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02

DUNGEON RUMMY

Components _________________________ 03

Card Anatomy _______________________ 04

Game Setup __________________________ 05

Game Overview _____________________ 06

Turn Structure _____________________ 06

Enemies' Phase ___________________ 06

Draw Phase _____________________ 07

Action Phase _____________________ 07

Play Cards _____________________ 08

Activate Boots Tokens ___________ 09

Activate Treasure cards _________ 10

Activate a Meld to Attack! _______ 10

Discard Phase ___________________ 12

Using Ability Tokens _________________ 13

Winning and Losing _________________ 14

Bestiary ______________________________ 15

Common Traits _____________________ 15

Distracting Forest __________________ 16

Sunrise Necropolis __________________ 18

Treasure Cards _______________________ 19

Dificulty _____________________________ 19

Quick Reference Guide _______________ 20

Credits ______________________________ 20

TABLE OF CONTENTS

In Dungeon Rummy, a group of Misfits try their best to reach a Dungeon, face their enemies, and reap the glory and treasures

from within. They are, however, easily distracted by monsters in their way, and not very experienced in the art of adventuring.

Playing as Misfits, your goal is very simple:

SURVIVE AND BRAG ABOUT IT IN THE NEAREST DRAGON CANTINA.

Welcome to the land of Garden, where tranquility reigns supreme. A bucolic landscape perched atop the shell of a planet-sized

Armadillo, a haven for a myriad of creatures to live life as the Grandmas intended. Dwarves engaged in heated card games, Orcs

tended to delicate flowers with surprising tenderness, and Elves nurtured their familiars with a touch of ethereal grace.

Yet amidst this idyllic tableau, there exists a peculiar band who seem to dance to a dif ferent drumbeat, never quite fitting, never

being bothered by it. A motley crew of reckless, mildly violent people, not particularly strong nor gif ted in any conventional sense,

but filled with ambition and dreams of glorious adventure.

Against the backdrop of Garden’s placid beauty, this group of very stubborn fellas proudly call themselves... the Misfits.

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7x

03

TREASURES

2x SWAP GAMES

4p only

2x

2P DRAW 1

2p - 4p only

3x 3x

2p - 4p only

DRAW 1 DRAFT 1

3x

HEAL 4

3x

RETRIEVE

TREASURE

3x

DRAW 2

3x

3 MANA

TOKENS

7x 7x 7x 12x 5x 10x 15x 1x 1x

WILD CARD HEALING DRAW SHIELD BOOT DAMAGE CHECK

BOSSES MONSTERS

DECKS

4x 8x

MILTON/BLUE HERO OAKIE/GREEN HERO BOB/YELLOW HERO LILY/RED HERO

1x 26x 1x 26x 1x 26x 1x 26x

Components