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#65489: "Cave Movement Incorrect"
fixed: Bug has been fixed
4
What is this report about?
What happened ? Please select from below
Rules: a rule of the game has not been respected
Detailed description
• Which part of the rules was not respected by the BGA adaptation
My IJA infantry on a cave moved to a cave two hexes away. That movement counted as overland movement, meaning the infantry couldn’t attack an Allied unit that was more than one hex away rather than a 1 hex ‘cave’ movement, which would have allowed a 2 die attack.
In effect, the infantry moved overland rather than from cave to cave and there’s no way to force the cave movement.
I did click on the destination hex rather than 'step' through each hex.
• Is the rules violation visible on game replay? If yes, at which move number?
#220.• What is your browser?
Google Chrome v102
Report history
ripted pizzaz • Bug has not been reproduced by delopers yet:
2. Jun 2022 15:14 • imgur.com/a/8456VKG
You can see the initial attack highlights in the first screen shot (which may be inaccurate in general, as several hexes are light green that should be dark) and in the second shot, the unit is 'deactive' and cannot attack.
You can see the initial attack highlights in the first screen shot (which may be inaccurate in general, as several hexes are light green that should be dark) and in the second shot, the unit is 'deactive' and cannot attack.
diamant • Bug has not been reproduced by delopers yet:
2. Jun 2022 19:58 • Moving japonese infantry from one cave to another allows combat, even when it is not close assault.
ripted pizzaz • Bug has not been reproduced by delopers yet:
2. Jun 2022 23:25 • >Moving japonese infantry from one cave to another allows combat, even when it is not close assault.
It *should*, but did not.
It appears the game engine interpreted my movement as two hexes "overland", rather than direct to a cave.
It *should*, but did not.
It appears the game engine interpreted my movement as two hexes "overland", rather than direct to a cave.
diamant • Bug has not been reproduced by delopers yet:
3. Jun 2022 15:05 • @ripted (23:25): What you say about the behavior of the game engine is just an unproven hypothesis with the elements provided.
The linked image shows that the unit to be moved could go to 3 different caves from where it could have fought remotely. None of these 3 caves are highlighted in dark green, and 2 of them were not attainable by a normal "surface" movement.
The linked image shows that the unit to be moved could go to 3 different caves from where it could have fought remotely. None of these 3 caves are highlighted in dark green, and 2 of them were not attainable by a normal "surface" movement.
ripted pizzaz • Bug has not been reproduced by delopers yet:
3. Jun 2022 16:05 • OK, that's a fair point.
It's possible there are two bugs. If I had moved to a further cave and had been able to attack, then there's also a display bug. Cave movement highlights do not accurately reflect the ability to attack.
The original is the movement and attack issue. I took a better screenshot of the replay: imgur.com/a/ay2kp7q
You can see here that the infantry steps through from a6 to b6 then b6 to c6. You cannot see my mouse click on c6, but trust me, I did not step the infantry through the movement at b6.
It's possible there are two bugs. If I had moved to a further cave and had been able to attack, then there's also a display bug. Cave movement highlights do not accurately reflect the ability to attack.
The original is the movement and attack issue. I took a better screenshot of the replay: imgur.com/a/ay2kp7q
You can see here that the infantry steps through from a6 to b6 then b6 to c6. You cannot see my mouse click on c6, but trust me, I did not step the infantry through the movement at b6.
ripted pizzaz • Bug has not been reproduced by delopers yet:
16. Jun 2022 22:27 • Just an FYI this came up again today.
I could move IJA from one cave to another that was two hexes away, but then could not attack unless in Close Assault.
Table# 276080781
Around Move 310
I think the clearest way to explain is that when moving from two cave hexes further than 2 away, the sidebar shows only the start hex and the end next. When moving two hexes away, the sidebar shows the movement including the intermediate hex.
I could move IJA from one cave to another that was two hexes away, but then could not attack unless in Close Assault.
Table# 276080781
Around Move 310
I think the clearest way to explain is that when moving from two cave hexes further than 2 away, the sidebar shows only the start hex and the end next. When moving two hexes away, the sidebar shows the movement including the intermediate hex.
waltero • Bug has not been reproduced by delopers yet:
23. Jun 2022 20:45 • This is a Bug that can easily be reproduced. I posted the same bug in the Suggestion forum...oops.
Game # 277916824
Move #1
You can see that no battle took place...Denied fire capability.
"Cave movement highlights do not accurately reflect the ability to attack."
It's not just "Cave movement. " I've noticed this with another terrain as well.
Game # 277916824
Move #1
You can see that no battle took place...Denied fire capability.
"Cave movement highlights do not accurately reflect the ability to attack."
It's not just "Cave movement. " I've noticed this with another terrain as well.
vincentt • Bug has been confirmed by developers:
6. Jul 2022 22:26 •
7. Jul 2022 0:14 • So if I understood correctly the issue is more of display.
I tested attacking after moving and it works.
should be soon fixed then :)
I tested attacking after moving and it works.
should be soon fixed then :)
ripted pizzaz • Bug has been fixed:
7. Jul 2022 7:14 • I haven't tried it yet, but to be clear, this is not a display bug but a movement bug.
When moving from one cave hex to another cave hex that has exactly one hex in between, the game will move the unit 2 hexes instead of one.
I'll get a play in tomorrow and let you know if it's better.
When moving from one cave hex to another cave hex that has exactly one hex in between, the game will move the unit 2 hexes instead of one.
I'll get a play in tomorrow and let you know if it's better.
ripted pizzaz • Bug has been fixed:
7. Jul 2022 8:19 • Just tried it out on the Meat Grinder and it worked as it should. Thank you!
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