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#111774: "Malicious players can prolong game forever"
rejected: Developers think that it is not a good idea or that the cost/benefit ratio is too high
1
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Suggestion: in my opinion, the following would greatly improve the game implementation
Detailed description
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
I've played two games in which two other players (presumably cooperating with each other) deliberately avoided killing me when they could have, by just discarding Bang! and other offensive cards instead of playing them. Statistically, if two out of three players refuse to play to win, then there are situations where the game can continue indefinitely: e.g. if the third player never gets a gun or a Cat Balou and the other two both have a Mustang, or if one of the malicious players is Pedro Ramirez and can apply the jail gauntlet. Proposing to abandon the game is not effective if the other players are deliberately trying to prolong the game and force the non-malicious player to quit.
It would be helpful to detect these situations (a player having offensive cards but not playing those cards for many turns in a row) and then give any single player the option to end the game unilaterally without using karma.• What is your browser?
Mozilla v5
Report history
21. Jan 2024 3:24 •
KuWizard • Developers think that it is not a good idea or that the cost/benefit ratio is too high:
21. Jan 2024 10:43 • That's not what game developers can do. We just enforce game rules, we're not allowed to build any additional logic except game rules
AlmostEveryDoor • Developers think that it is not a good idea or that the cost/benefit ratio is too high:
21. Jan 2024 23:40 • I'm afraid I don't understand. Quitting is not part of the official game rules, but it's allowed. Karma is not part of the official game rules either, so changing how karma is calculated wouldn't make the game any less faithful to the original rules.
KuWizard • Developers think that it is not a good idea or that the cost/benefit ratio is too high:
22. Jan 2024 10:20 • Exactly, all of that is not a part of the game. So game developers have no technical ability to control karma and/or game quitting. It is a part of BGA website, not of any specific game
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