10. Jul 2022 0:33 •
CaptainTenille •
This suggestion has not been analyzed by delopers yet:
not a bug, just a suggestion
10. Jul 2022 1:00 •
KuWizard •
Developers think that it is not a good idea or that the cost/benefit ratio is too high:
That's how it was implemented as a first draft. People from publishing company (Repos Production) played with 7 players and decided that it kills the game pace and slows down it a lot. So they asked to do the next player verification only. Pretty sure they won't decide to change back
10. Jul 2022 1:24 •
CaptainTenille •
Developers think that it is not a good idea or that the cost/benefit ratio is too high:
so it's better to have duplicate clues got through?
10. Jul 2022 6:51 •
Pompkin •
Developers think that it is not a good idea or that the cost/benefit ratio is too high:
for live games it is easily fixed with a countdown timer of something like 10-15 seconds for all the cluegivers when the words are presented. If nobody clicks the duplicate/invalid clue button in that time game just progress as normal. It will both speed up the average waiting time for approving clues and increase the likelihood of catching errors.
10. Jul 2022 9:00 •
KuWizard •
Developers agree that it is a good idea and intend to work on it:
Ok, timer could save the situation, I'll try to present this idea if more people vote for this one (it's just 1 vote at the moment)
10. Jul 2022 14:14 •
CaptainTenille •
Developers agree that it is a good idea and intend to work on it:
Since it already has been implemented before, can't it just be an option when setting up the game? If the players want it, they just check the box and get the experience that they want.
11. Jul 2022 16:09 •
Pompkin •
Developers agree that it is a good idea and intend to work on it:
another problem with letting just 1 player approve of the clues is that they are very likely to improve one of their own clues that break the rules as they wouldnt give that rule breaking clue in the first place if they know the rules.
11. Jul 2022 16:10 •
Pompkin •
Developers agree that it is a good idea and intend to work on it:
improve=approve
28. Jul 2022 2:16 •
FT3 •
Developers agree that it is a good idea and intend to work on it:
I came here to make the same report, the countdown timer for everyone sounds like a very neat solution to the problem.
11. Sep 2022 10:42 •
OutOfHabit •
Developers agree that it is a good idea and intend to work on it:
I would love to see this change implemented, at least as an option .
Maybe an ability to mark a word as Wrong (X) or as Question (?) (and the rest are ok to keep)
Question lets the group know you want opinions about a word
Wrong (X) means you think it should go
Anyone can choose to just abstain from joining that part of they want,
And probably still on one person to submit it each time, rotating as it does now
26. Oct 2022 14:27 •
Livini •
Developers agree that it is a good idea and intend to work on it:
#311910257
A player cancelled a perfectly valid clue (Shrek) and didn't cancel two identical clues with different (British/American) spelling (Grey and Gray). Mistakes like this could have been avoided if we'd voted collectively.
A countdown timer would be great so it doesn't slow down the pacing!
2. Nov 2022 9:13 •
MIB5799 •
Developers agree that it is a good idea and intend to work on it:
Possible option: Have only 3 players do approval instead of all 6. Still much much better than only one.
Or even just 2 (with rotating tiebreaker like in Similo).
14. Dec 2022 17:45 •
bananasplay •
Developers agree that it is a good idea and intend to work on it:
Make this a table option when creating a game so that players can decide for themselves:
Next player's choice
Collective voting
Any single player chooses (This last one would be especially useful for turn-based games where some players are more frequently online than others--I trust the people whom I play with and they trust me--but it's annoying to have the game slowed down needlessly because the implementation is forcing us to wait on the slowest player).
7. Mar 2024 17:13 •
TheInquisitor •
Developers agree that it is a good idea and intend to work on it:
> Any single player chooses (This last one would be especially useful for turn-based games where some players are more frequently online than others--I trust the people whom I play with and they trust me--but it's annoying to have the game slowed down needlessly because the implementation is forcing us to wait on the slowest player).
This option would be a great help for friends who are just playing the infinite game amongst themselves.