter-91472465-appeal 1
0wen2006[green]*Conservation Points*[/green] are marked with a shield symbol. [red]*Appeal Points*[/red] are marked with a ticket symbol. !!!The two markers above start from different ends of the track and move towards each other during the game.5overall_player_board_9147246564a0fbfb5566200counter-91472465-conservation 3 counter-91472465-appeal 1
0wen2006*[blue]Reputation[/blue]* doesn't convert into VPs, but gives you bonuses.6reputation-track64a0fbfb5566200reputation-track 2 counter-91472465-reputation 2
0wen2006If at end of turn or during a break any player's Conservation counter and Appeal counter are ever *in the same [green]green[/green] area*, or if they have *passed one another*, the end of the game is triggered. After that, each other player takes 1 action and the final scoring is initiated. [tip]This means the end game trigger threshold is 100 VPs.7icons-summary-9147246564a0fbfb5566200
0wen2006Let's jump right into the game! First, each player chooses a map (if required). Then,each player draws *8 Zoo cards* and *2 Final Scoring cards*, then discard *4 Zoo cards*. [blue][tip]Discarded cards are not revealed.[/blue] For this tutorial I'll keep for you the cards that are easy to play.23archivecontrol_editmode_centercomment64a0fbfb5566200hand-91472465 1
0wen2006The game now begins and you are the first player. On your turn, you must choose 1 of the 5 action cards, and perform its action.1btnChoose464a0fc1af0a6f00customActions 1 action-card-slot-91472465-1 1 action-card-slot-91472465-2 1 action-card-slot-91472465-3 1 action-card-slot-91472465-4 1 action-card-slot-91472465-5 1
0wen2006Matching the name of the action cards, the functions of them are: *Animal*: Play animal cards. *Sponsors*: Play sponsor cards. *Build*: Construct enclosures that can accommodate animals. *Cards*: Draw zoo cards. *Association*: Seek for partner, gain reputation and conservation points.2archivecontrol_editmode_centercomment64a0fc1af0a6f00
0wen2006The slot number of an action card is its action strength. [tip]Action strength is also displayed in the status bar. For this time, try the *Association* action.3btnChoose464a0fc1af0a6f00
0wen2006To carry out an association action, put 1 of your *association workers* from the notepad onto a specific *action space* on the *Association board* to its right, [red]!!![/red]or 2 if you already have one there.2association-board-464a0fc3b84cf400workers-reserves 1
0wen2006Each of the different actions corresponds with a *strength* and *effect*: 2 -- Gain 2 [blue]reputation[/blue]. 3 -- Take a partner zoo [red]!!![/red]that you don't have. 4 -- Take a partner university [red]!!![/red]that you don't have. 5 -- Support a conservation project.3workers-reserves64a0fc3b84cf400
0wen2006Notice that *Northern Cassowary* in your hand requires *Australian partner zoo* to play. Therefore, let's take that zoo. [tip]You can also click on the object you want to take it.4archivecontrol_editmode_centercomment64a0fc3b84cf400meeple-5 1
0wen2006This partner zoo is now in our board. It provides an *Australian icon* as well as reduces the cost to play each Australian icon by *3 money*.1meeple-564a0fc4c6273300
0wen2006The action is complete. !!!*Slide to the action cards below your map, then click continue.*2action-card-464a0fc4c6273300
0wen2006As you see, the used action card is put on the *leftmost slot*, thus reduced to strength 1. Other cards are pushed to the right. That's all of your turn.3action-card-464a0fc4c6593800
0wen2006Now it's opponent's turn. Be easy -- we won't care about opponent's actions for the tutorial. [tip]Scroll up to your map.1archivecontrol_editmode_centercomment64a0fc512f22800
0wen2006One of the cards in the *display* synergizes well with your hand! To take it, you need the *Cards* action.1card-P119_ReleaseLowMountain64a0fc5de443300
0wen2006Before you can take cards, the *break token* is advanced 2 spaces. This is because the *Cards* action has the text *Break 2*.1archivecontrol_editmode_centercomment64a0fc60952c300
0wen2006There are 2 ways to take the *Cards* action: -- Take cards from the deck and discard cards, depending on the action strength. -- If allowed by action strength, snap, which means *Take any 1 card from the display*.2archivecontrol_editmode_centercomment64a0fc6099b7300
0wen2006Look at the action card. You can *snap* with strength 5! Take the card before your opponent does.3card-P119_ReleaseLowMountain64a0fc6099b7300
0wen2006[tip]The display is replenished at end of every turn.1archivecontrol_editmode_centercomment64a0fc6a32e8000
0wen2006To play Andean Condor, you need a 5-size enclosure. Let's build it with the *Build* action.1archivecontrol_editmode_centercomment64a0fc8a0931f00
