#131949: "End game scoring is not correct"
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• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
I just completed a game and my end score was 19 fief points, but the Final Game Result score was displayed as only 4 points.
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Cheers.
Although, is it documented anywhere? I can't see it anywhere in the rules or FAQ's, etc.
BGA solo or co-op games treat all games with positive score as wins, so I intentionally changed the score to display losses as losses.
The fact that BGA should accept solo/coop games positive score as defeats should be a feature that is implemented into BGA itself and not a hack in your implementation
After all, this modification is done to enforce this rule (facepalm).
The score should correctly display the player's game results, so that it can be intuitively known by the player when sharing or when other players are checking.
Moreover, regardless of whether the player succeeds or fails, the points earned should not be ignored. Even if the display shows negative points indicating failure, they should be shown rather than simply giving a score of zero.
FYI, some scenarios have defeat conditions which ignore the fief scores.
(Fief score - 15) x Difficulty multiplier
- Introductory setup: x1
- Standard setup: x2
Rating gained in scenario victories:
((Fief score - 15) + Season modifier + Consecutive win bonus) x Difficulty multiplier
- In 'Same Day Delivery' scenario, the fief score is treated as (20 + completed deliveries - target delivery score)
- Normal scenario: x2
- Challenge mode: x4
- Season modifier: Summer/Fall/Winter/Spring - 1/2/3/4
- Consecutive win bonus: Normal/Challenge - 1/2, cumulative (resets to 0 if lost)
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- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appears several time? Everytime? Randomly?
- If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.