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#81027: "Final scoring of Constellations' elements could be confusing"
What is this report about?
What happened ? Please select from below
Suggestion: in my opinion, the following would greatly improve the game implementation
Detailed description
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
Using the original, visual presentation of the end scoring matrix would be more transparent for beginners.• What is your browser?
Google Chrome v110
Report history
10. Feb 2023 13:57 •
Daveoh • This suggestion has not been analyzed by delopers yet:
18. Mar 2023 19:32 • Seeing our Final Scoring card from the start of the game, and with X's filled in as we gain elements, would be really useful for understanding what is going on. It's taken me at least two games to try and figure out how the rulebook relates to the BGA UI. Thanks!
ComradeExP • This suggestion has not been analyzed by delopers yet:
2. May 2023 18:26 • Agree with this report, the scoring doesn't make much sense as it can easily lead the player to assuming that gaining no elements the whole game can score them 18 points end game
NotKyle1982 • This suggestion has not been analyzed by delopers yet:
22. May 2023 17:03 • I wanted to check how the end-game scoring worked since I somehow had 6 "Earth" elements but only 3 "Earth" constellations. After closing the pop-up, I could not see how to re-open it.
Ruanek • This suggestion has not been analyzed by delopers yet:
25. May 2023 3:04 • The phrase "You also score 6 points per element you have the fewest of. You also gain 3 points per element you have the next-fewest of." should be removed from the hover text. It's completely wrong and misleading. (For example it implies that if you have 0 of 2 different elements you'd get 12 points.)
Mogri • This suggestion has not been analyzed by delopers yet:
25. May 2023 3:18 • That's one way to read it. It's the wrong way, and it's fairly obvious that it's not meant to be read that way, but I can see how you could get that from the text if you were unfamiliar with the game.
If you have a suggestion for how it might be better phrased, pitch it. You might also add a more thorough description in the "How to Play," which is user-editable and less space-constrained.
If you have a suggestion for how it might be better phrased, pitch it. You might also add a more thorough description in the "How to Play," which is user-editable and less space-constrained.
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