0wen2006*Build* action allows you to build a building with size no more than the action strength, paying 2 money per space covered. The buildings are, from left to right: -- *Pavilion*: gain 1 appeal when built. -- *Kiosk*: increases income. -- *Standand enclosures* of size 1 to 5: accommodate animals. -- *Petting zoo*: accommodates petting zoo animals. 1archivecontrol_editmode_centercomment64a0fc97033fa00
0wen2006Let's build a size-5 enclosure.2archivecontrol_editmode_centercomment64a0fc97033fa00
0wen2006Oops, this was a mistake. Andean Condor requires the enclosure *next to at least 1 rock space*! That is going to cost another 10 money later on...1archivecontrol_editmode_centercomment64a0fca82bc0900
0wen2006...But you just covered a space with a placement bonus of 5 money! *Placement bonuses* are marked with yellow pentagons. You get the bonuses when you cover them.2building-664a0fca82dbc200
0wen2006You will also want the *Sponsors* action to introduce sponsorships which will give you various benefits.1btnChoose564a0fcb8e01a300
0wen2006When you play the *Sponsors* action, you choose 1 of the following: -- Play a sponsor card with level no more than X. -- Break X, gain X money. X is the action strength.1archivecontrol_editmode_centercomment64a0fcbf57a1f00
0wen2006Let's play *Technology institute*. It has a high level, meaning you need to wait more turns if you don't play it now.2archivecontrol_editmode_centercomment64a0fcbf57a1f00
0wen2006We got an *X-token* as the bonus of playing it. Such kind of bonuses are written in the *yellow* box. [red]!!![/red]*You can always hover over a card to see its detailed text.*1card-S209_TechnologyInstitute64a0fcc28488600
0wen2006We also got *1 research icon* marked in the top right of the card.2icons-summary-9147246564a0fcc28488600
0wen2006Then, the texts in the *[blue]blue[/blue]* box comes into effect.3card-S209_TechnologyInstitute64a0fcc28488600
0wen2006Finally, time to play some animals! Animals are played using the *Animal* action.1btnChoose364a0fcef4f0e700
0wen2006In order to play an animal, you need to: -- Have an unoccupied standard enclosure with size no less than the animal's size. -- Fulfill the prequisites of the animal card (enclosure placement AND/OR below the money cost). -- Pay the money cost, applying any modifications.1archivecontrol_editmode_centercomment64a0fcfa7ceb500
0wen2006You can play Northern Cassowary now, for example. However you can't play Andean Condor because: -- You don't have a bird icon. -- You don't have a size-5 enclosure next to at least 1 rock space.2archivecontrol_editmode_centercomment64a0fcfa7ceb500
0wen2006When you play an animal card: -- Gain [red]appeal[/red], [green]conservation[/green] and/or [blue]reputation[/blue] as indicated in the bottom right. -- Carry out the ability below the name line. -- Gain the icons in the top right. [tip]Multiple effects at the same time resolve in any order you choose.1archivecontrol_editmode_centercomment64a0fcffef55300
0wen2006At strength 5, you can choose to play 1 more animal. In this case you can't, so you have to pass.1archivecontrol_editmode_centercomment64a0fd033f8e400
0wen2006Opponent choose to break 5, which moved the break marker to the last space, thus *triggering a break*. When a break is triggered, there is a *break phase* at end of that turn.1archivecontrol_editmode_centercomment64a0fd2e2415500
0wen2006The player triggering the break also gets 1 X-token.2counter-93130774-xtoken64a0fd2e2545800
0wen2006During a break...1archivecontrol_editmode_centercomment64a0fd353dd1200
0wen20061. Each player discards down to 3 cards in their hand. You don't need to discard, and your opponent has a hand limit of 5 with a particular [blue]university[/blue]. [tip]The [blue]university[/blue] is the *only* way to increase the hand limit.2counter-91472465-handCount64a0fd353dd1200association_4_fac-rep-hand 2 meeple-6 2
0wen20062. Tokens from player cards are removed. They no longer have effect. [tip]Hover over a token to see its effect.4archivecontrol_editmode_centercomment64a0fd353e61000
0wen20063. All *association workers* return to the notepad, meaning they can be used again.5workers-reserves64a0fd353e81800
0wen20064. Replenish cooperation zoos & universities. They don't replenish immidiately when taken, so keep an eye on opponents!6association-board-364a0fd353ea5100
0wen20065. Remove the leftmost 2 cards from display, then replenish.7cards-pool64a0fd353ef9100
0wen20066. money time! Players take income from: -- [red]*Appeal*[/red] converted into income, according to the track. -- For each kiosk, 1 money for each adjacent *unique building*, *special enclosure*, *OCCUPIED standard enclosure* and *Pavilion*. -- Any other income marked with the *Income symbol*. [img]https://snipboard.io/V2DZgR.jpg[/img]8counter-91472465-income64a0fd35405e600
