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#131576: "Add cancel option for ally abilities that require making a choice"
rejected: Developers think that it is not a good idea or that the cost/benefit ratio is too high
1
What is this report about?
What happened ? Please select from below
Suggestion: in my opinion, the following would greatly improve the game implementation
Detailed description
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
When selecting an ally ability that requires the player to make an upfront choice (before any new information is revealed) it would be nice to have a cancel option.
For example in the linked game in move 92 I clicked on the Prince of Leaves ally ability to move the "visiting" card to another fief. But once I clicked it I changed my mind because the only available destination was worse. No cards or other information was revealed but there was no way to cancel so I had no choice but to complete the ability and end up in a worse situation.• What is your browser?
Mozilla v5
Report history
fruitier • This suggestion has not been analyzed by delopers yet:
25. Jul 2024 1:45 • F5 reload doesn't allow cancelling the move either.
ufm • Developers think that it is not a good idea or that the cost/benefit ratio is too high:
25. Jul 2024 2:12 • en.doc.boardgamearena.com/BGA_Undo_policy#About_Undo_to_avoid_%22misclick%22
Please use confirmation preference option instead.
Please use confirmation preference option instead.
fruitier • Developers think that it is not a good idea or that the cost/benefit ratio is too high:
25. Jul 2024 3:41 • Thanks, wasn't aware of that policy.
Not sure if I'd consider this undo though, I see it more as canceling in the middle of a multi-step action. Sort like how during the Substitute Allies step even if you've clicked a ruler you can still unselect it and click Pass.
Definitely not essential but would be nice extra polish.
Not sure if I'd consider this undo though, I see it more as canceling in the middle of a multi-step action. Sort like how during the Substitute Allies step even if you've clicked a ruler you can still unselect it and click Pass.
Definitely not essential but would be nice extra polish.
Twistedarcher • Developers think that it is not a good idea or that the cost/benefit ratio is too high:
29. Jul 2024 2:17 • Agree with this report. This impacted me twice in the first game I was playing, and I'm a relatively experienced player at this game -- it's easy to get them mixed up and think "wait, I meant to click the other ability!" Both times also meant that I was guaranteed to lose the hand, unfortunately.
mcloutre • Developers think that it is not a good idea or that the cost/benefit ratio is too high:
29. Jul 2024 18:04 • I got impacted too, due to misclicked
ufm • Developers think that it is not a good idea or that the cost/benefit ratio is too high:
29. Jul 2024 18:16 • Rejected as above
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Please add here anything that seems relevant to reproduce this bug or understand your suggestion:
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- Did the problem appears several time? Everytime? Randomly?
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