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We don't stop playing because we grow old; we grow old because we stop playing. But my artery disagree with that.
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Trying board games on for size in Edmundston NB 🇨🇦. Invite me to play Wingspan, 7 Wonders Duel, Space Base, Earth, Gizmos, Backgammon, Castles of Burgundy anytime, or any game really but give me a play or 2 to learn it and I will ask for a rematch.
J'essaie des jeux de société pour voir si ils me font à Edmundston NB 🇨🇦. Invitez moi a jouer Wingspan, 7 Wonders Duel, Space Base, Earth, Gizmos, Backgammon, Castles of Burgundy n'importe quand, ou n'importe quel jeu nouveau pour moi et donnez-moi une partie ou deux et je vais apprendre les règles, mais je vous demanderai une revanche.
J'essaie des jeux de société pour voir si ils me font à Edmundston NB 🇨🇦. Invitez moi a jouer Wingspan, 7 Wonders Duel, Space Base, Earth, Gizmos, Backgammon, Castles of Burgundy n'importe quand, ou n'importe quel jeu nouveau pour moi et donnez-moi une partie ou deux et je vais apprendre les règles, mais je vous demanderai une revanche.

Love to learn new games! What do you want to play?
Happy to be an Alpha tester - invite me to a game.
Just remember it is ONLY a game. Someone will win and someone will lose. How we handle ourselves in EITHER situation speaks VOLUMES!!!
Laugh, have fun and play again!
Happy to be an Alpha tester - invite me to a game.
Just remember it is ONLY a game. Someone will win and someone will lose. How we handle ourselves in EITHER situation speaks VOLUMES!!!
Laugh, have fun and play again!
Game developers

Games developed: seikatsu, thefoxintheforest, openfacechinesepoker, quato, lure, thousand, durak, fruitpicking, lamarcheducrabe, thirtyone, schnapsen, sherlockthirteen, parklife, minhwatu, tranquilitytheascent, knockoutwhist, dominoes, greasyspoon, blot, sfynx, briscola, coupell, nylonppong, mighty, hund, lunar, lepidoptery, crash, sevens, regidice, sakura, ecarte, stonks, onda, pyrgos, piereighteen, blackjack, farkle, fortytwo, bacon, diamonds, shutthebox, yatzy, hoola, fightthelandlord, toepen, thebrambles, springcleaning, orchard, cassino, nainjaune, regicide, hanamikoji, twotenjack, gostop, thelast, bahamataxi, narabi, artthief, pokerdice, ginrummy, fivethreefive, powervacuum, resist, hearts, heckinhounds, painttheroses, sergeantmajor, ludo, fibonachos, forage, whist, indianchief, yokaiseptet, bigtwo, nap, cradletograve, claim, tumbleweed, twinpalms, tienlen, mia, euchre, thefoxintheforestduet, expressions, dungeonrummy, gomoku, iceandthesky, sasaki, germanwhist, eck, enemyanemone, grovesolitaire, fivehundred, pinochle, babydinosaurrescue, spiteandmalice, rummy, dobro, pescadonovo, pente, yaniv, gofish, golf, kingsinthecorn
A floating octopus adorabilis

Games developed: dobbleconnect, capybarancapybara, oriflamme, faraway, kado, gangofdice, solstis, jurassicsnack, thenumber, zenith, jekyllvshide, mycityrb, ekko, rollandbump, mojo, easypeasy, pocketcats, middleages, draculahelsing, umbrella, betta, valeofeternity, paperworld, lostseas, dicycards, twelvechips, girafferaffe, bloodrage, captainflip, pandaspin, vaalbara, smallworld, perfectwords, theyellowhouse, pandemic, wonderfulkingdom, pyramidoft, mycity, khiva

Games developed: numberdrop, marrakech, rauha, concept, planetunknown, simplicity, scythe, papayoo, caverna, thecrew, heat, agricola, coalbaron, alhambra, barrage, yinyang, ancientknowledge, nidavellir, goldncrash, memoir, kingdombuilder, akropolis, bang, federation, thecrewdeepsea, santorini, arknova, welcometo, altered
Developer of Santorini, Kingdom Builder, Concept, Welcome To, YinYang, Nidavellir and more to come...Co-dev of Alhambra, Papayoo, Marrakech, The Crew, Agricola, Bang, Equinox.

