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Hints and Tricks
- The right balance: The link between the story and the card should not bee too obvious (otherwise, the judge of the opposite team will "overtake" it). But it shouldn't bee too difficult either. The balance comes with practice.
- Link to emotional summary: Usually, it is a bad tactics to link the story to a specific detail on the card. For example if you see a cat in the picture and your story is about cats or mentions them. Although there might be exceptions, this usually leads to the opponent's team winning the scores. Instead, try finding a relation between the "emotional summary" of the story and the "emotional summary" of the card. For example, you story is about the joy of obtaining the driver's license. The bad choice would be a card about cars. The good choice would be a card about a sense of triumph.
- Benefits of being a captain: The captain's role allows you to earn additional points - both as a storyteller and as a judge, so whenever possible, try to be the first to volunteer.
- The trick with two similar cards: There are some additional tactics how captains can earn extra points:
- As a storyteller, if you have two similar cards, choose the less obvious (but still obvious) card as your main card; if the judge overtakes the guessing to their team, you get a chance to add your second, more matching card to your own story and try to lure the opposite team into choosing your second card, thus losing the turn to your team and bringing you 3 points.
- As a judge, if you see that you have in your hand a card that matches the story even better than the storyteller's card, leave guessing to the storyteller's team, add your card and hope that the opponents will choose your card instead of the storyteller's.