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#118985: "Add navigation menu"
acknowledged: Developers agree that it is a good idea and intend to work on it
What is this report about?
What happened ? Please select from below
Suggestion: in my opinion, the following would greatly improve the game implementation
Detailed description
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
I suggest adding a menu for skipping between the sections like in A Feast for Odin, Earth and several other games with many boards. I think that would be much easier than all the scrolling. The menu could be placed top left and should stay while scrolling.• What is your browser?
Google Chrome v121
Report history
SimplicatusGames • This suggestion has not been analyzed by delopers yet:
28. Mar 2024 12:42 • The menu could be placed top left and should stay while scrolling.
SimplicatusGames • This suggestion has not been analyzed by delopers yet:
28. Mar 2024 12:54 • I would like to add a couple of suggestions (that I already posted as a comment to an already implemented suggestion regarding Yucata layout, but I realized that perhaps it should be mentioned in an open ticket):
- Add a menu option for "zoom out" / "panoramic view" (when panoramic view is enabled). It would need to toggle to "zoom in" to go back from panoramic view.
- Add magnifying glass icons with + / - in the corner of each section / board. These could make boards jump between 100% and 50% width. It would allow players to decide which parts to shrink and enlarge. For instance, based on the "standard layout sequence" I could decide to make the two maps 50% wide and have them next to each other at the top, then the card market and my own player board at 100% width, and then the other player boards at 50% width to fit them in 2 columns below my own.
- Add a menu option for "zoom out" / "panoramic view" (when panoramic view is enabled). It would need to toggle to "zoom in" to go back from panoramic view.
- Add magnifying glass icons with + / - in the corner of each section / board. These could make boards jump between 100% and 50% width. It would allow players to decide which parts to shrink and enlarge. For instance, based on the "standard layout sequence" I could decide to make the two maps 50% wide and have them next to each other at the top, then the card market and my own player board at 100% width, and then the other player boards at 50% width to fit them in 2 columns below my own.
xevizero • Developers agree that it is a good idea and intend to work on it:
28. Mar 2024 17:00 • These are cool suggestions, I will add them to my ticket list and hopefully have time to work on them in the future!
SimplicatusGames • Developers agree that it is a good idea and intend to work on it:
28. Mar 2024 17:13 • Thank you very much!
Add something to this report
Please add here anything that seems relevant to reproduce this bug or understand your suggestion:
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appears several time? Everytime? Randomly?
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