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TheBoardBaker

Let's learn how to play gizmos_displayed!

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This tutorial exists thanks to: TheBoardBaker
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TheBoardBaker[blue]*Welcome to Gizmos!*[/blue] [img]https://x.boardgamearena.net/data/tutorials/img6785ecee2c1d80.81230710.jpg[/img] [green][tip] This tutorial is best viewed on a computer.[/green] 1archivecontrol_editmode_centercomment000
TheBoardBaker*The Great Science Fair approaches!* You, the brilliant minds of our generation, will compete to build the most creative and powerful Gizmos in your homemade labs. *Can you master the four energies and construct the best combos to bring home the first-place prize?* Build elaborate multi-triggering Gizmos to earn points. [blue]*The player with the most points at the end of the game is the winner!*[/blue]2archivecontrol_editmode_centercomment000
TheBoardBaker[blue]*First, let's introduce you to your dashboard!*[/blue] This is where you will play your play Gizmos (cards) to trigger different actions: *Upgrades* *Converters* *File* *Pick* *Build* *Research* Next, we will discuss the Gizmo cards, the main component of game.3gizmos_container_85669515000gizmos_container_85669515 2
TheBoardBaker*Gizmos Cards!* [img]https://x.boardgamearena.net/data/tutorials/img6785ecee473758.22617968.jpg[/img] So for this card: - It's a *Pick* type card. - IF you Pick a [red]*Red Energy*[/red] *THEN* you receive a random Energy from the [green]Energy Dispenser[/green]. - It is worth 1 VP - You need to use Yellow Energy to purchase. - It costs 1 Yellow Energy *The [blue]COOLEST[/blue] part about Gizmos is that they can trigger each other allowing you to take [blue]MULTIPLE ACTIONS[/blue] per turn!* 4archivecontrol_editmode_centercomment000dispenser 3
TheBoardBaker*We start with 1 Gizmo in our Dashboard!* [green]*A File Gizmo:*[/green] *Filing allows us to store a card for later use.* Initially, you are allowed to store/*File* 1 card in our *Archive*, to the right. When we *File* a card, it triggers our Gizmo and we receive one random *Energy* from the [green]*Energy Dispenser*[/green]. [blue]*Energy*[/blue] is the currency for this game. They are the little spheres on your screen highlighted in blue. Collected Energy are stored in your [red]Energy Storage Ring[/red]. Since we have zero *Energy* to start with, *Filing* is great way to start your turn. 5card_904000energy_ring 1 card_904 3 dispenser 3 sphere_13 2 sphere_15 2 sphere_21 2 sphere_38 2 sphere_47 2 sphere_51 2
TheBoardBaker*So let's get started and we'll explain more as we go!* You are only allowed one action per turn, but triggering *Gizmos* allows additional actions per turn. Like stated before, *Filing* is a great way to start the game since we have no Energy to begin with. *Let's choose a Level 1 Gizmo to File for later use.* [blue]*Click on the highlighted Gizmo and then the "File" button to File it.*[/blue] 1card_11663b87fb59273610button_file 1 card_116 8
TheBoardBaker*Since we used the File action we get to trigger our first Gizmo!* An additional action! We get to *Draw* one free *Energy* from the *Energy Dispenser*! This energy is random from the dispenser. *[blue]Click on the File Gizmo to trigger it.*[/blue] 1card_90463b87fb87e08510
TheBoardBaker*Our Turn again!* Looking at our [blue]Filed card[/blue] we need 1 Yellow Energy to pay for it. [blue]Click the highlighted Yellow Energy to *Pick* it[/blue] [blue]and add it to our Energy Storage Ring[/blue] [green][tip] To clarify:[/green] [green]*Draw* - (black bar with ? Energy ball symbol) A random Energy from the Dispenser is distributed[/green] [green]*Pick* - (hand picking an X Energy ball symbol) The player gets to Pick a displayed Energy from the belt.[/green]1sphere_row63b87fc24f08c10card_116 7 sphere_47 6
TheBoardBaker*This is our Energy Storage Ring.* We can allow store as many Energy as our ring allows. To start with we can store 5 Energy. As we progress through the game you can buy Gizmos that will allow you to store more in your ring. A small glitch here: Click that yellow Energy again.2energy_ring63b87fc24f08c10ring_count 7 energy_ring 2 sphere_47 2
TheBoardBakerOk! Let's build our first gizmo! [blue]*Click on the Gizmo to pay for it!*[/blue]1card_11663b87fca50b4910
TheBoardBaker[blue]*Now click the Build button*[/blue] Our one Yellow Energy was auto selected for us.1card_11663b87fce2615f10button_build 6
TheBoardBaker*Let's Pick again!* We are going to Pick this Red Energy so that it triggers our newest gizmo! *[blue]Click on the Red Energy to Pick it.[/blue]*1sphere_5263b87fd60135b10sphere_52 7
TheBoardBakerWhen a Gizmo is activated by an action it is highlighted in green like shown above. We picked the Red Energy so now this Gizmo is available to trigger. *[blue]Click it to trigger it.[/blue]* We are going to skip ahead a little bit here.1card_11663b87fd93303910
TheBoardBaker*Now that we have 3 Red Energy we can buy another Gizmo!* And this one is an important one! This is an *Upgrade* Card. It will up our: - Energy Storage +2 - Archive +1 - Research +2 *[blue]Click the Gizmo and then the "Build" button.[/blue]* Let's skip ahead again. 1card_20363b87feadbf2710button_build 1
TheBoardBakerLooking at the Level 1 & 2 Gizmos, we can't buy anything with our Black Energy. So Let's Research! Researching allow us to look at 3 (initially) cards that are not currently displayed and allows us to pick one of them. Since we bought that Red Gizmo, we can now research 5 at a time. We can either buy it right away with the *Energy* we currently have or we can *File* it for later use. *[blue]Click on the Level 2 deck and then the "Research" button.[/blue]* Ideally, we should have clicked on the Level 1 deck here because we might have been able to immediately buy something, but this will still show us the mechanics of *Research*.1gizmos_container_8566951563b88018cbbc610button_research 6