Games developed: elfenland, emdomicrocosm, tokaido, diams, terramystica, koikoi, cubirds, chess, unclechestnuttablegype, outlaws, jaipur, sushigo, checkers, tobago, linesofaction, gomoku, ginkgopolis, targi, puertorico, tablut, colorpop, redsevengame, djambi, secretmoon, saboteur, werewolves
Do you mean rules have to be explained _before_ playing?-- Retired BGA admin since the 1st of March 2023: https://boardgamearena.com/forum/viewtopic.php?t=29431 --
-- Just a regular player now :) --

Games developed: zooloretto, myfirstcastlepanic, sushigoparty, pyramidpoker, stockpile, imtheboss, herooj, littlefactory, guile, thegnomesofzavandor, samarkand, balloonpop, morocco, queenskings, dicethemepark, buyword, rainbow, senshi, breakthecode, cantstopexpress, isleoftrainsallaboard, themotherroad, veronatwist, tinnerstrail, mercadodelisboaste, empireplateau

Games developed: zuuli, siam, grumblestone, pugsinmugs, belladonebluff, vault, linesofaction, hens, rollingpins, resolve, blockarena, vaultdenofthieves, shiftingstones, danceofmuses, diceathlon, inverteddice, paniclab, micromidgard, zefiria, xxung, geekoutmasters, nachopile, microdojo

Games developed: streets, daybreak, gaiaproject, harvest, greatsplit, spots, artdecko, strawberrysunset, spacestationphoenix, astra, beyondthesun, minirogue, itsawonderfulworld, capereurope, blueskies, maracaibo, jumpdrive, piratesofmaracaibo, villagers, nothanks, envelopesofcash, arcticscavengers, cosmoctopus
Developer of Gaia Project, Maracaibo, It's a Wonderful World, and other BGA adaptations. Send me a message if you're looking to adapt your game!

Games developed: spots, artdecko, strawberrysunset, spacestationphoenix, astra, monsterfactory, minirogue, itsawonderfulworld, capereurope, maracaibo, jumpdrive, piratesofmaracaibo, villagers, envelopesofcash, arcticscavengers, cosmoctopus, streets, daybreak, gaiaproject, harvest, greatsplit
I develop games on BGA!If you're a publisher looking for a slick implementation, send me a message.

Games developed: roomtwentyfive, heroesofhellas, takenoko, orionduel, khronos, boomerangeurope, cairn, origin, toybattle, egocentricworld, warchest, dungeontwister, beerbread, boomerangaustralia, worldwidetennis, machiavelli, leroydesribauds, tichu, sensei, northwestpassage, linx
"My dear doctor...they’re all true. Even the lies? Especially the lies"Elim Garak

Games developed: kabaleo, patchwork, nippon, khronos, dungeonpetz, dragonline, terraformingmars, origin, emdomicrocosm, madeira, ultimaterailroads, battleship, kingdomino, hive, century, lewisclark, eminentdomain, isaac, tapestry, russianrailroads, signorie
I enjoy playing boardgames and also develop them for BGA in my spare time

Games developed: lostexplorers, nanatoridori, nextstation, qawale, splendor, slide, catan, nextstationtokyo, resarcana, megajackpot, sevenwondersarchitects, colorflush, nextstationparis, livingforest, theguildofmerchantexplorers, photosynthesis, looot, stella, survive, mechadream, terraformingmars

Games developed: timelinetwist, deadcells, kami, farmclub, divideetimpera, inori, locomomo, sagani, norsemen, citadels, tinyturbocars, battlespiritssaga, codexnaturalis, evergreen, wordtraveler, craftingthecosmos, carcassonnehuntersandgatherers, splito

Games developed: superfantasybrawl, architectsofthewestkingdom, mythicbattlesragnarok, thecrew, anachrony, hadrianswall, chakra, ageofcivilization, digupadventure, trekkingtheworld, clashofdecks, volto, roomtwentyfive, trektwelve, ticketgagnant, rallymangt

Games developed: rainforest, flowers, leaders, mapsofmisterra, openseason, potionsofazerland, scriptoria, gosux, eternitium, almadi, amalfi, odicey, smallislands, sahwari, ratjack, yokai

