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#31770: "Increase the size of all images and add missing residence tiles"
What is this report about?
What happened ? Please select from below
Suggestion: in my opinion, the following would greatly improve the game implementation
Detailed description
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
All the images of the board, and tiles are so small, and since there is lots of iconography it's nearly impossible to read some of the information, which in a game like this is critical.
Residence tiles are not shown anywhere so when I see a building that says "Build a residence", I have no idea what the cost of that building is or what it does.• What is your browser?
Google Chrome v87
Report history
Clutron • This suggestion has not been analyzed by delopers yet:
12. Jan 2021 17:15 • Like I mentioned above, the images are so small everywhere that unless I mouse over everything it's very difficult to tell what things do. Also there is iconography on the board that has no mouse over (like the information below the favor track or above the castle building locations). Having these images be bigger and giving the things that don't have mouse over text mouse over text would make things much easier.
matagouri • This suggestion has not been analyzed by delopers yet:
19. Dec 2021 18:57 • Agreed.
Relatedly, I think that breaking the board into separate areas, to fit better on a landscape-orientation screen, would make better use of screen real estate. Currently two-thirds of the display is "empty table", with some tiny building tiles at the top.
The castle and favor track could be cut out and placed elsewhere, at least. The serpentine road is still rather tall for the desired aspect ratio... one could rotate it 90 degrees but that feels like a controversial suggestion.
Relatedly, I think that breaking the board into separate areas, to fit better on a landscape-orientation screen, would make better use of screen real estate. Currently two-thirds of the display is "empty table", with some tiny building tiles at the top.
The castle and favor track could be cut out and placed elsewhere, at least. The serpentine road is still rather tall for the desired aspect ratio... one could rotate it 90 degrees but that feels like a controversial suggestion.
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Please add here anything that seems relevant to reproduce this bug or understand your suggestion:
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appears several time? Everytime? Randomly?
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