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Table configuration

Game mode
Normal mode
Game speed
Turn-based • 1 move per 2 days
Terrain tile layout
Variable setup with random numbers
Use random terrain tiles layout with random numbers
Harbours' layout
Default setup
Harbours are placed as per standard coast frame layout
Combined Trade/Build Phase
Players can trade and build in any order
Expansion
Cities & Knights
Expansion enabled
Variant: Easy Start
If any player rolls a “7” on that player’s first two turns, they should re-roll. Continue rolling until a result other than “7” is obtained. Beginning with the first player’s 3rd turn, all of the normal rules for rolling a “7” apply. Cities & Knights : Do not roll the event die during the first two turns of each player. The barbarian ship does not move, and no player draws any progress cards during this time. Starting with the first player’s third turn, roll all three dice and resolve them normally
Variant: Nasty Battles (Cities & Knights only)
Variant disabled - Not available yet
Variant: Knight Errant (Cities & Knights only)
This rule allows you to use one of your active knights to chase away the robber before rolling the dice on your turn. Your knight becomes deactivated.

1 mn

average waiting time

LB_GAME_RESULT

LB_STATISTICS

Table configuration

Game mode
Normal mode
Game speed
Turn-based • 1 move per 2 days
+2 дана по кругу (максимално 6 дана)
Terrain tile layout
Variable setup with random numbers
Use random terrain tiles layout with random numbers
Harbours' layout
Default setup
Harbours are placed as per standard coast frame layout
Combined Trade/Build Phase
Players can trade and build in any order
Expansion
Cities & Knights
Expansion enabled
Variant: Easy Start
If any player rolls a “7” on that player’s first two turns, they should re-roll. Continue rolling until a result other than “7” is obtained. Beginning with the first player’s 3rd turn, all of the normal rules for rolling a “7” apply. Cities & Knights : Do not roll the event die during the first two turns of each player. The barbarian ship does not move, and no player draws any progress cards during this time. Starting with the first player’s third turn, roll all three dice and resolve them normally
Variant: Nasty Battles (Cities & Knights only)
Variant disabled - Not available yet
Variant: Knight Errant (Cities & Knights only)
This rule allows you to use one of your active knights to chase away the robber before rolling the dice on your turn. Your knight becomes deactivated.

LB_PLAYERS_AROUND_THIS_TABLE_NOW

Game infos

How to play?

LB_PUBLISHED_BY :

publisher

LB_DEVELOPED_BY :

darhf, lordalx

LB_RELEASE :

250204-2027





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