Games developed: oust, impasse, gopher, rive, hadron, modten, icebreaker, fractal, coins, zola, redstone, diablo, silo, cephalopod, herd, dodo
Think outside the shrinkwrap.My niche as an abstract game designer is an architecture first approach. A set of rules has a beauty all its own, independent of the gameplay. Go, Reversi, Hex, and Y inspired me initially, without ever having played any of them. Like those games, my games are based on pure, simple, essential mechanisms - more discovery than invention. They aren't arbitrary or hodgepodge. I also try to make my games as unique as possible - different from what I've already done, and different from what's out there. I don't do "with a twist" games.
Other designers, some very successful, do it differently. They start with a concept, playtest it extensively, tweak it, playtest it again, tweak it again... until they arrive at gameplay which meets their high standards. I couldn't do that even if I wanted to. I'm a decidedly below average player of games, and I'm not one to judge quality of play. I do playtest my games to make sure they don't have any robustness issues, but I can never really be sure until talented players get ahold of them and try to wring them out. Generally, the simpler a game is, the more vulnerable it is to problems. There was speculation that Dodo would quickly fall, but it's still standing strong.
Luckily, a small percentage of my games turned out to be pretty good in spite of my modus operandi.
My journey at BGA. I am not a programmer. I saw that there were tutorials and I thought, How hard can it be? Little did I know. I designed Gopher as a super simple game to make my first programming project easy. It wasn't. My strategy was to copy the Reversi program and swap out the graphics and game logic. My program was a total kludge and it took a lot of work by Sunil Patel to make it functional. He was a fan of my game, Flume, which he had programmed for his own fledgling game site, and he took me under his wing. He disappeared after Gopher, but then Tisaac stepped in and helped me quite a lot on various game programs. He wasn't writing my programs for me but he always told me just what I need to know to get back on track. Tisaac really helped me get a toehold at BGA. UFM deserves mention for his help with the pie rule and player panel which I've used in many programs since. Eventually I would get through a few programs without needing any help. But then I got stuck on Cephalopod and VictoriaLa came to the rescue.
The developers are overall a stellar bunch of guys (and girls). To those who helped, reluctantly or otherwise, I say Thank you. It was noble of you to take time away from your own projects to help a doddering old amateur develop a game program that would be lucky to get .01% of the playership.
The admins here are awesome. Most have personally thanked me for my contributions. Pleasant admins are the exception to the rule. At most game sites the admins are dimwits who take pleasure in lording over the designers.
To me, designers are the apex predators. Selectors (developers) play an important role but are decidedly lower in the food chain. In my case, I wear a designer hat with a little developer feather in the band. My specialty, the naturally finite (no superko etc.), decisive abstract, is the highest form of a game.
Other designers I admire include Michael Amundsen and Alek Erickson. I view Michael as the current torch bearer in this thin sliver of the design universe we've found ourselves in. Alek has collaborated with Michael on many designs. I like Christian Freeling. He's been around for a long time designing Chess and Checkers variants.
There aren't many shrink-wrapped games I like. Azul for example, popular though it is, totally misses me.
I've lived in Mongolia since March 2019. I lived in California for 20 years before moving here.
Article about me:
https://www.abstractgames.org/marksteere.html
Article by me:
https://www.abstractgames.org/finitude.html
Mark Steere Games chat: https://discord.gg/feCAeKxyxD

Games developed: arknova, agricola, caverna, nidavellir, barrage, thebuildersantiquity, memoir, scythe, diceforge, thecrewdeepsea, altered, thebuilders, numberdrop
Let's roll :)

Games developed: quibbles, explodingkittens, stonespinearchitects, crypt, foreverhome, orleans, skyteam, festival, dogpark, cartographers, canvas, fromage, thewhitecastle
Avid BoardgamerDeveloper of BGA games
Looking to get your game on the platform? Feel free to contact me for more info!

Games developed: oasis, treos, rauha, boreal, elpasogwt, dicehospitaler, planetunknown, nirds, hydroracers, forestshuffle, flowersmandalagame, colorado, goldncrash
Auteur de jeux en herbe, Hydroracers ici. Etdeveloppeur BGA si l'occasion se présente. Contactez-moi.

Games developed: veletas, keyflower, explorationwarzone, trio, carcassonne, mammalath, tapestry, sapiens, happycity, buttons, potionexplosion, ninemensmorris

Games developed: justdesserts, nimalia, seasons, newyorkzoo, superstore, expeditions, insidejob, dobble, harmonies, getthemacguffin, festivibes

Games developed: raceforthegalaxy, abalone, lostcities, hacktrick, alhambra, dungeontwister, carcassonne, intheyearofthedragon, stoneage, donuts
Let's be serious: it's a game.

