All reports
astra_displayed reports
#97716: "Loading should be much faster"
rejected: Developers think that it is not a good idea or that the cost/benefit ratio is too high
1
What is this report about?
What happened ? Please select from below
Suggestion: in my opinion, the following would greatly improve the game implementation
Detailed description
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
Most games load in a few seconds. Astra sits at "loading the game log" for a long time and that time increases as the game progresses, making turn-based games tedious.• What is your browser?
Mozilla v5
Report history
ExpendableEnsign • This suggestion has not been analyzed by delopers yet:
5. Sep 2023 14:07 • Last round of the game and loading is taking 75 seconds.
(over 50Mbps broadband)
(over 50Mbps broadband)
Kayvon • Developers think that it is not a good idea or that the cost/benefit ratio is too high:
5. Sep 2023 14:46 • This is an affect of the BGA framework. There's nothing we can do as developers to change the framework.
ExpendableEnsign • Developers think that it is not a good idea or that the cost/benefit ratio is too high:
5. Sep 2023 14:51 • That can't be true, or every other game would take that time.
For a start, we can see the scores incrementing (very slowly) as Astra loads.
No other game I know does that. Other games display the current total. They don't recalculate it during game loading and redisplay it a zillion times.
For a start, we can see the scores incrementing (very slowly) as Astra loads.
No other game I know does that. Other games display the current total. They don't recalculate it during game loading and redisplay it a zillion times.
Kayvon • Developers think that it is not a good idea or that the cost/benefit ratio is too high:
5. Sep 2023 15:37 • What would you like us to do? We have no control over the loading time. Once the game is loaded and displayed, that's when we gain control of what is shown, so we are responsible for that split second time.
BGA's framework has some behind-the-scenes issues where it insists on loading every move to its satisfaction. All this happens before our code even starts.
BGA's framework has some behind-the-scenes issues where it insists on loading every move to its satisfaction. All this happens before our code even starts.
Kayvon • Developers think that it is not a good idea or that the cost/benefit ratio is too high:
5. Sep 2023 15:39 • If you have any coding suggestions for what we can change in our code to modify the behavior, I'm all ears. I'm not trying to be argumentative here, it's just that I don't know of any way to have our code (loaded last) speed up the BGA framework (processing during the loading screen).
If you know or learn of something that's new, let me know and I'll investigate adding it to the implementation.
If you know or learn of something that's new, let me know and I'll investigate adding it to the implementation.
Add something to this report
Please add here anything that seems relevant to reproduce this bug or understand your suggestion:
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appears several time? Everytime? Randomly?
- If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.