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#87625: "pause game when 1st roll scores all five dice"
rejected: Developers think that it is not a good idea or that the cost/benefit ratio is too high
1
What is this report about?
What happened ? Please select from below
Suggestion: in my opinion, the following would greatly improve the game implementation
Detailed description
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
In a turn based game my turn came up and I discovered that I scored all five dice and had already re-rolled. It would be a better gaming experience to have the game pause after the first die roll when all five dice will score.
Without doing so, it feels like the game is playing itself as no input is being asked for from the player. Obviously, a player should always score all five dice and re-roll, but the active player doesn't get to see this happening.• What is your browser?
Google Chrome v112
Report history
travbot • This suggestion has not been analyzed by delopers yet:
30. Apr 2023 18:09 • Letting the active player see what happens for the entirety turn would be a good improvement.
ufm • Developers think that it is not a good idea or that the cost/benefit ratio is too high:
30. Apr 2023 19:20 • Check the game log
bookman01 • Developers think that it is not a good idea or that the cost/benefit ratio is too high:
7. May 2023 20:51 • Especially for a higher scoring roll, some may want to bank the first roll rather than risk a farkle on the second roll.
ufm • Developers think that it is not a good idea or that the cost/benefit ratio is too high:
7. May 2023 23:01 • Not needed as first rolls and hot dice rolls never farkle due to 'six no scoring dice' combination
emilyfofemily • Developers think that it is not a good idea or that the cost/benefit ratio is too high:
27. May 2023 4:35 • Right but with piggybacking, a player might want to strategically not re-roll so as to not give the other player a chance to piggyback. So there really should be the option to not roll when all dice score.
ufm • Developers think that it is not a good idea or that the cost/benefit ratio is too high:
27. May 2023 7:08 • I adopted this rule as I don't like escaping piggyback like that:
'Players may be required to make at least one additional throw when they have hot dice, even if they have accumulated a high enough score that they would choose not to risk farkling.'
After all, I added piggyback to give players more chances of comeback and add more tactical decisions.
'Players may be required to make at least one additional throw when they have hot dice, even if they have accumulated a high enough score that they would choose not to risk farkling.'
After all, I added piggyback to give players more chances of comeback and add more tactical decisions.
Zach_Attakk • Developers think that it is not a good idea or that the cost/benefit ratio is too high:
28. May 2023 18:06 • Having a game come up with a score already present and no indication what happened to cause it, is unintuitive and confusing. Playing on mobile doesn't show the game log unless it is expressly opened.
Simply rejecting the suggestion because "check the game log" is a dismissive and unprofessional response.
Simply rejecting the suggestion because "check the game log" is a dismissive and unprofessional response.
ufm • Developers think that it is not a good idea or that the cost/benefit ratio is too high:
29. May 2023 15:47 • You are playing turn-based games. Do you seriously expect every action between your last move and the current status to be played every time you connect?
Also, I received requests to automate actions and quicken turn-based games a lot more than you think. I'm not reverting this.
Also, I received requests to automate actions and quicken turn-based games a lot more than you think. I'm not reverting this.
Lael • Developers think that it is not a good idea or that the cost/benefit ratio is too high:
2. Jun 2023 5:31 • I do not understand why when the first player reaches the winning score the losing player is given an opportunity to roll until they farkle trying to win. I've been playing farkle for years and it's always been first person to the target score wins. This seems like an unfair advantage to the losing player who will just keep going until they farkle every time, whereas the winning player is debating and risking each time they roll. I would like the opportunity to turn that off and have the game end when the target score is reached.
ufm • Developers think that it is not a good idea or that the cost/benefit ratio is too high:
2. Jun 2023 6:14 • 'I played by this rule for years' is not a valid argument as there are tons of house rules in public domain games. I cannot implement all suggested rules obviously.
The rule in question should be a major variant rule or should improve the game significantly, then whether to implement it or not can be considered.
I don't think your suggestion qualifies either of these.
The rule in question should be a major variant rule or should improve the game significantly, then whether to implement it or not can be considered.
I don't think your suggestion qualifies either of these.
Lynnguist • Developers think that it is not a good idea or that the cost/benefit ratio is too high:
3. Jul 2024 0:12 • It's very disturbing to load the game and have a score before I've even had a chance to enter the game area. Could you add a brief delay for the first turn to make sure all players are actually in the game area before game play starts? Yes, I can check the log but I'm missing out on the game play by not being able to see my first turn(s) if I happen to get all scoring dice.
Once or twice I've clicked "accept" to start a game and then when I'm on the board discovered I have 2000 points or something like that with the only record on the game log. It would be nice to actually play along with those first rolls rather than having them magically appear.
I'm not suggesting changing the autoscoring in general, just for delaying the scoring for the very first roll so everyone can see what happened.
Once or twice I've clicked "accept" to start a game and then when I'm on the board discovered I have 2000 points or something like that with the only record on the game log. It would be nice to actually play along with those first rolls rather than having them magically appear.
I'm not suggesting changing the autoscoring in general, just for delaying the scoring for the very first roll so everyone can see what happened.
Add something to this report
Please add here anything that seems relevant to reproduce this bug or understand your suggestion:
- Another table ID / move ID
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