#74743: "Show the time cards"
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What happened ? Please select from below
What happened ? Please select from below
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| # | Status | Votes | Game | Type | Title | Last update |
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Detailed description
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• Please copy/paste the error message you see on your screen, if any.
The rules states that the higher your speed at the end of your turn, the less time you lose.
Problem is, that the rules don't say how much, it doesn't even tell us if it's the same amount on all time cards for the same speed or if there is some randomness to it which leaves new players at a loss as to what is happening.
- Assuming that there is no randomness, it should be possible to somehow display the time cards (both sides) as a player aid.
- At end of each round, I think that a display of the time card applied (on the appropriate face) next to or as part of the current center pop-up would also help. (And in the case of a LOC
From what I understand from the rules, the 0 side of the time cards has some randomness to it ? So it would be nice to have some information about the distribution (in-game but this could also actually be a document available alongside the rules or info in the how-to-play section).
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• Please explains what you wanted to do, what you do and what happened
• What is your browser?
Google Chrome v102
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• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
The rules states that the higher your speed at the end of your turn, the less time you lose.
Problem is, that the rules don't say how much, it doesn't even tell us if it's the same amount on all time cards for the same speed or if there is some randomness to it which leaves new players at a loss as to what is happening.
- Assuming that there is no randomness, it should be possible to somehow display the time cards (both sides) as a player aid.
- At end of each round, I think that a display of the time card applied (on the appropriate face) next to or as part of the current center pop-up would also help. (And in the case of a LOC
From what I understand from the rules, the 0 side of the time cards has some randomness to it ? So it would be nice to have some information about the distribution (in-game but this could also actually be a document available alongside the rules or info in the how-to-play section).
• What is your browser?
Google Chrome v102
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
The rules states that the higher your speed at the end of your turn, the less time you lose.
Problem is, that the rules don't say how much, it doesn't even tell us if it's the same amount on all time cards for the same speed or if there is some randomness to it which leaves new players at a loss as to what is happening.
- Assuming that there is no randomness, it should be possible to somehow display the time cards (both sides) as a player aid.
- At end of each round, I think that a display of the time card applied (on the appropriate face) next to or as part of the current center pop-up would also help. (And in the case of a LOC
From what I understand from the rules, the 0 side of the time cards has some randomness to it ? So it would be nice to have some information about the distribution (in-game but this could also actually be a document available alongside the rules or info in the how-to-play section).
• What is your browser?
Google Chrome v102
-
• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
The rules states that the higher your speed at the end of your turn, the less time you lose.
Problem is, that the rules don't say how much, it doesn't even tell us if it's the same amount on all time cards for the same speed or if there is some randomness to it which leaves new players at a loss as to what is happening.
- Assuming that there is no randomness, it should be possible to somehow display the time cards (both sides) as a player aid.
- At end of each round, I think that a display of the time card applied (on the appropriate face) next to or as part of the current center pop-up would also help. (And in the case of a LOC
From what I understand from the rules, the 0 side of the time cards has some randomness to it ? So it would be nice to have some information about the distribution (in-game but this could also actually be a document available alongside the rules or info in the how-to-play section).
• What is your browser?
Google Chrome v102
-
• Which part of the rules was not respected by the BGA adaptation
The rules states that the higher your speed at the end of your turn, the less time you lose.
Problem is, that the rules don't say how much, it doesn't even tell us if it's the same amount on all time cards for the same speed or if there is some randomness to it which leaves new players at a loss as to what is happening.
- Assuming that there is no randomness, it should be possible to somehow display the time cards (both sides) as a player aid.
- At end of each round, I think that a display of the time card applied (on the appropriate face) next to or as part of the current center pop-up would also help. (And in the case of a LOC
From what I understand from the rules, the 0 side of the time cards has some randomness to it ? So it would be nice to have some information about the distribution (in-game but this could also actually be a document available alongside the rules or info in the how-to-play section).
-
• Is the rules violation visible on game replay? If yes, at which move number?
• What is your browser?
Google Chrome v102
-
• Which was the game action you wanted to do?
The rules states that the higher your speed at the end of your turn, the less time you lose.
Problem is, that the rules don't say how much, it doesn't even tell us if it's the same amount on all time cards for the same speed or if there is some randomness to it which leaves new players at a loss as to what is happening.
- Assuming that there is no randomness, it should be possible to somehow display the time cards (both sides) as a player aid.
