#85740: "fully automate feeding when there is enough food left for all and all carnivores are full"
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What happened ? Please select from below
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| # | Status | Votes | Game | Type | Title | Last update |
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Detailed description
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• Please copy/paste the error message you see on your screen, if any.
I think the 85562 suggestion was misunderstood so will try it again. In the case described there are no more decisions to be made so it should be fully automated to considerably speed up mostly asynch play but live games should also benefit greatly. It should be mandatory so no option to disable it. If players want to know what happened they can just use the replay last turn function.
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• Please explains what you wanted to do, what you do and what happened
• What is your browser?
Google Chrome v112
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• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
I think the 85562 suggestion was misunderstood so will try it again. In the case described there are no more decisions to be made so it should be fully automated to considerably speed up mostly asynch play but live games should also benefit greatly. It should be mandatory so no option to disable it. If players want to know what happened they can just use the replay last turn function.
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• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• What is your browser?
Google Chrome v112
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• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
I think the 85562 suggestion was misunderstood so will try it again. In the case described there are no more decisions to be made so it should be fully automated to considerably speed up mostly asynch play but live games should also benefit greatly. It should be mandatory so no option to disable it. If players want to know what happened they can just use the replay last turn function.
• What is your browser?
Google Chrome v112
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• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
I think the 85562 suggestion was misunderstood so will try it again. In the case described there are no more decisions to be made so it should be fully automated to considerably speed up mostly asynch play but live games should also benefit greatly. It should be mandatory so no option to disable it. If players want to know what happened they can just use the replay last turn function.
• What is your browser?
Google Chrome v112
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• Which part of the rules was not respected by the BGA adaptation
I think the 85562 suggestion was misunderstood so will try it again. In the case described there are no more decisions to be made so it should be fully automated to considerably speed up mostly asynch play but live games should also benefit greatly. It should be mandatory so no option to disable it. If players want to know what happened they can just use the replay last turn function.
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• Is the rules violation visible on game replay? If yes, at which move number?
• What is your browser?
Google Chrome v112
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• Which was the game action you wanted to do?
I think the 85562 suggestion was misunderstood so will try it again. In the case described there are no more decisions to be made so it should be fully automated to considerably speed up mostly asynch play but live games should also benefit greatly. It should be mandatory so no option to disable it. If players want to know what happened they can just use the replay last turn function.
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• What do you try to do to trigger this game action?
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• What happened when you try to do this (error message, game status bar message, ...)?
• What is your browser?
Google Chrome v112
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• At which step of the game did the problem occurs (what was the current game instruction)?
I think the 85562 suggestion was misunderstood so will try it again. In the case described there are no more decisions to be made so it should be fully automated to considerably speed up mostly asynch play but live games should also benefit greatly. It should be mandatory so no option to disable it. If players want to know what happened they can just use the replay last turn function.
-
• What happened when you try to do a game action (error message, game status bar message, ...)?
• What is your browser?
Google Chrome v112
-
• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
I think the 85562 suggestion was misunderstood so will try it again. In the case described there are no more decisions to be made so it should be fully automated to considerably speed up mostly asynch play but live games should also benefit greatly. It should be mandatory so no option to disable it. If players want to know what happened they can just use the replay last turn function.
• What is your browser?
Google Chrome v112
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
I think the 85562 suggestion was misunderstood so will try it again. In the case described there are no more decisions to be made so it should be fully automated to considerably speed up mostly asynch play but live games should also benefit greatly. It should be mandatory so no option to disable it. If players want to know what happened they can just use the replay last turn function.
-
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• What is your browser?
Google Chrome v112
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
I think the 85562 suggestion was misunderstood so will try it again. In the case described there are no more decisions to be made so it should be fully automated to considerably speed up mostly asynch play but live games should also benefit greatly. It should be mandatory so no option to disable it. If players want to know what happened they can just use the replay last turn function.
• What is your browser?
Google Chrome v112
Report history
Added preferences option for each player: "Auto fill Fat Tissue (If one choice)". If it's enabled then the Fat Tissue will fill automatically (if active player has the only one species to feed and it has Fat Tissue trait).
Move #66 there is 12 food left in the pool and there are no carnivores. Counting up all empty food spaces + fat tissue on the remaining animals there are just 10 which is less then 12 . There is no way the game can play out any other way then that all remaining food spots on animals will be filled with 2 food remaining in the pool. The suggestion is to automate as many such scenarios as possible to avoid going laps around the table with non-descisions.
Add something to this report
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appears several time? Everytime? Randomly?
- If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