Games developed: unrest, coffee, gnomehollow, flipseven, finca, dedale, maatatahay, bunnyboom, trailblazers, stalkexchange

Games developed: wastelandia, blooms, mattock, pennypress, meadow, hypnosia, marram, yatzy, circleoflife, kingsguild

Games developed: challengers, rollintotown, ghostathome, gogoa, ekonos, setup, strands, lielow, riftvalleyreserve

Games developed: quantum, timemasters, sobek, metromaniab, gearnpiston, lox, tournay, carrara, quoridor
Adapted for BGA: Quoridor, Gear&Piston, Tournay, Time Masters, Sobek, Quantum, The Palaces of Carrara, Lords of Xidit and Metromania ^^

Games developed: mythicbattlesragnarok, symbiose, undergrove, toybattle, biomos, letsgotojapan, letscatchthelion, highseason, spellbook

Games developed: piepmatz, lagranja, obsession, dragoncastle, tinyfarms, forsale, chocolatefactory, marcopolotwo, marcopolo

Games developed: chemicaloverload, dungeonroll, goblinhood, cannonades, wizardsgrimoire, arboretum, wizard, aquatica, thirteenclues
BGA Developer of Wizard, Dungeon Roll, 13 Clues and Wizards of the Grimoire

Games developed: similo, bower, spiritsoftheforest, golems, fifteendays, allin, legendraiders, tanghulu
千里之行,始于足下。

Games developed: stirfryeighteen, gorami, skat, ruhr, solo, bigtimesoccer, icecoldicehockey, sapiens
Stets auf der Suche nach frischem Löwenzahn...

Games developed: crimezoom, botanicus, polis, feastforodin, skull, abyss, restinpeace, karvi
Rashly grab a demo for tabletop play (9)

Games developed: spaceempires, dicemission, talon, quartermastergeneraleastfront, unconditionalsurrender, quirkyquarks, ageofchampagne, thegreatamericanfoxhunt

Games developed: goldwest, romirami, goldblivion, earth, barenpark, cakemaster, theisleofcats, draftandwriterecords
Gamer, Software Developer (on BGA and elsewhere) and other things too. Developed BGA adaptations for Gold West, The Isle of Cats, Bärenpark, Earth, GOLDblivion, Romi Rami and Draft & Write Records.Joueur, Programmeur (sur BGA et ailleurs) et d'autres choses aussi. J'ai développé les adaptations BGA de Gold West, The Isle of Cats (L'île des chats), Bärenpark, Earth, GOLDblivion, Romi Rami et Draft & Write Records.

Games developed: bauer, cookieaddict, qango, bunnydrops, metz, dicedveggies, amazonas, pacifica
Boardgamer for ages and enjoying playing and developing new games on BGA

Games developed: hadara, mexica, tikal, glassroad, mandala, thattimeyoukilledme, architectsofamytis

Games developed: connectsix, escapefromthehiddencastle, vultureculture, murusgallicus, piratenkapern, spades, thatslife

Games developed: boomerangeurope, schroedingerscats, boomerangaustralia, imhotep, luckynumbers, faifo, boomerangusa
BGA developer of Lucky Numbers, Imhotep, Schrödinger's Cats and the Boomerang series (Australia, Europe, USA)

Games developed: ontour, rolltothetopjourneys, twinkletwinkle, boop, mountaingoats, rivervalleyglassworks, theshipwreckarcana
Developer of boop., Roll to the Top: Journeys, On Tour, Mountain Goats and other BGA adaptations. Send me a message if you're looking to adapt your game!

Games developed: personanongrata, batalladecoronas, zookeepers, propuh, mate, nibble, gemsofiridescia

Games developed: throughtheagesnewstory, notalone, throughtheages, tzolkin, splits, kingdomino
¯¯̿̿¯̿̿'̿̿̿̿̿̿̿'̿̿'̿̿̿̿̿'̿̿̿)͇̿̿)̿̿̿̿ '̿̿̿̿̿̿\̵͇̿̿\=(•̪̀●́)=o/̵͇̿̿/'̿̿ ̿ ̿̿

Games developed: saintpoker, auntiemildred, commanderchess, detectivepoker, finity, palace
BGA developer & Abe wannabe:Hello...Hello..............Follow me.....
Great games, you might have missed:
Innovation.
Number Drop.
NXS.
The Battle for Hill 218.
Haiclue.
Martian Dice.
Not Alone.
Pax Pamir.
War Chest.
Super Fantasy Brawl.

