VEGEbossWelcome to the *[green]VEGE[/green][red]tables[/red]* tutorial!
In this game you are a farmer, working on a field (the board), in which there are 16 zones, dedicated to as many cultivations.
You have a lot of work to do, represented by the cards in your Hand: your goal is to run out of cards, so you will get 10 points for each cultivation not completed by your opponent.1archivecontrol_editmode_centercomment000
VEGEbossDuring the game there are two more ways to increase your score.
---1) completing the Cultivations, like in this example: whoever plays the *Red 17* gains 10 points!
[img]https://www.vegetablesgame.com/bga_tut/cultivation.jpg[/img]
---2) completing a "Family Color" (30 bonus points!)
[img]https://www.vegetablesgame.com/bga_tut/color_family.jpg[/img]2archivecontrol_editmode_centercomment000
VEGEbossWhat is a *cultivation*?
A sequence of 5 cards, numbered *exactly* in "step four" like in these examples:
[img]https://www.vegetablesgame.com/bga_tut/cultivation.jpg[/img]
[img]https://www.vegetablesgame.com/bga_tut/cultivation_2.jpg[/img]
[img]https://www.vegetablesgame.com/bga_tut/cultivation_3.jpg[/img]
[img]https://www.vegetablesgame.com/bga_tut/cultivation_4.jpg[/img]3archivecontrol_editmode_centercomment000
VEGEbossThe cards are played, simply clicking on, into the slots of the Board, on top of each other and each cultivation...
- starts with a Ground card (numbered 1-4)
- and is followed by the Seeds (5 -8).
- so the Sprouts (9-12) can born,
- the Plants (13-16) can grow and, finally,
- the Fruits/Vegetables (17-20) complete the cultivations4archivecontrol_editmode_centercomment000
VEGEbossOn the left part of the screen you can see the setup of a real *[green]VEGE[/green][red]tables[/red]* match:
1) The 16-slots Board
2) The Wells (8 cards per Well)
3) The Silos (4 columns of 4 cards)---Note that the cards in the Wells and in the Silos are partially covered. This implies that only the *first* cards are "free": when you can pick up, you have to choose only in the full visible cards.5player-86900803000well-1_item_24 2 board-1 1 silo-1_item_58 3
VEGEbossThis is the player's Hand.
Each player has:
- 8 "Grounds", visible to both, numbered 1-4.
- 12 "Seeds" & "Sprout", hidden from the opponent, numbered 5-12
- 5 Jokers (One is immediately available, the others, later)
---[red][tip][/red] Is very easy to calculate which cards your opponent is holding6player-84700261-hand000player-84700261-public-hand 1 player-84700261-hand 2
VEGEbossIn a live match, the "Ground" cards in the player's Hand are placed on the table, while the others are *physically* in the player's hand.
[img]https://www.vegetablesgame.com/bga_tut/hand.jpg[/img]
And this means a lot because, when we talk about the Wells, it will be really important to consider *how many* cards you have in your *hand*.7archivecontrol_editmode_centercomment000
VEGEbossEach turn you must do *AT LEAST* one valid move.
If you don't have any playable cards, [red]the game ends immediately[/red] and the opponent gets 10 points for each uncompleted Cultivations.
What is a valid move?
There are 3 types of actions...8archivecontrol_editmode_centercomment000
VEGEboss1) Put one card on the board, simply clicking on it
2) Use a Joker in the place of a card held by the opponent, clicking on the card that *[red]FOLLOWS[red]* the joker
3) Discard a Joker or a card "burned" by the opponent using a Joker9archivecontrol_editmode_centercomment000
VEGEbossThe interface highlights the playable cards with a [red]red border[/red].
We'll use the *Yellow 1* to open the slot of the Onions Cultivation!
And this is a very good opening move, because you are holding the next two cards in the sequence: the *Yellow 5 and 9* so you are not giving any advantage to your opponent10player-84700261-public-hand_item_5010
VEGEbossWhen a player starts a Cultivation (usually with a Ground card, but is possible to use a Joker) you *MUST* take one card from the Silos.
Click on the *Red 13*!1silo-1_item_80632c8d0d9078510
VEGEbossAnd now, the Wells.
There are two, at the sides of the board, and a third will be displayed when one of the first two runs out of cards.
You have two ways to approach the Wells:
1) When your down to less than 12 cards you *CAN* pick from the Wells
2) When you have less than 8 cards you *MUST* do it
In both cases you have to take as many cards are as you need to return to 8/12 cards in your Hand.1well-1_item_48632c8da5da92e00
VEGEbossThere are two interesting cards in the *Left Well*: to take them you need to play 4 cards.
The *Green 7 and 11* are a good choice, because the *Green 15* is a little bit far, in the *Right Well*2archivecontrol_editmode_centercomment632c8da5da92e00
VEGEbossNow, playing the *Yellow 7 and 11*, you'll have 10 cards in your hand. It's a good move because the *Yellow 15* is obviously hidden in the 3rd Well, and the players need to do a lot of moves to uncover it!3archivecontrol_editmode_centercomment632c8da5da92e00
VEGEbossNow you can activate the Well! Click here!4draw_button632c8da5da92e00
VEGEbossTaking from the Well is the last action in a move. When the player returns to 12 cards the software will execute the Pass automatically.1archivecontrol_editmode_centercomment632c8db50e11e00
VEGEbossTime for Jokers1archivecontrol_editmode_centercomment632c8e1ae1a9900
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