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#52114: "Points"
rejected: Developers think that it is not a good idea or that the cost/benefit ratio is too high
3
What is this report about?
What happened ? Please select from below
Suggestion: in my opinion, the following would greatly improve the game implementation
Detailed description
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
Show the points you have during the game• What is your browser?
Google Chrome v95
Report history
eagledom • This suggestion has not been analyzed by delopers yet:
4. Nov 2021 3:43 • We had no idea if we were making enough points or not til the end game
dudi2 • Developers think that it is not a good idea or that the cost/benefit ratio is too high:
21. Nov 2021 19:33 • In trick taking games you have to count points by yourself. It is not allowed to count points in your tricks in mid of the hand. Public information is the number of tricks every player made. This numbers are shown in the user interface.
If players do not count the points during the game, they need to estimate the points that are in these tricks, which will be possible approximately:
- In average a card is worth 1 point.
- As players avoid to give points to the other team if possible, a rule of thumb is the following for 5 player games:
- In average there are 5 points in each trick.
- In Chief's team you should only expect 4 to 4.5 points in average.
- If you lead a trick with a 9 you should not expect more then 3 points if the coulor was not played before.
These rules of thumb can also be applied during bid phase, if you think to raise your bid or not.
If players do not count the points during the game, they need to estimate the points that are in these tricks, which will be possible approximately:
- In average a card is worth 1 point.
- As players avoid to give points to the other team if possible, a rule of thumb is the following for 5 player games:
- In average there are 5 points in each trick.
- In Chief's team you should only expect 4 to 4.5 points in average.
- If you lead a trick with a 9 you should not expect more then 3 points if the coulor was not played before.
These rules of thumb can also be applied during bid phase, if you think to raise your bid or not.
JEricB • Developers think that it is not a good idea or that the cost/benefit ratio is too high:
18. Jul 2022 2:16 • It would be possible to implement an option that shows how many triangles each side has taken at each point in the hand. There are a number of BGA games that provide options allowing hidden trackable information to be either hidden or revealed, and significant numbers of players historically prefer each option. The developers clearly prefer hidden trackable information to remain hidden, but players who favor the other approach are likely to write the information down on paper or via electronic means as they play, slowing the game down.
Ryjaz • Developers think that it is not a good idea or that the cost/benefit ratio is too high:
13. Jan 2023 4:52 • In turn based game it is near impossible to remember the number of points taken. the ability to track this, simiar to what the crew has done with showing who has completed what mission, would make this game much more appealing for turn based play.
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- Another table ID / move ID
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