VEGEbossWelcome to the *[green]VEGE[/green][red]tables[/red]* tutorial!
In this game you are a farmer, working on a field (the board), in which there are 16 zones, dedicated to as many cultivations.
You have a lot of work to do, represented by the cards in your Hand: your goal is to run out of cards, so you will get 10 points for each cultivation *not completed* by your opponent.1archivecontrol_editmode_centercomment000
VEGEbossDuring the game there are two more ways to increase your score.---1) completing the Cultivations, like in this example: whoever plays the *Red 17* gains 10 points!
[img]https://www.vegetablesgame.com/bga_tut/cultivation.jpg[/img]---2) completing a "Family Color" (30 bonus points!)
[img]https://www.vegetablesgame.com/bga_tut/color_family.jpg[/img]4maintitlebar_content000
VEGEbossWhat is a *cultivation*?
A sequence of 5 cards, numbered *exactly* in "step four" like in these examples:
[img]https://www.vegetablesgame.com/bga_tut/cultivation.jpg[/img]
[img]https://www.vegetablesgame.com/bga_tut/cultivation_2.jpg[/img]
[img]https://www.vegetablesgame.com/bga_tut/cultivation_3.jpg[/img]
[img]https://www.vegetablesgame.com/bga_tut/cultivation_4.jpg[/img]5page-title000
VEGEbossThe cards are played, simply clicking on, into the 16 slots of the Board, on top of each other and each cultivation...
- starts with a Ground card (numbered 1-4)
- and is followed by the Seeds (5 -8).
- so the Sprouts (9-12) can born,
- the Plants (13-16) can grow and, finally,
- the Fruits/Vegetables (17-20) complete the cultivations6archivecontrol_editmode_centercomment000
VEGEbossOn the left part of the screen you can see the setup of a real *[green]VEGE[/green][red]tables[/red]* match:
1) The 16-slots Board
2) The Wells (8 cards per Well)
3) The Silos (4 columns of 4 cards)---Note that the cards in the Wells and in the Silos are partially covered. This implies that only the *first* cards are "free": when you can pick up, you have to choose only in the full visible cards.7player-92497614-public-hand000well-1 18 well-2 18 board-13 17 silo-1 19 silo-2 19 silo-3 19 silo-4 19
VEGEbossThis is the player's Hand.
Each player has:
- 8 "Grounds", visible to both, numbered 1-4.
- 12 "Seeds" & "Sprout", hidden from the opponent, numbered 5-12
- 5 Jokers (One is immediately available, the others, later)
---[red][tip][/red] Is very easy to calculate which cards your opponent is holding8player-84700261000
VEGEbossIn a live match, the "Ground" cards in the player's Hand are placed on the table, while the others are *physically* in the player's hand.
[img]https://www.vegetablesgame.com/bga_tut/hand.jpg[/img]
And this means a lot because, when we talk about the Wells, it will be really important to consider *how many* cards you have in your *hand*.9player-84700261-public-hand_item_6000
VEGEbossEach turn you must do *AT LEAST* one valid move.
If you don't have any playable cards, [red]the game ends immediately[/red] and the opponent gets 10 points for each uncompleted Cultivations.
What is a valid move?
There are 3 types of actions...10archivecontrol_editmode_centercomment000
VEGEboss1) Put one card on the board, simply clicking on it
2) Use a Joker in the place of a card held by the opponent, clicking on the card that *[red]FOLLOWS[/red]* the joker
3) Discard a Joker or a card "burned" by the opponent using a Joker11archivecontrol_editmode_centercomment000
VEGEbossThe interface highlights the playable cards with a [red]red border[/red].
We'll use the *Yellow 2* to open the slot of the Lemons Cultivation!13player-84700261-public-hand_item_3000player-84700261-public-hand_item_3 1
VEGEbossWhen a slot of the board is opened (usually with a Ground card, but is possible to use a Joker) you *MUST* take one card from the Silos.14pick_up_button000
VEGEbossClick on the *Yellow 18*! This is the best choice, because you opened the Lemons Ground and you have the *Yellow 10* in your Hand1silo-2_item_7663446c27d122410
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