Games developed: oneohone, splendor, theguildofmerchantexplorers, nanatoridori, slide, nextstationparis

Games developed: dragonkeeper, veggiegarden, takaraisland, incangold, santorini, taluva
Developer of:INCAN GOLD
TAKARA ISLAND
VEGGIE GARDEN
DRAGON KEEPER
TALUVA
SANTORINI
...and board game geek

Games developed: threethousandscoundrels, justone, simplicity, bang, martiandice, fiftyfirststate
Hi! I am a developer of Martian Dice, Just One and 51st State, co-developer of BANG! and a very passionate boardgamer :)I am a Russian living in the UK. Would love to play some boardgames IRL!

Games developed: railroadink, quetzal, mrjack, dudo, donuts
Let me teach you this delightfully silly game

Games developed: coupcitystate, nowboarding, hardback, santorini, taluva
More word games, please!

Games developed: framework, applejack, splitter, knister, roadtothreehoundred
Vater, Ehemann, Programmierer und Brettspieler aus Leidenschaft

Games developed: mythicalstheboardgame, riverofgold, coalbaron, flipfreighters, wolfandsheeps
Software Developer,Freelance BGA games Developer known as "joesimpson":
* some games are in alpha,
* 4 games are released

Games developed: trickoftherails, intheyearofthedragon, perikles, ladyandthetiger, forex
I am a collector with too many games on my Shelf of Shame.I implement games for BGA as a hobby.

Games developed: chimerastation, gonutsfordonuts, dragonwood, caboodle, supermegaluckybox

Games developed: bug, arnak, draftosaurus, squadro
Game designer (Project L, Snekagon), developer, mid-euro player. My BGA projects:
Released: Draftosaurus, Lost ruins of Arnak
Beta: Squadro, Bug
Alpha: Snekagon,
Upcoming projects: Project L

Games developed: tuned, iwari, darwinsjourney, dvonn
We don't stop playing because we grow old; we grow old because we stop playing.

Games developed: toc, frenchtarot, innovation
Non non l'appelez pas ça s’ joue à 3 !Bon c'est pas grave on va s’ démerder…

Games developed: luxor, barbu, burglebros
Developer of Barbu, Luxor, HarbourCo-dev of Burgle Bros.

Games developed: fivetribes, fika, gizmos
When we hit our lowest point, we are open to the greatest change---
Journey before destination

Games developed: federation, pook, bigmonster
Developer of Big Monster, PookCo-dev. of Federation
And maybe more to come... ;)

Games developed: kamon, oxono, hokito
Hello! Je fais des portages de jeux de société sur BGA. Si vous voulez que votre jeu soit disponible sur BGA, n'hésitez pas à me contacter ! :D

Games developed: tictacmatch, thecrew
Working my way to being an Alpha reviewer (up to 700+ games).Developer:
In the meantime, I also started making BGA games.
My first implementation is the 2 player variant for The Crew, Jarvis.
I really appreciate the help from the BGA Dev Community, thanks to Tisaac, Thoun, VictoriaLa, Vincentt, and Archduke.
I developed Tic-Tac Match, currently in Beta. a filler card game inspired by tic tac toe.

Games developed: teatime, soluna
Board game designer of games like Assyria, Byzanz, Pioneers and many others. I am also a software engineering.

Games developed: pontedeldiavolo, steamworks
I play bass guitar and Euro board games. I go to Emmanuel Church and I helped design your phone's brain.

Games developed: ninjan, odin
Designer of P for Pizza and Don't Flock Up. Developer of Odin and Ninjan on BGA.

Games developed: eightyeight, cucco
Japanese boardgame player.I like to play games very much, but I'm not a good player.

Games developed: raceforthegalaxy
I have taken over the maintenance of Race for the Galaxy. While I didn't wrote the original implementation (it was sourisdudesert), I fixed tons of bugs in the expansions and added many improvements to the interface.There's still a lot to do.