0wen2006For example, your income is: -- 10 money for 6 [red]appeal[/red]. -- 1 money for the kiosk. -- 1 X-token from Technology Institute. !!!The money income of each player is displayed on the player panel.9counter-91472465-income64a0fd35405e600counter-91472465-income 1
0wen2006The break ends, and the *break marker* is reset to its startng position.1break-counter64a0fd5077f3200
0wen2006Notice the bonus on the 2nd zoo space? Get another partner zoo to get that bonus!2arknova-tooltipable-4764a0fd508667b00
0wen2006The bonus allows to *upgrade an action card*! To upgrade, flip the action card to its [red]red[/red] side. Once upgraded, action cards become more powerful. !!!*You can upgrade up to 4 cards each game, so be careful!*1archivecontrol_editmode_centercomment64a0fd624837a00
0wen2006If you don't want to take any action: You can move any action card to slot 1 and gain 1 X-token. [tip]Generally, this is not advised.1btnGainXToken64a0fd89a31e100btnGainXToken 1
0wen2006Let's speed up the game now...2archivecontrol_editmode_centercomment64a0fd89a31e100
0wen2006With the upgraded *Animal* action, opponent played an animal from the display by paying an additional cost equal to the *slot number*. !!!A card in the display is *within your reputation range* if it is above or to the left of your reputation marker.1reputation-4-holder64a0fdc1436be00
0wen2006Opponent has used 1 X-token to increase *action strength*. Each X-token spent increases action strength by 1. [red]!!![/red]*Important: you cannot have more than 5 X-tokens at any time.*1counter-93130774-xtoken64a0fe1755d6b00
0wen2006You just got another association worker. This means you will be able to play another *Association* action!1meeple-2264a0fe7400ab300
0wen2006We can now play the [green]*Conservation Project card*[/green] we snapped before.1archivecontrol_editmode_centercomment64a0feb24cc3f00
0wen2006A [green]*Conservation Project card*[/green] has a requirement and 3 slots(levels). E.g. *Low Mountain Range* gives you 5/4/3 [green]conservation[/green] for releasing a bird of size 4+/3/2-. *Birds* gives you 5/4/2 [green]conservation[/green] for having 5/4/2 birds.2archivecontrol_editmode_centercomment64a0feb24cc3f00
0wen2006When you support a conservation project: -- Take 1 marker from the [green]*Conservation column*[/green], which is to the left of the map. Immediately gain the bonus to its right. -- Place the marker on the slot you want. Immediately gain its bonus.3archivecontrol_editmode_centercomment64a0feb24cc3f00bonus-91472465-0 3 meeple-16 3 meeple-17 3 meeple-18 3 meeple-19 3 meeple-20 3 meeple-21 3
0wen2006Also, if you *play* a new conservation project: -- You must support it immediately after played. -- If the area for [green]played conservation project[/green] is full, remove the least recently played card. -- Gain the bonus in the bottom right corner.4archivecontrol_editmode_centercomment64a0feb24cc3f00projects-holder 3
0wen2006*!!!Important:* 1. Each player can support each conservation project *ONLY ONCE*. 2. Each slot can be occupied *ONLY ONCE*. 5archivecontrol_editmode_centercomment64a0feb24cc3f00
0wen2006The text says '*release 1 bird into the wild*'. This means that you will discard a bird card *in your zoo*, lose its appeal (only appeal!), and flip the smallest occupied standard enclosure that meets the animal’s requirements to the empty side.1archivecontrol_editmode_centercomment64a0fec4198d300
0wen2006Note that the [green]conservation track[/green] has bonuses when you reach 2, 5 and 8. You choose exactly 1 of them. [tip]The bonuses on 5 and 8 are not 'printed' on the track, except 5 money. When a player takes a bonus that isn't 'printed', they cannot be taken by others. [red]!!![/red]The first time any player reaches 10 conservation, each player discards 1 final scoring card.1archivecontrol_editmode_centercomment64a0fee35c09200
0wen2006The upgraded *Association* action allows to make a donation after association tasks. To do so, place one of your markers *from the general supply* on the smallest amount of money visible in the 'donation' area, pay that amount of money, then gain 1 [green]conservation[/green]. This costs 0 action strength. !!!The '12' space is always treated as unoccupied, no matter how many times it is used.1archivecontrol_editmode_centercomment64a0fef521e0400
0wen2006The game goes on like this until the end game is triggered. Some final tips: 1. *Final scoring* abilities are written in the brown box. 2. The setup of a 2-player game is quite different from a 3 or 4 player game. 3. If a card refers to an icon or similar, it always count itself. 4. Look through final scorings and conservation projects to find out the useful cards!1archivecontrol_editmode_centercomment64a0ff43e407d00
0wen2006That's the end of the tutorial. Good luck & have fun in *Ark Nova*!2archivecontrol_editmode_centercomment64a0ff43e407d00
0wen2006

