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#131949: "End game scoring is not correct"
notabug: This is not a bug
1
What is this report about?
What happened ? Please select from below
Display bug: some game information displayed was wrong (with no important consequence on the game)
Detailed description
• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
I just completed a game and my end score was 19 fief points, but the Final Game Result score was displayed as only 4 points.• What is your browser?
Google Chrome v126
Report history
anomander64 • Bug has not been reproduced by delopers yet:
28. Jul 2024 8:37 • Not a huge issue, since my real score was recorded in the log. But it should display the correct end result, so I have something to aim for next time.
ufm • This is not a bug:
28. Jul 2024 9:04 • Not a bug. The final score determines the rating gained: (Fief score - 15) x Difficulty multiplier (Introductory setup: x1, Standard setup: x2)
anomander64 • This is not a bug:
28. Jul 2024 9:15 • Ahh... That makes sense.
Cheers.
Although, is it documented anywhere? I can't see it anywhere in the rules or FAQ's, etc.
Cheers.
Although, is it documented anywhere? I can't see it anywhere in the rules or FAQ's, etc.
ufm • This is not a bug:
28. Jul 2024 9:42 • It's not related to the game rules at all.
BGA solo or co-op games treat all games with positive score as wins, so I intentionally changed the score to display losses as losses.
BGA solo or co-op games treat all games with positive score as wins, so I intentionally changed the score to display losses as losses.
mcloutre • This is not a bug:
29. Jul 2024 18:09 • I believe you should not change the rule of the game;
The fact that BGA should accept solo/coop games positive score as defeats should be a feature that is implemented into BGA itself and not a hack in your implementation
The fact that BGA should accept solo/coop games positive score as defeats should be a feature that is implemented into BGA itself and not a hack in your implementation
ufm • This is not a bug:
29. Jul 2024 18:14 • I didn't modify any rules: the player wins if they have at least 16 fief points.
After all, this modification is done to enforce this rule (facepalm).
After all, this modification is done to enforce this rule (facepalm).
DogEgg258 • This is not a bug:
14. Aug 2024 11:26 • I believe this is a bug, not in the technical one but in the design. There should be a text in the interface tells how the score are calculated (like Ark Nova), since the shown score are not same as the orginal game rules.
The score should correctly display the player's game results, so that it can be intuitively known by the player when sharing or when other players are checking.
Moreover, regardless of whether the player succeeds or fails, the points earned should not be ignored. Even if the display shows negative points indicating failure, they should be shown rather than simply giving a score of zero.
The score should correctly display the player's game results, so that it can be intuitively known by the player when sharing or when other players are checking.
Moreover, regardless of whether the player succeeds or fails, the points earned should not be ignored. Even if the display shows negative points indicating failure, they should be shown rather than simply giving a score of zero.
ufm • This is not a bug:
14. Aug 2024 12:12 • Check the log.
FYI, some scenarios have defeat conditions which ignore the fief scores.
FYI, some scenarios have defeat conditions which ignore the fief scores.
ufm • This is not a bug:
22. Aug 2024 7:05 • Rating gained in vanilla game victories:
(Fief score - 15) x Difficulty multiplier
- Introductory setup: x1
- Standard setup: x2
Rating gained in scenario victories:
((Fief score - 15) + Season modifier + Consecutive win bonus) x Difficulty multiplier
- In 'Same Day Delivery' scenario, the fief score is treated as (20 + completed deliveries - target delivery score)
- Normal scenario: x2
- Challenge mode: x4
- Season modifier: Summer/Fall/Winter/Spring - 1/2/3/4
- Consecutive win bonus: Normal/Challenge - 1/2, cumulative (resets to 0 if lost)
(Fief score - 15) x Difficulty multiplier
- Introductory setup: x1
- Standard setup: x2
Rating gained in scenario victories:
((Fief score - 15) + Season modifier + Consecutive win bonus) x Difficulty multiplier
- In 'Same Day Delivery' scenario, the fief score is treated as (20 + completed deliveries - target delivery score)
- Normal scenario: x2
- Challenge mode: x4
- Season modifier: Summer/Fall/Winter/Spring - 1/2/3/4
- Consecutive win bonus: Normal/Challenge - 1/2, cumulative (resets to 0 if lost)
DrJams • This is not a bug:
25. Jun 2025 1:36 • I understand this now after reading the reply, but I will point out that NOWHERE does the final fief score appear. Not in the Game Results and not in the Final Situation. There are so many stats shown so I suggest you at least show the final fief total somewhere. It would also help to show a running tally of the fief score during game, especially for mobile. Thank you and I do appreciate your time :)
Add something to this report
Please add here anything that seems relevant to reproduce this bug or understand your suggestion:
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appears several time? Everytime? Randomly?
- If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.