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mutantcrops_displayed reports
#100977: "Make activated abilities easier to see"
implemented: This suggestion has been implemented
2
What is this report about?
What happened ? Please select from below
Suggestion: in my opinion, the following would greatly improve the game implementation
Detailed description
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
Currently, when a crop card is watered or fed, a token is placed on the card. But this token is exactly the same as the icon on the card, in exactly the same orientation, except slightly bigger and slightly shadowed. At a real table, this would probably be easier to see, but in an online implementation (with a straight top-down view), it can be hard to spot without looking carefully. (I have a big monitor - I can't imagine what it's like on a phone screen.)
The simplest solution I can think of would be to make the tokens solid colors (removing the icon).
Alternatively, maybe adding an additional mark on top of the token (like a big checkmark) would work.
• What is your browser?
Google Chrome v117
Report history
alexsim • This suggestion has not been analyzed by delopers yet:
11. Oct 2023 1:05 • I think the ideal solution would be to change the size and shape of the covering token (something like a gold rectangle showing the points ( "[ $4 ]" )), but it might be a lot of work to create and orient these new artifacts.
hymnal • Developers agree that it is a good idea and intend to work on it:
13. Oct 2023 20:20 • Thanks for the suggestion. The token should be covering the number that indicates the cost of feeding/watering. Hopefully that is working for you?
I think it's important that the markers be recognisable as resource tokens, because the supply of tokens is limited and gets depleted throughout the game as they get used as markers. So I wouldn't want to change or obscure the appearance of the token. Something I had considered is changing the white background. We're considering options.
I think it's important that the markers be recognisable as resource tokens, because the supply of tokens is limited and gets depleted throughout the game as they get used as markers. So I wouldn't want to change or obscure the appearance of the token. Something I had considered is changing the white background. We're considering options.
SimplicatusGames • Developers agree that it is a good idea and intend to work on it:
16. Oct 2023 20:50 • As discussed, making the shadow a bit larger could work. It's pretty good now, but if you change the direction of the shadow to match the shadows of the signs on the worker location cards, and make the shadow large enough to cover the + sign next to it, it will be both more consistent with the lighting (of course in real life, the light will rarely match the direction of the light in the illustrations, bit here on BGA it's possible) and more visible.
hymnal • Developers agree that it is a good idea and intend to work on it:
24. Oct 2023 20:30 •
28. Nov 2023 12:01 • The game designer has suggested a new style with green outlines, which we're trying out now.
Add something to this report
Please add here anything that seems relevant to reproduce this bug or understand your suggestion:
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appears several time? Everytime? Randomly?
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