Plato said: "You can discover more about one person in an hour of play than in a year of conversation".
That was the first thing we remembered at BGA when we got contacted by the famous service RealClearPolitics for a study about the links between the way you behave during a board game, and the way you behave in real life.
The results of this study - to be published next week in Social Science Research Journal - are quite astonishing since they came to confirm what Plato said 2500 years ago! You can really guess many things about someone just by watching him/her playing a game: personality type, general attitude, social skills, but also wishes, secret thoughts, consumer profile and ... political vote!
This unusual study leads of course to extraordinary new possibilities for BGA. This is why we'd like to share with you some exchanges we had with Tom McIntire from RealClearPolitics about this.
**BGA: What is the main result of this research?
**
Tom McIntire: Being a boardgamer myself, I was pretty convinced that the link between the way you play and the way you behave in real life is important. I was expecting to discover a good correlation between certain game habits and certain psychological patterns. The main result of this study is to confirm that this link exists ... but what was very surprising is how strong the correlations are.
The most astonishing results concern politics. One of our main objective was to find a correlation between the way players behave in a game, and their political opinions. In most cases, we managed to get a success rate of 80% in predicting the vote of a given player on BGA. In certain circumstances, for example if a player played more than 100 games with at least 30 different opponents, our success rate is even over 90%!
**BGA: How is this even possible?
**
TM: We created an algorithm that detects some specific game situations on Board Game Arena and surveys the reaction of the players. The moves, but also the reaction time, and what they write in the chat.
Some game situations are really close to real life situations, and like in real life, you can have many different reactions: aggressive, passive-aggressive, diplomatic, and so on. We used an artificial intelligence based on a neural network that has been trained to recognize these different reactions and categorize them. This way, if you watch the same player playing different games during a few hours, you are able to build a pretty accurate portrait of his/her mind.
Afterwards, we contacted directly a sample of 500 users of BGA to confirm or infirm what we found out about them.
**BGA: Why did you choose BGA for this study?
**
TM: BGA is hosting +16.000 games each day, and all games take place on servers where we can install our algorithms and our AI. If we had tried to do this in real life, it would have taken hundred of years to reach the same results.
**BGA: What other things did you manage to know about the players?
**
TM: The results are incredibly accurate in many domains.
For example, we managed to get good results at predicting basic information like the age of the players, their gender, their level of education or their revenues.
But what is very interesting is that the best results we got was on the personality aspects. We got extraordinary accurate results for predicting for example the mood, the sociability, the rationality of a player. These informations are very difficult to gather otherwise, even with personality tests. What is exciting is that unlike with a personality test, a player on BGA doesn't even know that he/she is being analysed, which makes the results even better!
**BGA: what could be the possible applications for this?
**
TM: There are practically no limits to the possible applications.
Of course, our main interest at RCP is to predict votes for the next elections. We already created a joint-venture company with Board Game Arenea named "Meeple Mind". The goal is to analyse data from all games played on BGA, categorize players depending on their political opinions, and sell the possibility to political candidates to target people they need to reach. Typically, a candidate from a left wing party will want to send a different message to the right-wing people he/she needs to convince, and to the left-wing people he/she needs to reassure.
But we won't stop at that. For example we are capable to predict who in the whole BGA database would be your best husband/wife according to your personality (or to predict your probability of divorcing your current partner if he/she is also a player). We are also studying the possibility to detect the personalities who are the most likely to commit a crime and automatically send a police surveillance drone when the probability reaches a certain treshold. These two examples show how great it will be for mankind to exploit such a tool!
To conclude, Board Game Arena would like to thank RealClearPolitics for partnering with BGA for that study. As players, we want to promote the board games by any possible ways, even the unusual ones, and it was a really good surprise for us to see that board games and technology can make the world even better.
To be continued!
Aprili-li: mogli bi da pretpostavimo za koga si glasao sa igre na tabli!
Platon je rekao: „Možete da otkrijete više o jednoj osobi za jedan sat igre, nego u novu godinu sa razgovor”.
To je bila prva stvar koju smo se setili na BGA kad smo dobili kontaktirao je poznati služba RealClearPolitics za studiju o vezama između tvoje ponaљanje tokom društvene igre i kako da se ponašaju u stvarnom životu.
Rezultati ovog istraživanja - objavljivanje sledeće nedelje u Dnevnik istraživanja socijalnog nauka - su sasvim zapanjujuce, od kada su došli da potvrde da je Platon rekao pre 2500 godina!
Možete stvarno izgleda mnogo stvari za nekoga samo tako gleda ili nju za igru: ličnost tipa, opšti stav, socijalne sposobnosti, ali i želje, tajne misli, potrošački profil i...
politički glas!
Ta neobično studija vodi naravno izuzetne nove mogućnosti za BGA.
