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#77155: "Skip last-player rolls that can't possibly fail"
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Suggestion: in my opinion, the following would greatly improve the game implementation
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• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
If I've understood the game correctly: if it's your turn and everyone else has already been knocked out, and if the trigger card isn't one of the few that relates to a single die, then there's no point actually rolling any dice - because so long as you only choose to roll 1 die, you are guaranteed to win the round.
I assume playing it tabletop players would simply skip that final player's turn, rather than having them physically pick up and roll 1d6, and decline to reroll it, to confirm that they haven't triggered a bomb.• What is your browser?
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- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appears several time? Everytime? Randomly?
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