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#7314: "Gem count was not correctly displayed"
fixed: Bug has been fixed
1
What is this report about?
What happened ? Please select from below
Display bug: some game information displayed was wrong (with no important consequence on the game)
Detailed description
• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
In the first expedition, I(ufm) scored 21 gems but stored gem count was 15 (6 behind)
This display error continued during the entire game (always 6 points behind the actual score), but oddly the final scoring was correct.• What is your browser?
Google Chrome v57
Report history
ufm • Bug has not been reproduced by delopers yet:
27. Apr 2017 17:12 • I pushed 'return to camp' button before all the gem count from new 11 gem card added to the display, and this happened.
F5 didn't fix the problem.
F5 didn't fix the problem.
Morgalad • Bug has not been reproduced by delopers yet:
27. Apr 2017 19:20 • I Just reviewed this and discovered the cause. the animation was cancelled by a change of state.
CTRL+F5 should solve the issue next time but just in case I'm going to speedup the gem collection fly
CTRL+F5 should solve the issue next time but just in case I'm going to speedup the gem collection fly
Morgalad • Bug has been fixed:
27. Apr 2017 19:46 • Fixed, I tweaked animations and now should be ok
Version
incangold/170427-1944/
Version
incangold/170427-1944/
TrebledJ • Bug has been fixed:
2. Dec 2019 5:59 • This happened to me as well on table 60784454, Chrome v78. Either the animation for 15 gems going into one player's pocket is too long or the wait before deciding to return/explore is too short. Sure refresh/F5 solved the problem, but it caused me a bit of shock at first, thinking the site was broken. :P
Perhaps speed up the animation based on how many gems a player gets? E.g. animation for 10 gems to 1 player is 5 times faster than animation for 2 gems to 1 player. Or make the wait duration dynamic based on the animation duration?
Perhaps speed up the animation based on how many gems a player gets? E.g. animation for 10 gems to 1 player is 5 times faster than animation for 2 gems to 1 player. Or make the wait duration dynamic based on the animation duration?
dits0061 • Bug has been fixed:
23. Apr 2023 19:25 • A similar issue occurred in Table #370066285 / Firefox 112.0.1 .
After Move #96, the score inside the tent was showing as 12(19 is correct). The gem was in the process of moving to the tent when I selected the move.
Additionally, during the 4th round, some players pointed out that I had 1 more gem than others.
We didn't know F5 to fix the problem. After the game was over, we knew the game was going correctly.
How about pausing the game during the animation?
After Move #96, the score inside the tent was showing as 12(19 is correct). The gem was in the process of moving to the tent when I selected the move.
Additionally, during the 4th round, some players pointed out that I had 1 more gem than others.
We didn't know F5 to fix the problem. After the game was over, we knew the game was going correctly.
How about pausing the game during the animation?
Add something to this report
Please add here anything that seems relevant to reproduce this bug or understand your suggestion:
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appears several time? Everytime? Randomly?
- If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.