Some games are a long time in the works before getting published. The first steps of the project for publishing an online version of Djambi on Board Game Arena were taken in early 2013, so we are really happy to release this game today for everyone to enjoy!
Djambi, also called "Machiavelli's chessboard", is a game created by Jean Anesto in the 70's which holds a very special feel since it was designed to display the dark side of politics with all the negociation, dirty tricks and treachery leading to power! You are the leader of a political party, your objective is absolute power, and you are not above political assassination... That's just a means to an end, and your goal is clear: there can be only one leader left!
Djambi is played like chess, with specific pieces (Chief, Reporter, Assassin, Diplomat, Necromobile and Militants) and 4 contenders around the board instead of just 2. The center of the board is the seat of power, called the Maze. Getting your Chief there will allow you to play more often (once after each of your opponents) which can be a decisive advantage, but you should be careful as it's a very exposed situation... Also, when taking a piece, it doesn't leave the board like in most games but stays here as a corpse, that can be used for protection or to hinder the progress of your opponents! Did we say "politics"? A large part of the game relies on setting up public alliances with other players to get them to help you crush an opponent, but then of course, sometimes an ally outlives it's usefulness. Nothing personal there! When playing with friends, you should make sure that they understand this before starting a game of Djambi... 😉
The rules were written with a strong focus on the theme: they are pretty fun to read, but leave some space for interpretation on fine points of the game. Rather than making available a lot of possible options, we made some choices for maximum machiavellian play:
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you can kill your own pieces, except the leader (sometimes sacrifice is necessary);
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the Reporter has the choice not to kill (the Press is not above making some arrangements with political parties);
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a Chief is eliminated if fully entrapped by corpses with no Necromobile left in play;
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the master move of the Diplomat is available (removing a Chief from the Maze, then replacing him/her by another Chief when leaving the Maze);
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the master move of the Assassin is available (killing a Chief in power, then killing another Chief when leaving the Maze and setting up his/her corpse in the Maze as a puppet regime!)
The longer the game takes to get released, the longer the list of thanks to be given! We would like to thank:
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Alkazar who was the first developer interested in implementing Djambi, who got information about the game, started developing it but unfortunately could not finish;
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marcgenesis who took over to create a new and complete implementation;
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Didier Hallépée who was close to the publisher "L'impensé radical" when it existed and got back to us with answers about the game and the possibility to publish an online version;
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the illustrators Reno (http://reno-pixellu.com/blog/), Boulet (http://www.bouletcorp.com/) and Lucie Albon (http://www.luciealbon.net/) for their kind authorization to propose their illustrations of the pieces as an optional graphical theme for the game (visible on the right of the illustration image for this news, and available through the game preferences).
We hope that you'll have fun working your very convoluted way to absolute power in this game!
Djambi (Makijavelijev љahovske table)
Neke igre su dugo u toku pre objavljuje.
Prvi koraci u projektu za objavljivanje verziju na mreži Djambi na brodu igre Arena odvedeni su u početkom 2013 godine, tako da smo stvarno sretan da objavi ovu igru danas za sve privesti kraju!
Djambi, naziva se „Makijavelijev sranjem” je igra kreirao Jean Anesto 1970-ih koji ima vrlo poseban osećaj otkako je dizajniran da prikaže na tamnu stranu politike sa svim pregovaranja, prljavih trikova i izdaja što je dovelo na vlast!
Ti si vođa političke stranke, cilj vam je apsolutnu vlasti ti nisi iznad političkih atentata...
To je samo sredstvo za postizanje cilja, a cilj vam je jasan: može postojati samo jedan lider levo!
Djambi je igrao kao u šahu, sa određenim komade (poglavica, Reporter, atentator, Diplomat, Necromobile i militanata) i 4 kandidata po odboru, a ne samo 2.
Centar Upravnog odbora je prenos energije, zvao je lavirint.
Dobiti tvoj šef, tamo će vam omogućiti da igraju češće (jednom posle svakog protivnika) koje mogu biti odlučujuća prednost, ali morate biti oprezni dok je veoma razotkriven situacija...
Takođe, kada uzimanje komad, to ne ostavlja odbor kao u većini igara ali ostaje ovde truplo, to može da se koristi za zaštitu ili da ometaju napredak protivnika!
Jesmo li rekli „politika”?
Veliki deo igre se oslanja na podešavanju javne saveze sa drugim igračima da ih radi lakšeg zdrobi protivnika, ali onda, naravno, ponekad je saveznik nadћivi to je korisnost.
Ništa lično tamo!
Prilikom reprodukcije sa prijateljima, pobrini se da ne znaju ovo pre pokretanja igra Djambi...
Pravila su napisane sa jak fokus na temu: oni su zabavno da čitaju, ali ostavite malo prostora za interpretaciju na ono najbolje igre.
A ne obavlja dostupna moguće opcije, napravili smo neke izbore za maksimalnu makijavelistiиki predstavu:
-možete da ubije svoju figuru, osim lider (ponekad neophodno je žrtva);
-Novinarka je na izbor da ne ubije (novinarima nije iznad neke ugovorila sa političkim strankama);
-Šef je eliminisan ako u potpunosti nameљtala do leševa bez Necromobile levom u igri;
- gospodar premestite na diplomate je dostupna (uklanjanje poglavica iz lavirinta, onda mu/joj zamene po drugi glavni pri napuštanju lavirint);
- gospodar premestite atentatora je dostupna (ubijanje poglavica na vlasti, a onda ubija drugi glavni pri napuštanju lavirint i podešavanju tvoj leš u lavirintu kao marionetski režim!)
Duћe igre je potrebno da bi oslobodio, što duže liste hvala da dobije!
Hteli bi da se zahvalim:
- Alkazar koji je bio prvi projektant zainteresovan za implementaciju Djambi, koji je dobio informacije o igri, počela razvije, ali na žalost nije mogao da završi;
- marcgenesis koji je preuzeo da biste kreirali nove i potpune implementacije;
- Didier Hallépée koji je bio blizu izdavača „L ' impensé Radikal” kada je postojao i da se vratio da nas sa odgovorima o igri i mogućnosti da objavi verziju na mreži;
-ilustratori Reno ( http://reno-pixellu.com/blog/ ), Boulet ( http://www.bouletcorp.com/ ) i Lucie Albon ( http://www.luciealbon.net/ ) za njihov ljubazni autorizacije predložiti njihove ilustracije komad koji je kao neki opcionalni grafički temu za igru (vidljivo na desnoj strani slike ilustracija za ovu vest i dostupan preko željene opcije igre).
Nadamo se da ce da ti bilo zabavno da radimo vrlo prinudna putu za apsolutnu vlast u ovoj igri!
