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#163066: "Provide option for "Streetcar" movement rules rather than "Linie 1" movement rules"
What is this report about?
What happened ? Please select from below
Suggestion: in my opinion, the following would greatly improve the game implementation
Detailed description
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
In the rules for the original Mayfair edition of "Streetcar" (which are the rules that are actually linked to from the game page here), the movement phase is handled differently.
Instead of rolling dice to move a streetcar, the rule is that a player may move any distance up to the distance moved by the previous move + 1 square. So, for example, the first player to move may move a max of 1 square. The 2nd time any streetcar moves, it may move up to 2. The next time any streetcar moves, it may move up to 3, etc...
However, the distance is a maximum allowed; a player is not obligated to move their entire allowed distance. And also, streetcars must stop at every station on their route, which resets the maximum distance for the next movement to 1 greater than was actually moved. For example, if a player could move up to 5 spaces, but they reach the stop next to "D" after only moving 2 spaces, then they must stop there and the next movement can only be for up to 3 spaces.
There is a track on one edge of the board to keep track of how far the last movement actually was so that players know how far they can move and that track runs from 1 to 10. For an online implementation, you don't need a track on to the board to track this, but a limit of distance of 10 should be done.
• What is your browser?
Google Chrome v134
Report history
rw2e • This suggestion has not been analyzed by delopers yet:
30. Mar 2025 19:52 • Rules are at tesera.ru/images/items/425036/MFG0479-Rules-V1_0.pdf
FindYodaWinCash • Developers would like more information about this suggestion:
2. Apr 2025 19:19 • Hi Rw2e,
This is a fine idea for a variant. However, I am currently busy working on other projects. Perhaps the other developer on this project would take up this suggestion.
This is a fine idea for a variant. However, I am currently busy working on other projects. Perhaps the other developer on this project would take up this suggestion.
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Please add here anything that seems relevant to reproduce this bug or understand your suggestion:
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appears several time? Everytime? Randomly?
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