All reports
tinyepicdefenders_displayed reports
#69253: "Setting to pause on new turn per player"
implemented: This suggestion has been implemented
1
What is this report about?
What happened ? Please select from below
Suggestion: in my opinion, the following would greatly improve the game implementation
Detailed description
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
Could the setting for pausing on new turn be selectable individually per player instead of for the whole table?
That way if player 1 and 2 both want to pause but player 3 and 4 don't care, they could each select that instead of having "any" or "all" that still makes players 3 and 4 get a turn they don't want. • What is your browser?
Google Chrome v102
Report history
4. Aug 2022 17:38 •
Blccdy • Developers agree that it is a good idea and intend to work on it:
4. Aug 2022 18:12 • I think i could easily implement this as a client side option to automatically click continue after some seconds. Any player can chose to enable or disable the automatic click. I saw this feature in some other games on BGA.
I then should probably get rid of the "ANY player" option.
I then should probably get rid of the "ANY player" option.
CorgiPants • Developers agree that it is a good idea and intend to work on it:
5. Aug 2022 5:41 • Yeah, agree you don't need ANY option then, just auto confirm or not per player, thanks!
Blccdy • This suggestion has been implemented:
5. Aug 2022 12:31 • i removed the start new turn options completely, forced the continue confirmation on each new turn, but added an automatic click option with 5sec coundown.
EpicDim • This suggestion has been implemented:
5. Aug 2022 21:44 • This is a huge hassle for turn based games. Having to have every player show back up to the table in order to do a card slows down the game significantly.
CorgiPants • This suggestion has been implemented:
5. Aug 2022 22:52 • With the new option you can set individually that you personally don't want to come back to the table to confirm each turn. I already tried it, it's great.
Some players like having the control and seeing each turn and they still can.
Some players like having the control and seeing each turn and they still can.
Blccdy • Developers agree that it is a good idea and intend to work on it:
5. Aug 2022 22:58 • I rolled back to the last Release so you can skip the Pause step again. I did not think that these kind of games are played turn based :)
I will role back the code too, and will then implement a mixture of both.
- Option 1: skip Pause completely
- Option 2: confirm Continue by each player.
With option 2 is selected, each player can decide to automatically press the button after some seconds.
I will merge both codes together early next week.
I will role back the code too, and will then implement a mixture of both.
- Option 1: skip Pause completely
- Option 2: confirm Continue by each player.
With option 2 is selected, each player can decide to automatically press the button after some seconds.
I will merge both codes together early next week.
Blccdy • This suggestion has been implemented:
6. Aug 2022 14:49 • Both options are now in live.
If you have any other opinions, ideas or wishes, please do not hesitate to comment again.
If you have any other opinions, ideas or wishes, please do not hesitate to comment again.
Add something to this report
Please add here anything that seems relevant to reproduce this bug or understand your suggestion:
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appears several time? Everytime? Randomly?
- If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.