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#72544: "When winning a solo game, report how much slack I had"
rejected: Developers think that it is not a good idea or that the cost/benefit ratio is too high
1
What is this report about?
What happened ? Please select from below
Suggestion: in my opinion, the following would greatly improve the game implementation
Detailed description
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
The difficulty level is essentially a constraint on the minimum number of seeds that can be in the center at any time. If I'm playing at level 1 (Banan-apprentice) but I never had fewer than two seeds in the center during the course of the game, then I would have won even if I'd been playing at level 2. If that were reported in the final game result, it would be an incentive for me to try playing at a higher level.• What is your browser?
Google Chrome v105
Report history
kwzh • This suggestion has not been analyzed by delopers yet:
25. Sep 2022 7:21 • End of game, move 29 in this case, though that isn't really relevant.
ufm • Developers think that it is not a good idea or that the cost/benefit ratio is too high:
25. Sep 2022 9:54 • Solo mode does not award anything related to the game result, so it doesn't have an incentive per se. Rejected.
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