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clansofcaledonia_displayed reports
#34754: "Missing export board track markers AND rules indication of the Tobacco Sugar Cane/Cotton 1GBP bonus "
infoneeded: More information is requested by developers to reproduce this bug
What is this report about?
What happened ? Please select from below
Rules: a rule of the game has not been respected
Detailed description
• Which part of the rules was not respected by the BGA adaptation
The export board track has markers to trigger the 1GBP bonus when anyone fulfilling an export contract Imports goods and their total passes a marker. One gets the bonus, but it is not visible or explained in pop ups why it does. Also the export contract outcome doesn't explicit where it comes from. This affects planning.• Is the rules violation visible on game replay? If yes, at which move number?
For instance Move 42. But it is more a display bug, not a rules bug, because the game engine gives the 1 GBP bonus. Only we understood where it comes from only afer our 4th game, because the info is nowhere displayed.• What is your browser?
Mozilla v5
Report history
MarkUllman • Bug has not been reproduced by delopers yet:
22. Feb 2021 21:22 • imgur.com/a/UG2cBXs
This is the Export Contract board from the rules. The missing track with the bonus marks are around.
The bonus marks are not informed on the Board Game Arena rendering of the game.
This is the Export Contract board from the rules. The missing track with the bonus marks are around.
The bonus marks are not informed on the Board Game Arena rendering of the game.
bartoleo • More information is requested by developers to reproduce this bug:
23. Feb 2021 8:23 • The Export Contract board was removed
in agreement with the author to use less space.
I can add a tooltip on the export bonus 'box' to explain it?
in agreement with the author to use less space.
I can add a tooltip on the export bonus 'box' to explain it?
Cococool69 • More information is requested by developers to reproduce this bug:
11. Apr 2021 23:57 • Effectively, no explication or visibility about the 1$ bonus.
Maybe add a box which show in how many unity (of import goods) we can win the 1$ bonus, but probably the best things it's to add the board (when we put the mouse marker on the recap of import goods for example)
Maybe add a box which show in how many unity (of import goods) we can win the 1$ bonus, but probably the best things it's to add the board (when we put the mouse marker on the recap of import goods for example)
CanisLupusMalus • More information is requested by developers to reproduce this bug:
7. Jan 2022 15:07 • I think all previous posts cover the problem adequatly. The absence of an indicator of how and when you can earn the bonus makes planning more difficult. It's essential information missing.
Ciao! CanisLupusMalus
Ciao! CanisLupusMalus
CanisLupusMalus • More information is requested by developers to reproduce this bug:
7. Jan 2022 15:13 • > I can add a tooltip on the export bonus 'box' to explain it?
you could. Or follow any of Cococools suggestions.
you could. Or follow any of Cococools suggestions.
CanisLupusMalus • More information is requested by developers to reproduce this bug:
7. Jan 2022 15:17 • On second thoughts, showing the export board track as you hoover your mouse over the recap of imported goods is probably best for planning. Just showing in how many units of imported goods one can win the bonus, doesn't provide us with information on when the second-next bonus is gonna be etc.
CanisLupusMalus • More information is requested by developers to reproduce this bug:
8. Jan 2022 10:10 • > On second thoughts, showing the export board track as you hoover your mouse over the recap of imported goods is probably best for planning. Just showing in how many units of imported goods one can win the bonus, doesn't provide us with information on when the second-next bonus is gonna be etc.
Hm, I just learned that the bonus is given at every 5th item. When I wrote my former comments on planning, I thought irregular intervals. Now I understand why the information is not as vital as I thought.
Hm, I just learned that the bonus is given at every 5th item. When I wrote my former comments on planning, I thought irregular intervals. Now I understand why the information is not as vital as I thought.
Add something to this report
Please add here anything that seems relevant to reproduce this bug or understand your suggestion:
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appears several time? Everytime? Randomly?
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