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#69948: "Galactic Survey: SETI is overpowered"
rejected: Developers think that it is not a good idea or that the cost/benefit ratio is too high
1
What is this report about?
What happened ? Please select from below
Suggestion: in my opinion, the following would greatly improve the game implementation
Detailed description
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• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
The card is both too strong and too easy to play, it fits in all decks and provides consistently more points than other late game cards (even when you have deck synergy) or combos.
In worst circumstances it is a ~10 points card but in best circumstances it is a ~20 points card.
It is the winning card and an auto pick. • What is your browser?
Google Chrome v104
Report history
13. Aug 2022 22:18 •
Mogri • Developers think that it is not a good idea or that the cost/benefit ratio is too high:
14. Aug 2022 4:26 • You'd have to take it up with RGG.
Spokey41 • Developers think that it is not a good idea or that the cost/benefit ratio is too high:
4. Mar 2024 16:34 • This has been brought up before but the Seti card is ruining the game. It is way to powerful and if you are not going to get rid of the card or limit its power then at least offer it in a filter so players can have the option to not play with that card in the deck.
Mogri • Developers think that it is not a good idea or that the cost/benefit ratio is too high:
4. Mar 2024 16:50 • You'd have to take it up with RGG.
greenjacket124 • Developers think that it is not a good idea or that the cost/benefit ratio is too high:
4. Mar 2024 16:51 • The SETI card isn't ruining the game at all. Is it strong? Yes, but so are all of the 9-cost development cards.
Mogri • Developers think that it is not a good idea or that the cost/benefit ratio is too high:
4. Mar 2024 16:51 • Please don't use bug tickets for discussion of game balance.
Kayvon • Developers think that it is not a good idea or that the cost/benefit ratio is too high:
4. Mar 2024 17:00 • RGG, the publisher, is the only one who can help here. We can't just make changes to the game they own. If you get them to publish an official errata, we can implement that, so please contact them.
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Please add here anything that seems relevant to reproduce this bug or understand your suggestion:
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appears several time? Everytime? Randomly?
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