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#67124: "Only the active player's time should click down during their turn"
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What happened ? Please select from below
Suggestion: in my opinion, the following would greatly improve the game implementation
Detailed description
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
Players control the pace of the game absolutely during their own turn. They can decide when to send or refuse trade o ffers, when to cancel trade offers, and when to give up on trades and end their turn.
As such:
1. Opponents clocks should never click down during a player's turn.
2. A player's time should constantly click down during their own turn regardless of trade status
Additionally, the current set up encourages players to spend too much time floating trades, and penalizes players (including with reputation points) for other players behaving badly by over-beggin the trade function and spending too much of their time trading.
As such, ALL forceouts and reputation losses from timeouts in Catan games should be cleared, as this is functionally a bug and abuse factor in the reputation system.
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Report history
mneme • This suggestion has not been analyzed by delopers yet:
1. Jul 2022 22:38 • Again, there is no time during a player's turn where they are actually waiting for other players for their turn to continue -- they can always, at any point, choose to go on with their turn or pass. As such, it's functionally a bug that any other player's clock ever clicks down during a player's turn or that their clcok stops, and should be treated as such; I'm only reporting this as a "suggestion" because the utterly broken behavior is clearly intended by the developer even if the resulting behavior isn't.
mneme • This suggestion has not been analyzed by delopers yet:
1. Jul 2022 22:41 • Additionally, the current behavior is, I believe, made even more abusive because (I think) players don't gain a time bonus when their clock starts to run d own during another player's turn. So players clocks are constantly hit on other player's turns without a chance to recover since they never gain time on another player's turn despite repeatedly losing it.
Lime18 • This suggestion has not been analyzed by delopers yet:
9. Jul 2022 14:08 • See #281701412
The fact, that also the unactive player's time is clicked down can even be used as an unfair play practice.
A player with a high ELO that was likely to loose as the other fairplayer and myself were doing pretty good started like more than twenty "silly trade offers" - asked for like 6 cards while offering one. The game ended with me running out of time and being expelled from the game. The unfair player did not loose any ELO points and this behavior did not affect his or her reputation.
Of course I have reported this and gave also a red thumb, but there is apparently nothing that can be done...
My suggestion would be, that time is clicked down for unactive players at the most only for three trade offers. And of course I am also waiting for an "auto refuse" function when it comes to trade. There are situations in the game where you simply cannot, or want not to trade.
Thanks for considering my suggestions.
The fact, that also the unactive player's time is clicked down can even be used as an unfair play practice.
A player with a high ELO that was likely to loose as the other fairplayer and myself were doing pretty good started like more than twenty "silly trade offers" - asked for like 6 cards while offering one. The game ended with me running out of time and being expelled from the game. The unfair player did not loose any ELO points and this behavior did not affect his or her reputation.
Of course I have reported this and gave also a red thumb, but there is apparently nothing that can be done...
My suggestion would be, that time is clicked down for unactive players at the most only for three trade offers. And of course I am also waiting for an "auto refuse" function when it comes to trade. There are situations in the game where you simply cannot, or want not to trade.
Thanks for considering my suggestions.
MrCab • This suggestion has not been analyzed by delopers yet:
17. Aug 2022 18:49 • Something needs to be figured out for trade abuse. I've been in a few games where one player offers 6 or 7 trades a turn and never types anything in chat. I know trading is part of the game and opponents do need time to react to trades, but this is silly.
Miss100 • This suggestion has not been analyzed by delopers yet:
29. Aug 2022 23:13 • This just happened to me. See #295498993. Another player took all of my time with their trade and then kicked me out of the game because they knew that I was going to win on my next turn. Not only did I not get to win but I got penalized 10 Karma points because it looks like I didn't finish the game.
Just Keep Climbing • This suggestion has not been analyzed by delopers yet:
31. Aug 2022 0:28 • I agree that this is a problem, but when a player offers a trade, their own time should not count down because then other players can just not respond to the trade at all and then expel (same abuse problem but in reverse).
Cos- • This suggestion has not been analyzed by delopers yet:
24. Oct 2022 2:20 • I am very very very strongly opposed to this suggestion. Please do not make the game work this way. When other players need to accept or reject trade offers, it is their "turn" - they can click either accept or reject and then the timer no longer waits for them. It makes no sense whatsoever to make the player who offered the trade lose time because other players aren't deciding. Do NOT do this. It would wreck the game.
goldlyn • This suggestion has not been analyzed by delopers yet:
23. Jul 2023 19:37 • Agree with plshavemercy. Maybe all players' clocks should stop except the clocks of the player(s) who needs to accept or decline a trade.
sergut • This suggestion has not been analyzed by delopers yet:
6. Aug 2023 12:44 • I agree with Cos and other: this suggestion is a bad suggestion. If you are waiting for others to Trade with you, then *their* clock should be running, not yours.
Making your clock run while waiting for others will only restrict Trade, which is the essense of Catan.
Additionally, now there is an option to automatically block proposals from players that have offered three trades or more, so the potential for abuse by trade-spam is greatly mitigated.
Making your clock run while waiting for others will only restrict Trade, which is the essense of Catan.
Additionally, now there is an option to automatically block proposals from players that have offered three trades or more, so the potential for abuse by trade-spam is greatly mitigated.
yoy4 • This suggestion has not been analyzed by delopers yet:
19. Jun 2024 22:01 • I just won a game in the knights and citys but because of the long turns. At the end of the game I was left with no time. And the other players knowing thay were losing ejected me.
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