All reports
burglebros_displayed reports
#70514: "Modify the allocation of ELO points according to difficulty"
What is this report about?
What happened ? Please select from below
Suggestion: in my opinion, the following would greatly improve the game implementation
Detailed description
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
In my opinion, as in all cooperatives, successful matches should be rewarded with a higher allocation of ELO points.
Especially if matches are played at a higher difficulty.
In fact, it is very disappointing to see a +1 attributed to one's points after even an hour of play.
Let's try to give the player a little more respect and gratification, please.• What is your browser?
Google Chrome v104
Report history
23. Aug 2022 10:34 •
Romain672 • This suggestion has not been analyzed by delopers yet:
28. Aug 2022 18:34 • Here is what I would propose:
Base: +4 elo
Characters: no change
Level:
Hard: x2 elo
Normal: x1 elo
Easy: x0 elo
Scenario:
Bank job: x1 elo
Office job: x0.75 elo
Fort Knox job: x0.75 elo
Walls: no change (potentially a bonus of x1.25 if you choose random wall and don't reroll the walls)
Multi-characters: no change
Deadbolt: no change
If elo given is 0, increase it to 1.
Base: +4 elo
Characters: no change
Level:
Hard: x2 elo
Normal: x1 elo
Easy: x0 elo
Scenario:
Bank job: x1 elo
Office job: x0.75 elo
Fort Knox job: x0.75 elo
Walls: no change (potentially a bonus of x1.25 if you choose random wall and don't reroll the walls)
Multi-characters: no change
Deadbolt: no change
If elo given is 0, increase it to 1.
Romain672 • This suggestion has not been analyzed by delopers yet:
28. Aug 2022 18:36 •
9. Sep 2022 1:40 •
18. Sep 2022 16:56 • Oh I forget the number of players. Regicide do that.
Since the time of the game kinda multiply by the number of players, let's do a big change:
1 player: x1.25 elo
2 players: x1 elo
3 players: x2 elo
4 players: x3 elo
Since the time of the game kinda multiply by the number of players, let's do a big change:
1 player: x1.25 elo
2 players: x1 elo
3 players: x2 elo
4 players: x3 elo
jknitnerd • This suggestion has not been analyzed by delopers yet:
26. Oct 2022 5:27 • I agree in that there should be some ELO point difference awarded when playing at Easy, Normal, or Difficult, perhaps a system like what Tranquility uses would be useful to model (another co-op with multiple difficulty settings)
niraD • This suggestion has not been analyzed by delopers yet:
11. Mar 2023 0:35 • Also, other coop games give you more ELO points depending on how well the team did. For example, in Just One everyone can score between 4 and 13 ELO points, based on the number of points the team finished with (4 means you barely won, and 13 is a perfect game). Or in None Shall Pass, you score based on how many monsters you defeated (1 means you beat the final monster but let the other 4 through, and 5 means you beat them all).
So maybe the ELO points for Burgle Bros could be based on how many Stealth Tokens you had left at the end, how many unused Tools you had left at the end, how fast all the guards are moving at the end, or some combination.
For example, if all the guards are moving at 6, then you clearly took your time. But each guard moving slower than that indicates that you spent less time on that level. And if you finish with 6 unused Tools, then clearly you ransacked the place (3 safes, 2 laboratories, plus an extra one from either The Rigger or the Jury-rig event) without using the tools you found. And obviously, if you finish with your Stealth Tokens intact, you did a better job than if you finished by the skin of your teeth with no Stealth Tokens left.
So maybe the ELO points for Burgle Bros could be based on how many Stealth Tokens you had left at the end, how many unused Tools you had left at the end, how fast all the guards are moving at the end, or some combination.
For example, if all the guards are moving at 6, then you clearly took your time. But each guard moving slower than that indicates that you spent less time on that level. And if you finish with 6 unused Tools, then clearly you ransacked the place (3 safes, 2 laboratories, plus an extra one from either The Rigger or the Jury-rig event) without using the tools you found. And obviously, if you finish with your Stealth Tokens intact, you did a better job than if you finished by the skin of your teeth with no Stealth Tokens left.
RockinRye • This suggestion has not been analyzed by delopers yet:
12. May 2023 22:16 • I totally agree. When you're playing with more difficult settings (including random characters, more players, random walls, fewer starting stealth tokens..) you should definitely get more than +1 ELO.
BronzeKnight • This suggestion has not been analyzed by delopers yet:
30. Jul 2023 21:33 • I have the game at home, and according to the rulebook, Fort Knox is considered the "hard" settings, not Bank Job.
Add something to this report
Please add here anything that seems relevant to reproduce this bug or understand your suggestion:
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appears several time? Everytime? Randomly?
- If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.