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#90553: "Directions on which buttons to push in each quadrant."
implemented: This suggestion has been implemented
2
What is this report about?
What happened ? Please select from below
Suggestion: in my opinion, the following would greatly improve the game implementation
Detailed description
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
May we please have directions on which buttons to push in each quadrant and what order? The instructions are a little confusing with the interface. When we got around to the docking phase, we were not able to sell anything. We didn't want to put a bug report in as we weren't sure if it was user error.
Thank you.• What is your browser?
Google Chrome v114
Report history
muddypawprints • This suggestion has not been analyzed by delopers yet:
10. Jun 2023 5:06 • There is a little confusion as to the ships on the main board and then the ship on our player board. Both are clickable. When do we click on cards on the main board vs our player board. Loading items into our cargo bay. Selling items when docking. Etc.
Unclear on how to use the interface. Thanks!
Unclear on how to use the interface. Thanks!
NFranklin • Developers agree that it is a good idea and intend to work on it:
10. Jun 2023 8:47 • I've gone ahead and added a bit of clarification to the banners w.r.t. what you're supposed to click during each phase.
The intention for the docking phase is that it's both mandatory and automatic. When you enter the dock all your ores get sold and the transaction is documented in the game log. I can see how this would be confusing. I've added a blurb when the player is deciding to move to the dock. As it is though, it's still a little unwieldy. I'll try to think of a way to improve this further.
The intention for the docking phase is that it's both mandatory and automatic. When you enter the dock all your ores get sold and the transaction is documented in the game log. I can see how this would be confusing. I've added a blurb when the player is deciding to move to the dock. As it is though, it's still a little unwieldy. I'll try to think of a way to improve this further.
NFranklin • This suggestion has been implemented:
3. Jul 2023 20:52 • I've made some more updates to the tooltips. Let me know if things are still unclear.
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Please add here anything that seems relevant to reproduce this bug or understand your suggestion:
- Another table ID / move ID
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