one
ONE is an abstract strategy game for 2-6 players.
Place stones to form the largest group. Capture them to add to your score. And block your opponents from doing the same.
LB_NUMBER_OF_PLAYERS: 2 - 6
Game duration: 12 mn
Complexity: 1 / 5
Play one and 960 other games online.
No download, directly from your web browser.
With your friends and thousands of players from the whole world.
Free.
Play one and 960 other games online.
No download, directly from your web browser.
With your friends and thousands of players from the whole world.
Free.
Rules summary
For tips on how to play one, see Tips_one
Overview
- ONE is a simple strategy game for 2-6 players.
- Your goal is to form the ONE largest group of connected stones.
- Capture opponents' stones to block their expansion and add points to your score.
- At the end of the game, the player with the highest score wins.
Game play
- Players take turns to either:
- Place a stone, or
- Capture a stone
Place a stone
- A stone of the player's colour may be placed on any empty intersection on the board.
- Stones are connected if they are on adjacent intersections with a line between them.
- Stones placed diagonally are not connected.
- Here are some examples of connected stones:
Captures
- Instead of placing a stone, a player may choose to capture one of their opponent's stones.
- Captured stones count for two points.
- A player may only capture an opponent's stone if:
- Their stone is adjacent to the stone being captured, and
- There is an empty intersection directly on the opposite side of the opponent's stone.
- Multiple captures are permitted, even if they are of multiple colours.
- You may not capture diagonally, or capture your own stones.
- Here are some examples of legal captures:
Captures on BGA
- To make a capture:
- Select your stone
- Select the empty intersection opposite your opponent's stone.
- With the Training Labels option enabled, stones with captures available will be marked with an A.
Game End
- When a player runs out of stones, the game ends just before the turn of the starting player.
Scoring
Player score = [# of stones in the largest connected group] + 2 × [# of captured stones]
- The player with the highest score wins.