Zbog toga hteli bi da podelim sa vama neke razmene, imali smo sa Tom McIntire iz RealClearPolitics o ovome.
BGA: Šta je glavni rezultat ovog istraživanja?
Tom McIntire: Identitet je boardgamer, je bila prilično ubedio sam da veza između tako sviras i kako da se ponašaju u stvarnom životu je važno.
Sam očekivala da otkrijete dobru korelaciju između određene igre navike i određene psihološke obrasce.
Glavni rezultat ove studije je da potvrdi da je ova veza postoji...
Ali šta je vrlo iznenađujuće je koliko je korelacija su jake.
Izvanredno rezultate zanima politika.
Naš glavni cilj bio da pronaći korelaciju između kako igrači se ponašaju u igri, kao i njihove političke stavove.
U većini slučajeva, uspeli smo da dobije uspeh stopa od 80 odsto u predviđanju su glasovi datu igrač na BGA.
U određenim okolnostima, na primer ako igrač igrao više od 100 utakmica sa najmanje 30 različitih protivnika, nam stopa uspeha je čak i više od 90%!
BGA: Kako je ovo moguće?
TM: Mi smo stvorili algoritam koji otkriva neke određene igre situacije na brodu igre Arena i obuhvati reakciju od igrača.
Pokrete, ali takođe vremena reakcije i upisani su u na razgovoru.
Neke igre situacije su veoma blizu stvarnosti situacije, i kao u stvarnom životu, imate mnoge različite reakcije: agresivno, pasivno-agresivni, diplomatski, itd.
Koristili smo veљtaиka inteligencija zasniva na neuro-mrežu koja je treniran da prepoznaju ove različite reakcije i kategorizovati.
Ovako, ako budete gledali isti igrač igra različite igre tokom nekoliko sati, sposobni ste za izgradnju prilično precizan portret svog uma.
Nakon toga, kontaktirali smo direktno uzorak od 500 korisnika BGA da biste potvrdili ili slabe šta smo saznali o njima.
BGA: Zašto si izabrao BGA za ovu studiju?
TM: BGA je domaćin +16.000 igre svaki dan, i sve igre održan na serverima gde smo mogli da instalirate Large Hadron i nam AI.
Ako smo imali moj rodjeni brat u stvarnom životu, trebalo bi stotine godina da dosegnu iste rezultate.
BGA: Kakve druge stvari si uspeo da znam za igrače?
TM: Rezultati su izuzetno precizni u mnogim domenima.
Na primer, uspeli smo da biste dobili dobre rezultate u predviđanju osnovne informacije, kao u doba igrače, njihove rodne, njihov nivo obrazovanja ili njihove prihode.
Ali ono što je interesantno je da je najbolje rezultate imamo bila na aspekte ličnosti.
Imamo izuzetno precizne rezultate na primer da pohvalimo, raspoloženje, na druљtvenost, koje govore o igrač racionalnosti.
Ove informacije su vrlo teško da se okupljaju u suprotnom, čak i sa testovima ličnosti.
Šta je da za razliku od sa test ličnosti, igrač na BGA i ne zna da on/ona je se analizira, što čini rezultate i bolje!
BGA: Šta bi mogući aplikacije za ovo?
TM: Ne postoje praktično granice moguće aplikacijama.
Naravno, naš glavni interes u RCP je da predvidi glasova za narednih izbora.
Već smo kreirali-zajedničko preduzeće sa društvena igra Arenea po imenu „Meeple um”.
Cilj je da se analiziraju podatke iz svih odigranih na BGA, kategorizaciju igrača u zavisnosti od njihove političke stavove i proda mogućnost da političke kandidate da meta ljudi moraju da postignu.
Obično, kandidat iz žurku levo krilo će želite da pošaljete poruku različite desničarske narodu treba da ubedi i levičarski narodu treba da umiri.
Ali mi moramo zaustaviti.
Na primer, mi smo sposobni da se predvidi ko u bazi ceo BGA bi bio najbolji muža/ženu po svoju ličnost (ili da se predvidi tvoj verovatnoći razvodi od svog trenutnog partnera, sta ako je takođe igrač).
Takođe smo proučavaju mogućnost da otkrije licnosti koji imaju najveće izglede da izvršenju zločina i automatski poslati policijski nadzor trut kada je verovatnoća dostigne za određene treshold.
Ova dva primera pokazati kolika će biti za ljudski rod da iskoriste kao kreten!
Da se zaključi, društvena igra Arena bih da se zahvalim RealClearPolitics partnerstvo sa BGA za tu studiju.
Kao igrača, mi želimo da promovišu društvene igre po bilo koji mogući način, čak i one neobično, i bilo je stvarno lepo iznenađenje za nas da vidimo da igre na tabli i tehnologije mogu da svet još bolje.
Da se nastavlja!
