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02
DUNGEON RUMMY
Components _________________________ 03
Card Anatomy _______________________ 04
Game Setup __________________________ 05
Game Overview _____________________ 06
Turn Structure _____________________ 06
Enemies' Phase ___________________ 06
Draw Phase _____________________ 07
Action Phase _____________________ 07
Play Cards _____________________ 08
Activate Boots Tokens ___________ 09
Activate Treasure cards _________ 10
Activate a Meld to Attack! _______ 10
Discard Phase ___________________ 12
Using Ability Tokens _________________ 13
Winning and Losing _________________ 14
Bestiary ______________________________ 15
Common Traits _____________________ 15
Distracting Forest __________________ 16
Sunrise Necropolis __________________ 18
Treasure Cards _______________________ 19
Dificulty _____________________________ 19
Quick Reference Guide _______________ 20
Credits ______________________________ 20
TABLE OF CONTENTS
In Dungeon Rummy, a group of Misfits try their best to reach a Dungeon, face their enemies, and reap the glory and treasures
from within. They are, however, easily distracted by monsters in their way, and not very experienced in the art of adventuring.
Playing as Misfits, your goal is very simple:
SURVIVE AND BRAG ABOUT IT IN THE NEAREST DRAGON CANTINA.
Welcome to the land of Garden, where tranquility reigns supreme. A bucolic landscape perched atop the shell of a planet-sized
Armadillo, a haven for a myriad of creatures to live life as the Grandmas intended. Dwarves engaged in heated card games, Orcs
tended to delicate flowers with surprising tenderness, and Elves nurtured their familiars with a touch of ethereal grace.
Yet amidst this idyllic tableau, there exists a peculiar band who seem to dance to a dif ferent drumbeat, never quite fitting, never
being bothered by it. A motley crew of reckless, mildly violent people, not particularly strong nor gif ted in any conventional sense,
but filled with ambition and dreams of glorious adventure.
Against the backdrop of Garden’s placid beauty, this group of very stubborn fellas proudly call themselves... the Misfits.
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7x
03
TREASURES
2x SWAP GAMES
4p only
2x
2P DRAW 1
2p - 4p only
3x 3x
2p - 4p only
DRAW 1 DRAFT 1
3x
HEAL 4
3x
RETRIEVE
TREASURE
3x
DRAW 2
3x
3 MANA
TOKENS
7x 7x 7x 12x 5x 10x 15x 1x 1x
WILD CARD HEALING DRAW SHIELD BOOT DAMAGE CHECK
BOSSES MONSTERS
DECKS
4x 8x
MILTON/BLUE HERO OAKIE/GREEN HERO BOB/YELLOW HERO LILY/RED HERO
1x 26x 1x 26x 1x 26x 1x 26x
Components