Counter
Dependency
Don't forget to add "ebg/counter" as a dependency:
// in you game js define([ "dojo","dojo/_base/declare", "ebg/core/gamegui", "ebg/counter" /// <==== HERE],
updateCounters(counters)
- Useful for updating game counters in the player panel (such as resources).
- The 'counters' arg is an associative array [counter_name_value => [ 'counter_name' => counter_name_value, 'counter_value' => counter_value_value], ... ]
- All counters must be referenced in this.gamedatas.counters and will be updated. Therefore if you add a counter during the game, you need to update the counters like that (through a notification management for example):
this.gamedatas.counters['hammercount_p' + notif.args.player_id] = {'counter_name': 'hammercount_p' + notif.args.player_id, 'counter_value' : '0'};
- DOM objects referenced by 'counter_name' will have their innerHTML updated with 'counter_value'.
Players panels
Adding stuff to player's panel
First, create a new JS template string in your template (tpl) file.
From the Gomoku example:
var jstpl_player_board = '\<div class="cp_board">\ <div id="stoneicon_p${id}" class="gmk_stoneicon gmk_stoneicon_${color}"></div><span id="stonecount_p${id}">0</span>\ </div>';
Then, add this piece of code in the setup function of your JS file to add this template to each player panel:
// Setting up player boards for( var player_id in gamedatas.players ) { var player = gamedatas.players[player_id]; // Setting up players boards if needed var player_board_div = $('player_board_'+player_id); dojo.place( this.format_block('jstpl_player_board', player ), player_board_div ); }
Often, you have to distinguish between the current player and other players. In this case, create another JS template (ex: jstpl_otherplayer_board) and use it where "player_id" is different than "this.player_id".