Games developed: connectfour
Favourite Games:- Connect Four
- Kalah
- Werewolf
- Hanabi
- Carcassonne

Games developed: innovation
I love innovation and am part of the volunteer dev teamhighest innovation elo? 460 (78th) ->220726
highest vectorace elo? 391 (14th) ->221028
highest wingspan elo? 326 () ->241220
I was 1st for sometime in all time elo for Liverpool rummy
highest wingspan score 111 on 241220, bonus card points 24
ranks not tied to elo/date, just when I notice

Games developed: chromino
Hi all 👋 I'm a volunteer developer for BGA and enjoy adapting board games onto the BGA platform for all players to have fun on.I also have a YouTube channel where I share my love of board games: https://YouTube.com/@BirdsOnBoard112

Games developed: laserreflection
I made a browser extension for BGA. Learn more here: https://boardgamearena.com/forum/viewtopic.php?t=30509If you like it, why not buying me a coffee ? https://en.tipeee.com/board-game-arena-chrome-extension

Games developed: cacao
Développeur informatique, a découvert les jeux de société depuis peu.

Games developed: battleforhill
Software Developer and lover of all types of games from Sydney, Australia

Games developed: geekoutmasters
Geek, nerd, freak, terco y vago. Web & Desktop Developer. Adicto a Internet. Vivo la vida de a 140 caracteres a la vez.

Games developed: theshipwreckarcana
I love deck-building, deduction, and cooperative games (though I also enjoy lots of other things!).I'm a software developer, and I'm working on BGA implementations of Burgle Bros 2 and Effortless at the moment (in addition to the complete projects listed under "games developed"). If you're interested in adapting your game for BGA, send me a message!

Games developed: soulaween
一隻喜歡喵喵叫的公企鵝英文不好但還是很用心ㄉ翻譯
https://www.youtube.com/watch?v=6H8mUFyepvk

Games developed: gangsta
Discover Gangsta!, the first game created by Schmeta Games, a brand new game publishing company from Belgium: https://www.schmetagames.be/en/gangsta.php

Games developed: baolakiswahili
I love board games since childhood. And since school, we have a weekly board game evening going, since about 10 years even with web based result protocol. When Covid changed the world, it also changed our boardgaming and we discovered BGA, which is since then our weekly gaming place. Besides that, also my family likes to play board games, in real and on BGA, so I'm quite happy about it! And being a software engineer, it gave me the chance to publish a game myself: https://boardgamearena.com/gamepanel?game=baolakiswahili

Games developed: kmakici
Part-time game designer, part-time translator, part-time reviewer, part-time chikuwa and tiramisu lover, and part-time world peace thinker.

Games developed: dicesummoners
Board game designer from Decking Awesome Games (https://www.dag.irish/)

Games developed: hungariantarokk
Favourites: Tarokk, Hanabi, Agricola.I like discussing.
I don't like arguing.
I enjoy the fact that there isn't a single correct way to play Hanabi (or pretty much any other game, for that matter).

Games developed: bids
I'm the developer of the Bids card game. You can find my game here on BGA. If you have questions about the game, feel free to ask

Games developed: kiriaitheduel
Master of CS (ASU). Game Software Engineer. AGS Money Charge Ying Da, Boo Bucks (Unity+HLSL). ETBIM Construction Safety (VR+Interactions). BGA: Kiri-ai

Games developed: thrive
I'm Martin Grider, board game designer and video game developer. My game development blog is chesstris.com, games you can buy at abstractpuzzle.com.

Games developed: rememberwhen
Avid follower of Christ, husband, father and gamer. I developed Remember When here on BoardGameArena.

Games developed: trusis
Developer and creator of Trusis, a simple murder party game now available on BGA!

Games developed: reflectionsinthelookingglass
I love board games in real life and online! I am the president of the Colorado Game Designers Guild and I have one game here on BGA: Reflections in the Looking Glass. I'm also usually ranked in about 5 games on BGA at any given time. Let have some fun!

Games developed: kingdoms
Retired. Play lots of pickleball and love to cook (anything and everything, simple to gourmet).Maintained Space Base on BGA for 1 1/2 years. My volunteer contribution.

Games developed: grosstarock
I love traditional card games - especially Tarot games. Feel free to hit me up for one!

Games developed: calypso
Cards, but also sometimes not cards.Developed Calypso (currently in beta)
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