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#141284: "Final round scoring"
acknowledged: Developers agree that it is a good idea and intend to work on it
What is this report about?
What happened ? Please select from below
Suggestion: in my opinion, the following would greatly improve the game implementation
Detailed description
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
The result of the line (win/loss) obscures the card points. The final location points are also poorly distinguishable.
I also think the game would be friendlier to beginners if the points for each line were changed in real time• What is your browser?
opera
Report history
Biolog Psihopat • This suggestion has not been analyzed by delopers yet:
9. Oct 2024 0:58 •
giantroach • Developers agree that it is a good idea and intend to work on it:
9. Oct 2024 8:57 • Thanks for the report.
I see, this occurs when screen resolution isn't high enough (though it shouldn't be screen resolution dependent).
> The final location points are also poorly distinguishable
Do you mean the location point is merged with background and hard to read (as both are back & white)? If so this can be improved by adding thicker border / shade.
1. Make win lose label displayed non-screen resolution dependent. Maybe instead displaying on top of the eacch row? so that we don't have to scroll down.
2. Try to add small number each side of location. In case of stealth unit, display `?`, such as `3+?`. Note: it shouldn't cover `Controlling` / `Dominated` text from the location.
I am in a holiday and away from my computer so the fix will take some time, at least more than a week.
I see, this occurs when screen resolution isn't high enough (though it shouldn't be screen resolution dependent).
> The final location points are also poorly distinguishable
Do you mean the location point is merged with background and hard to read (as both are back & white)? If so this can be improved by adding thicker border / shade.
1. Make win lose label displayed non-screen resolution dependent. Maybe instead displaying on top of the eacch row? so that we don't have to scroll down.
2. Try to add small number each side of location. In case of stealth unit, display `?`, such as `3+?`. Note: it shouldn't cover `Controlling` / `Dominated` text from the location.
I am in a holiday and away from my computer so the fix will take some time, at least more than a week.
giantroach • Developers agree that it is a good idea and intend to work on it:
26. Oct 2024 15:40 • > The final location points are also poorly distinguishable
I adjusted the font decoration (border / shade).
I believe this improves the visibility.
The rest of stuffs are not yet fixed.
I adjusted the font decoration (border / shade).
I believe this improves the visibility.
The rest of stuffs are not yet fixed.
Add something to this report
Please add here anything that seems relevant to reproduce this bug or understand your suggestion:
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appears several time? Everytime? Randomly?
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