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#59777: "Sequential Animal Draw Phase Option "
implemented: This suggestion has been implemented
4
What is this report about?
What happened ? Please select from below
Suggestion: in my opinion, the following would greatly improve the game implementation
Detailed description
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
Some players (myself included at times) will draw up to two solitary symbols then wait until the opponent has finished drawing to decide whether or not to draw more.
When both players do this strategy, it leads to a deadlock where neither wants to draw or declare that they are done drawing.
On BGG, the designer says that he would be ok with an "option to make the guardian animal phase done in turn order". In my mind, this suggestion would be implemented similar to Chocolate Factory, and like Chocolate Factory, this could be a setup option with the default being Simultaneous.
boardgamegeek.com/thread/2816755/drawing-animals-deadlock• What is your browser?
Google Chrome v98
Report history
18. Feb 2022 3:37 •
alexsim • This suggestion has not been analyzed by delopers yet:
19. Feb 2022 6:45 • Based on the comments in the Boardgamegeek thread, it sounds like the designer's intent is that you don't look at what the other players are drawing. Based on that, I think other players' draws should always be hidden until you finish (either hit Stop or reach 3 solitary).
If I were playing the game in real life, I think we'd either agree not to look or just force players to commit starting from the First Player marker. There are a number of games out there where it usually doesn't matter and players can perform their actions at the same time, but there's a defined order which players can use as needed. (Roll for the Galaxy has this sort of rule, but I don't know how (or if) it's implemented on BGA.)
If I were playing the game in real life, I think we'd either agree not to look or just force players to commit starting from the First Player marker. There are a number of games out there where it usually doesn't matter and players can perform their actions at the same time, but there's a defined order which players can use as needed. (Roll for the Galaxy has this sort of rule, but I don't know how (or if) it's implemented on BGA.)
Grandma Pam • This suggestion has not been analyzed by delopers yet:
11. Mar 2022 23:52 • It is extremely frustrating when another player waits for the others to quit drawing to see if they need/want to continue drawing. The last person to draw has a definite game advantage, and it happens every round.
Grandma Pam • This suggestion has not been analyzed by delopers yet:
11. Mar 2022 23:55 •
lordalx • Developers agree that it is a good idea and intend to work on it:
12. Mar 2022 0:17 •
21. Mar 2022 20:16 • This will be implemented soon.
ludique • This suggestion has been implemented:
25. Mar 2022 11:57 • Are you saying people drawing cards is supposed to be hidden?
fufumdr • This suggestion has been implemented:
31. Aug 2022 2:56 • From what I read on BGG, it's hidden... in Arena mode only
boardgamegeek.com/thread/2816755/drawing-animals-deadlock
I don't understand the point of revealing the drawn cards while players are creating their line (no matter the competition level).
IMO, it's just flawed
- Checking what other players did doesn't seem to be the designer's intent here.
- This can lead to mentionned deadlocks. No need to play arena, if you try to win even a bit, weighting decisions is a normal thing, and knowing current risks is part of it.
- And it SPAMS the gamelog with a bunch of USELESS lines mixing "Alice draws @2#3", "Bob draws §1£1¤2", "Carl draws #2§1¤2", etc., making it barely readable
(I gave up both last times I tried to look for something in the log on this game... quite annoying)
I perfectly understand that the designer didn't initially think of this, but now that the issue is raised, why not fix it completely ?
boardgamegeek.com/thread/2816755/drawing-animals-deadlock
I don't understand the point of revealing the drawn cards while players are creating their line (no matter the competition level).
IMO, it's just flawed
- Checking what other players did doesn't seem to be the designer's intent here.
- This can lead to mentionned deadlocks. No need to play arena, if you try to win even a bit, weighting decisions is a normal thing, and knowing current risks is part of it.
- And it SPAMS the gamelog with a bunch of USELESS lines mixing "Alice draws @2#3", "Bob draws §1£1¤2", "Carl draws #2§1¤2", etc., making it barely readable
(I gave up both last times I tried to look for something in the log on this game... quite annoying)
I perfectly understand that the designer didn't initially think of this, but now that the issue is raised, why not fix it completely ?
darhf • This suggestion has been implemented:
31. Aug 2022 9:45 • No, it's not limited to arena. You can set a table to competitive mode.
Thanks for you opinion, but drawing simultaneously is part of the game, whether you like it or not.
Thanks for you opinion, but drawing simultaneously is part of the game, whether you like it or not.
Add something to this report
Please add here anything that seems relevant to reproduce this bug or understand your suggestion:
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appears several time? Everytime? Randomly?
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