#124258: "No actions"
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• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
My opponent was somehow able click his way into a situation when he had 0 resources AND he fired all the keepers along with the animals that he had saved, thus leaving him with no means of gaining more resources.
I am sure all the moves were legal and nobody would probably do that in a physical game, but in a digital game a player can be left with essential no moves.
An option will be a warning before a player discard their last keeper with saved animals?
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I've just added a message to make it more clear when that's the case.
Please let me know if you have any info that indicates I'm wrong.
I am really thinking more along the line that the game needs to have a situation that will prevent that or some mechanism for a player to potentially dig themselves out of that hole. Maybe gain min 1 resource or a rule that a player may not discard the last keeper with animal saved.
In either case, it's more a game mechanism than the implementation. Thank you for looking into it. :)
That doesn't mean they can't put themselves in very bad situations, but I guess that's part of the game.
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