TorselliWelcome to *Art Thief*! In this 2-player cooperative game, you play the role of two famous robbers - *White Tiger* and *Black Fox*, and your goal is to steal * valuable items* - before getting caught by the guards!1archivecontrol_editmode_centercomment000
Torselli[green]!!! During this tutorial , you'll have to scroll up and down to see the comments. You can also use *these icons* to zoom in, zoom out, and center the map on the meeples. Clicking and dragging the background will move the map - you can do it anytime. [/green]2zoomin000
TorselliThere are two main rules in the game:
*[red]Movement Rule[/red]* - Both robbers move orthogonally. *White Tiger* may only move through *white* and *grey* squares; *Black Fox* may only move through *black* and *grey* squares.
*[red]Stealing Rule[/red]* - to steal an item, *both* robbers must be in *different* squares displaying *the same item, at the same time*. 3archivecontrol_editmode_centercomment000
TorselliThe deck consists of *18 room cards* and *4 guard cards*. They are shuffled separately, and the *room* cards are placed on top of the *guard* cards.
Each *room card* has *one item*. Each item appears in 3 cards, in different squares (white, black, grey).
!!! The *guard* cards will be addressed later. 4archivecontrol_editmode_centercomment000
TorselliThe *Score Sheet* shows the items you must steal: There are *4* of them in the Easy (Standard) mode and *6* of them in the Hard mode. Since this is an Easy mode game, the plants are crossed out - you just need to steal the 4 paintings.
!!! During the game, the *score sheet* will be updated with the items already stolen. If you click an item on the score sheet, the map will be centered on it. 5scoresheet000
TorselliOn your turn you *must*
[blue]*1. Draw a card and place it, creating the map*[/blue]
and you *may*
[blue]*2. Move your meeple up to five spaces.*[/blue]6archivecontrol_editmode_centercomment000
Torselli[tip] The idea of the game is to create paths with the *room cards*, allowing the thieves to get to the items. 7archivecontrol_editmode_centercomment000
TorselliCards must always be played adjacent by at least one square to an existing card.
The first card will be played on the *highlighted* squares, allowing *Black Fox* to access the *purple painting*.8space_-2_0000drawn_card 1 space_-2_4 1 space_-2_1 1 space_-2_2 1 space_-2_3 1 space_-1_4 1
TorselliNow you may *move* White Tiger. Since both *purple* paintings are already showing, you can prepare the *stealing*. Move the *white meeple* to the *[red]highlighted[/red]* square. 1grid_3_2631a5d1e36b0410grid_3_2 1
Torselli!!! You are allowed to move up to 5 spaces. If you move less than that, you must click *Don't move* button to forfeit the remaining moves.1btnNoMove631a5d1fb05e810
TorselliYour partner also moved to the *purple* painting...1black_meeple631a5d3dcfa0e00black_meeple 7
TorselliAnd you've stolen your first item! Nice job!2scoresheet_2631a5d3dcfa0e00scoresheet_2 7
Torselli!!! Note that your partner still has some movement left. You *do not need* to *end* your movement for the stealing to happen - you can prepare for the next one! That's what your partner is going to do right now - continue moving to the *red painting*. 3pagemaintitletext631a5d3dcfa0e00
TorselliThe new card does not show a red painting - no luck this time. Play it *[red]on the highlighted spot[/red]*. and *Confirm*.1drawn_card631a5d437ebe810space_4_1 6
TorselliMove to the *yellow painting*1grid_4_3631a5d4e60fb510
TorselliYou can *rotate* a card before playing it, using the two *rotate arrow* icons.1rotate_18_1631a5d816660a00rotate_18_1 8 rotate_18_2 8
Torselli*Rotate* the card counter-clockwise once, play it *[red]on the highlighted spot[/red]* and confirm.2rotate_18_1631a5d816660a10space_3_-1 6
TorselliWhenever you draw a *third card* showing the same item, you will have to *flip* one of the *two previously played* cards of this item after your turn.
(Note the *[red]highlighted[/red]* card and squares, all showing the *red painting*.)1playerhand_wrap631a5da7d1d7700drawn_card 6 black_meeple 6 grid_7_3 6
TorselliWhen you *flip* a room card, you create an *impassable* wall on that place.
In addition, if one of the meeples is on the flipped card, you *lose* the item showed on the card, if you already stole it, and have to steal it again.
!!! The meeple stays on the flipped card, and must move out of there to a valid path.2archivecontrol_editmode_centercomment631a5da7d1d7700
TorselliPlay the card on *[red]this spot*[/red] and confirm. 3space_-6_0631a5da7d1d7710space_-6_0 6
TorselliLet's steal the *red painting*. Move White Tiger *[red]here*[/red].1grid_7_3631a5db93529610grid_7_3 6
TorselliIf you stop the movement there, you'll have to flip *one of the cards with a meeple on it*, and lose the *red painting*.
Since you have 2 more movements left, let's continue, moving the White Tiger to a [red]*safe space*[/red]1grid_5_3631a5dbcdea4010grid_5_3 6
TorselliAnd now you can safely flip *this card*. Click on the * horizontal arrows* to flip it and confirm.1card_12_front631a5dc210e7d10card_12_front 6
TorselliYou win the game if you steal *all* items displayed in your *Score Sheet* (you can ignore the crossed ones).1scoresheet631a5dcf3c58100
TorselliYou *lose* the game if you cannot steal one of the objects.
The *last four* cards in the deck are *guard* cards, each one displaying one of the *four paintings*. They look like this:
[img]https://x.boardgamearena.net/data/tutorials/img6785ecc36534a6.25600434.png[/img]
2archivecontrol_editmode_centercomment631a5dcf3c58100
TorselliIn addition of playing it on the map (it's impassable as a flipped card), it'll force you to *flip* one of the room cards of the painting it is showing. If it's a painting you haven't stolen yet, *the game is over* and you lose. 3archivecontrol_editmode_centercomment631a5dcf3c58100
TorselliWhen *creating a table*, the following variants are available:
*Hard mode* - 6 items to be stolen (4 paintings and 2 plants).
*Card Choice* - the deck starts without the *guards*. You draw 2 cards and choose one to play.. After playing 9 cards, the discards are shuffled and added on top of the *guards*.
*Silence* - players must choose where to place room cards without discussing.
4archivecontrol_editmode_centercomment631a5dcf3c58100
Torselli*Tread Lightly* - players may move only 4 spaces instead of 5.
*State of the Art Security* - every time you need to flip a card (due to guards or third card of same item), it must be done *before playing your turn*. 5archivecontrol_editmode_centercomment631a5dcf3c58100
TorselliThat's it for *Art Thief*. Hope you enjoy the game!6archivecontrol_editmode_centercomment631a5dcf3c58100
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