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russianrailroads_displayed reports
#7478: "When I cancel a move, the display countdown timer resets to the full time"
What is this report about?
What happened ? Please select from below
Display bug: some game information displayed was wrong (with no important consequence on the game)
Detailed description
• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
When I cancel a move, the countdown counter display resets to the full time. The actual timer behind the scenes continues so it is fair for all players. When the move is finished, the actual amount of time left displays. Issue: player will not know if they actually ran out of time until finish move.• What is your browser?
Google Chrome v58
Report history
HeartsKing • Bug has not been reproduced by delopers yet:
18. May 2017 4:42 • Did not try F5 to see if resolve the problem? In a Fast game, there is pressure to complete a long turn even more quickly if cancel a move midstream. I think this happens consistenty. It has happend to me more than once.
Victoria_La • Bug has not been reproduced by delopers yet:
18. May 2017 5:11 • Its more a framework bug, to make an Undo possible I call a function that resets the state to a server state
before the client operations, it looks like it also reset the timer but it should not
before the client operations, it looks like it also reset the timer but it should not
Add something to this report
Please add here anything that seems relevant to reproduce this bug or understand your suggestion:
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appears several time? Everytime? Randomly?
- If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.