TheBoardBaker*Now displayed in front of us is our Research!* Obviously, all of these are too expensive for us right now, but we can *File* one! We have already selected the Gizmo here, so just *[blue]click the "File" button to Archive it for later.[/blue]* Since we now have an understanding of the basic mechanics of the game; we are going to fast forward a bit here to where our Dashboard is fuller and we can see our Trigger effects in their full glory. This will take a minute, but trust me, it's worth the wait! 1research_outer63b88026cd9c110button_file 6 research_outer 2
TheBoardBaker*The one last Card Type that we haven't really talked about is a Converter.* *Converters* Converters can change an Energy's quantity or color. We are going to show an example here: [blue]*First, click the Level 2 Research button*[/blue]1card_22163b880ec3050510deck_2 7
TheBoardBaker[blue]*Now, click the "Research Level 2" button above.*[/blue]1button_research63b880ed6b1aa10
TheBoardBakerLooking at our [blue]Research[/blue] We really want to build that Red Gizmo! It will allow us to Pick 2 Energy every time we Build a Gizmo from our Archive. We can use our [red]Converter Gizmo[/red] to turn one of our red Energy into 2! [blue]*First click on the Red Gizmo in our Research[/blue]*1card_22163b880ee7b9e510card_207 7 card_221 6
TheBoardBakerNotice it won't let us build it just yet, because we only have two red Energy in our Ring. [blue]*Now, click on our Converter Gizmo and it will automatically pull over a red Energy for us and covert it to 2 Energy.*[/blue] [green]*[tip] When converting a color, it works almost in the same way except when triggering the Converter Gizmo you have to select what color you want the Energy to covert to.*[/green] We have a small gliche, click Continue here to proceed to the next slide.1card_22163b880f52c39800card_221 6
TheBoardBaker*Now we can build our Gizmo!* [blue]*Click the Build button*[/blue] We are going to auto advance again here for a moment. Hang on!2archivecontrol_editmode_centercomment63b880f52c39810button_build 6
TheBoardBaker*Welcome Back!* As you will soon see our Dashboard has lots of Gizmos! *We are going to Build this Yellow Level 2 Gizmo next.* Once built, to activate this Gizmo we Pick either a Red or Blue Energy and we will get to Draw a random Energy for the Dispenser. *But this is where some of awesomeness kicks in!* Building this Gizmo is going to trigger a Gizmo, which will trigger a Gizmo... Just watch! *[blue]Click the "Build" button.*[/blue]1card_21263b881202948710button_build 6
TheBoardBaker*Check that out! A Gizmo activated!* [green]Highlighted in bright green.[/green] This Gizmo lets us Pick an Energy of any color! [green][tip] Hover over *ANY* Card to see full details of what it does. [/green] *Look at your [red]Pick[/red] cards here.* Two cards will get activated IF we Pick a Blue Energy. [blue]*Click the green highlighted Gizmo to Trigger it and then Pick the Blue Energy.*[/blue]1card_22763b881218d05b10track_trigger_pick_85669515 6 card_115 6 card_212 6 card_227 8 sphere_17 6
TheBoardBaker[blue]*Click the highlighted blue Energy and watch what happens!*[/blue]1archivecontrol_editmode_centercomment63b88125a3a9d10sphere_49 1
TheBoardBaker*Tada! Two more activated Gizmos!* Guess what, we can use both this turn! One action can trigger multiple Gizmos. So choose wisely when building, but you may only use a Gizmo once per turn. *[blue]Click the top Gizmo to trigger it, we will get one random Energy. *[/blue] For the sake of this tutorial the second Gizmo will automatically trigger, but in-game you need to manually trigger it. 1card_21263b8812ad6b6810
TheBoardBaker*And that's a wrap!* Game play continues until the end of the game is triggered by any player: [red]Building any combo of 16, Level 1-3 Gizmos (including your starter) *OR* Building 4, Level 3 Gizmos[/red] Whichever occurs first. When this occurs everyone gets an equal amount of plays. For example: If the 1st player gets 16, then everyone else gets one more turn. If the last player gets 16, then the game ends. *[blue]The player with the most Victory Points at the end of the game wins![/blue]* 2archivecontrol_editmode_centercomment63b881301d74000
TheBoardBaker[blue]*Tie Breakers*[/blue] In case of a tie, the tied player with the most Gizmos in their Active Gizmo Area wins. If it’s still tied, the tied player with the most Energy left in their Energy Storage Ring wins. If it’s still tied, the tied player furthest from the First Player, going clockwise, wins.3archivecontrol_editmode_centercomment63b881301d74000
TheBoardBaker[green]*Final tips!* [tip] Read your cards *carefully* before Building. The more Gizmos you can trigger, the more Energy you get, and the quicker you can Build! [tip] Some Gizmos give you VP instead of Energy. Like the red highlighted one on the right. Watch for them and use them! [/green] *Thank you for joining this tutorial and happy building!* Feel free to PM any feedback to [blue]TheBoardBaker[/blue].4archivecontrol_editmode_centercomment63b881301d74000card_134 1
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Gizmos

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Complete rules:

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Gizmos Rules (ENG)
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爆珠發明 Gizmos
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publisher

Designer: Phil Walker-Harding

Artist: Hannah Cardoso, Julia Ferrari, Giovanna BC Guimaraes...

Developed by: Fletcheese

Release 221211-2103


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