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Ark Nova

How to play?
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Complete rules:

123
(en)
English rules
73
(en)
Glossary
66
(en)
Icon Overview
23
(en)
English rules with new scoring method
37
(fr)
Règle (FR)
14
(de)
Symbolübersicht
14
(zh-cn)
简体中文规则前半
10
(de)
Regeln
9
(ja)
テンデイズゲームズ公式サポートページ(ルールブックpdf有り)
9
(de)
Glossar
8
(es)
Reglas en Español
6
(uk)
Правила
5
(ru)
Правила
5
(pl)
instrukcja polska
5
(pt)
Regras em PT-BR
4
(ja)
アークノヴァのインストサマリーver 1.0
4
(ja)
『アーク・ノヴァ -新たなる方舟-』の遊び方・魅力をご紹介!
3
(cs)
Oficiální pravidla
3
(uk)
Глосарій
3
(uk)
Довідник символів
3
(uk)
Колоди для першої гри
2
(hu)
Magyar játékszabály
1
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Kurzspielregel, 4 DIN-A4-Seiten
0
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Ark Nova Speluitleg (NL)

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Game speed
Real-time • Normal speed (+108 per turn (maximum 240))
Competitive level
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publisher

Designer: Mathias Wigge

Artist: Steffen Bieker, Loïc Billiau, Dennis Lohausen, Christof Tisch

Developed by: Tisaac, vincentt

Release 230622-0954

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