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#112027: "Automate actions on cities without decisions"
rejected: Developers think that it is not a good idea or that the cost/benefit ratio is too high
1
What is this report about?
What happened ? Please select from below
Suggestion: in my opinion, the following would greatly improve the game implementation
Detailed description
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
The end of round/ game sailing steps do not require an active decision from the players. Can these be automated to move the game state forward?• What is your browser?
Google Chrome v120
Report history
23. Jan 2024 11:50 •
Kayvon • Developers think that it is not a good idea or that the cost/benefit ratio is too high:
23. Jan 2024 16:02 • We thought about this during development. Automating turns is a great way to keep turn-based games going.
Unfortunately, these can't simply be automated because players are also allowed to plan cards and complete career steps during these turns. What's more, it turns out players are actually *more likely* to do so on these turns because it's when they've finally paused long enough to think of the end-of-round stuff coming up right afterwards. They'll want extra money (from careers) and card choices (from drawing to replace planned cards), so they're more likely to perform the actions.
Unfortunately, these can't simply be automated because players are also allowed to plan cards and complete career steps during these turns. What's more, it turns out players are actually *more likely* to do so on these turns because it's when they've finally paused long enough to think of the end-of-round stuff coming up right afterwards. They'll want extra money (from careers) and card choices (from drawing to replace planned cards), so they're more likely to perform the actions.
Kayvon • Developers think that it is not a good idea or that the cost/benefit ratio is too high:
23. Jan 2024 16:03 • Editing the title to clarify that the action in question are not "without decision". The spaces themselves have no decisions, but the actions do.
Kayvon • Developers think that it is not a good idea or that the cost/benefit ratio is too high:
23. Jan 2024 16:04 • Report short description
"automate actions without decision"
changed to
"Automate actions on cities without decisions"
"automate actions without decision"
changed to
"Automate actions on cities without decisions"
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