- At end of each round, I think that a display of the time card applied (on the appropriate face) next to or as part of the current center pop-up would also help. (And in the case of a LOC
From what I understand from the rules, the 0 side of the time cards has some randomness to it ? So it would be nice to have some information about the distribution (in-game but this could also actually be a document available alongside the rules or info in the how-to-play section).
-
• What do you try to do to trigger this game action?
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• What happened when you try to do this (error message, game status bar message, ...)?
• What is your browser?
Google Chrome v102
-
• At which step of the game did the problem occurs (what was the current game instruction)?
The rules states that the higher your speed at the end of your turn, the less time you lose.
Problem is, that the rules don't say how much, it doesn't even tell us if it's the same amount on all time cards for the same speed or if there is some randomness to it which leaves new players at a loss as to what is happening.
- Assuming that there is no randomness, it should be possible to somehow display the time cards (both sides) as a player aid.
- At end of each round, I think that a display of the time card applied (on the appropriate face) next to or as part of the current center pop-up would also help. (And in the case of a LOC
From what I understand from the rules, the 0 side of the time cards has some randomness to it ? So it would be nice to have some information about the distribution (in-game but this could also actually be a document available alongside the rules or info in the how-to-play section).
-
• What happened when you try to do a game action (error message, game status bar message, ...)?
• What is your browser?
Google Chrome v102
-
• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
The rules states that the higher your speed at the end of your turn, the less time you lose.
Problem is, that the rules don't say how much, it doesn't even tell us if it's the same amount on all time cards for the same speed or if there is some randomness to it which leaves new players at a loss as to what is happening.
- Assuming that there is no randomness, it should be possible to somehow display the time cards (both sides) as a player aid.
- At end of each round, I think that a display of the time card applied (on the appropriate face) next to or as part of the current center pop-up would also help. (And in the case of a LOC
From what I understand from the rules, the 0 side of the time cards has some randomness to it ? So it would be nice to have some information about the distribution (in-game but this could also actually be a document available alongside the rules or info in the how-to-play section).
• What is your browser?
Google Chrome v102
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
The rules states that the higher your speed at the end of your turn, the less time you lose.
Problem is, that the rules don't say how much, it doesn't even tell us if it's the same amount on all time cards for the same speed or if there is some randomness to it which leaves new players at a loss as to what is happening.
- Assuming that there is no randomness, it should be possible to somehow display the time cards (both sides) as a player aid.
- At end of each round, I think that a display of the time card applied (on the appropriate face) next to or as part of the current center pop-up would also help. (And in the case of a LOC
From what I understand from the rules, the 0 side of the time cards has some randomness to it ? So it would be nice to have some information about the distribution (in-game but this could also actually be a document available alongside the rules or info in the how-to-play section).
• What is your browser?
Google Chrome v102
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
The rules states that the higher your speed at the end of your turn, the less time you lose.
Problem is, that the rules don't say how much, it doesn't even tell us if it's the same amount on all time cards for the same speed or if there is some randomness to it which leaves new players at a loss as to what is happening.
- Assuming that there is no randomness, it should be possible to somehow display the time cards (both sides) as a player aid.
- At end of each round, I think that a display of the time card applied (on the appropriate face) next to or as part of the current center pop-up would also help. (And in the case of a LOC
From what I understand from the rules, the 0 side of the time cards has some randomness to it ? So it would be nice to have some information about the distribution (in-game but this could also actually be a document available alongside the rules or info in the how-to-play section).
• What is your browser?
Google Chrome v102
Report history
you can find the rulebook here :
www.dropbox.com/sh/cz1kye3w41aq83a/AAB0zOxAwTkNicoag2b3D0GQa/English?dl=0&preview=RALLYMAN-DIRT_CORE_Rulebook_EN-compressed.pdf&subfolder_nav_tracking=1
The player takes a Time card corresponding to their current Gear (the last Gear die they rolled).
You can find the Time card here:
imgur.com/a/CQQrPvM
There is no randomness, it's the same amount of time for the same speed
Would be even better if we also had (in the same place) info about damage if we lose control at that speed (for speed dice).
There are a few errors in the hover texts for the dice:
two warning symbol -> 2 warning symbols
Orange dice states that "Red" dice has two warning symbol(s)
Add something to this report
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appears several time? Everytime? Randomly?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
