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sunrisesunset_displayed reports
#148475: "Opponen Discard Horus card"
fixed: Bug has been fixed
1
What is this report about?
What happened ? Please select from below
Rules: a rule of the game has not been respected
Detailed description
• Which part of the rules was not respected by the BGA adaptation
the opponent was able to discard the Horus card from his hand.• Is the rules violation visible on game replay? If yes, at which move number?
At the beginning of the second round• What is your browser?
opera
Report history
Biolog Psihopat • Bug has not been reproduced by delopers yet:
6. Dec 2024 22:51 • Isis was played by me on Isis itself, so I also attach a photo of the log and the final position of that round
imgur.com/gallery/opp-discard-horus-GOmw0ZQ
P.S. I am waiting for the addition of a stack of discards and a deck of cards and I am ready to give the game an upgrade to enter the beta version. I also suggest making full-length cards on the field, since there is a lot of extra space on the phone and on the computer, and the art is very beautiful
imgur.com/gallery/opp-discard-horus-GOmw0ZQ
P.S. I am waiting for the addition of a stack of discards and a deck of cards and I am ready to give the game an upgrade to enter the beta version. I also suggest making full-length cards on the field, since there is a lot of extra space on the phone and on the computer, and the art is very beautiful
giantroach • Bug has been confirmed by developers:
7. Dec 2024 6:12 • Thanks, this is really bad bug.
Mulligan logic checks if Horus / Seth is being discarded. However, it does not `return`, so the discarding logic will proceed to next state.
github.com/giantroach/sunrisesunset/blob/v0.6/bga_src/backend/sunrisesunset.game.php#L1169-L1179
I still haven't figured out how to bypass the logic that not letting player to select Horus / Seth in client side (unless the player hits the api directly).
github.com/giantroach/sunrisesunset/blob/v0.6/src/logic/state.ts#L108-L115
Mulligan logic checks if Horus / Seth is being discarded. However, it does not `return`, so the discarding logic will proceed to next state.
github.com/giantroach/sunrisesunset/blob/v0.6/bga_src/backend/sunrisesunset.game.php#L1169-L1179
I still haven't figured out how to bypass the logic that not letting player to select Horus / Seth in client side (unless the player hits the api directly).
github.com/giantroach/sunrisesunset/blob/v0.6/src/logic/state.ts#L108-L115
giantroach • Bug has been fixed:
8. Dec 2024 6:15 • Add something to this report
Please add here anything that seems relevant to reproduce this bug or understand your suggestion:
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appears several time? Everytime? Randomly?
- If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.