#63126: "Friendly Robber"
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The Friendly Robber is yet another way to add flavor in any Catan game. It simply adds an additional rule, regarding The Robber. The additional rule states that when a "7" is rolled or a knight card is played, the robber may not be moved to a terrain hex that is adjacent to a settlement/city of a player who only has 2 Victory points. If, because of that rule, the robber has no valid terrain hex to move to, the robber moves to (or remains on) the desert hex. In this case, a resource card may not be taken from any player who only has 2 Victory points. When using this rule, you still lose half of your resource cards when a seven "7" is rolled and you have more than 7 resource cards.
quote from catan.fandom.com/wiki/The_Friendly_Robber• Please explains what you wanted to do, what you do and what happened
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Google Chrome v100
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
The Friendly Robber is yet another way to add flavor in any Catan game. It simply adds an additional rule, regarding The Robber. The additional rule states that when a "7" is rolled or a knight card is played, the robber may not be moved to a terrain hex that is adjacent to a settlement/city of a player who only has 2 Victory points. If, because of that rule, the robber has no valid terrain hex to move to, the robber moves to (or remains on) the desert hex. In this case, a resource card may not be taken from any player who only has 2 Victory points. When using this rule, you still lose half of your resource cards when a seven "7" is rolled and you have more than 7 resource cards.
quote from catan.fandom.com/wiki/The_Friendly_Robber• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• What is your browser?
Google Chrome v100
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
The Friendly Robber is yet another way to add flavor in any Catan game. It simply adds an additional rule, regarding The Robber. The additional rule states that when a "7" is rolled or a knight card is played, the robber may not be moved to a terrain hex that is adjacent to a settlement/city of a player who only has 2 Victory points. If, because of that rule, the robber has no valid terrain hex to move to, the robber moves to (or remains on) the desert hex. In this case, a resource card may not be taken from any player who only has 2 Victory points. When using this rule, you still lose half of your resource cards when a seven "7" is rolled and you have more than 7 resource cards.
quote from catan.fandom.com/wiki/The_Friendly_Robber• What is your browser?
Google Chrome v100
• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
The Friendly Robber is yet another way to add flavor in any Catan game. It simply adds an additional rule, regarding The Robber. The additional rule states that when a "7" is rolled or a knight card is played, the robber may not be moved to a terrain hex that is adjacent to a settlement/city of a player who only has 2 Victory points. If, because of that rule, the robber has no valid terrain hex to move to, the robber moves to (or remains on) the desert hex. In this case, a resource card may not be taken from any player who only has 2 Victory points. When using this rule, you still lose half of your resource cards when a seven "7" is rolled and you have more than 7 resource cards.
quote from catan.fandom.com/wiki/The_Friendly_Robber• What is your browser?
Google Chrome v100
• Which part of the rules was not respected by the BGA adaptation
The Friendly Robber is yet another way to add flavor in any Catan game. It simply adds an additional rule, regarding The Robber. The additional rule states that when a "7" is rolled or a knight card is played, the robber may not be moved to a terrain hex that is adjacent to a settlement/city of a player who only has 2 Victory points. If, because of that rule, the robber has no valid terrain hex to move to, the robber moves to (or remains on) the desert hex. In this case, a resource card may not be taken from any player who only has 2 Victory points. When using this rule, you still lose half of your resource cards when a seven "7" is rolled and you have more than 7 resource cards.
quote from catan.fandom.com/wiki/The_Friendly_Robber• Is the rules violation visible on game replay? If yes, at which move number?
• What is your browser?
Google Chrome v100
• Which was the game action you wanted to do?
The Friendly Robber is yet another way to add flavor in any Catan game. It simply adds an additional rule, regarding The Robber. The additional rule states that when a "7" is rolled or a knight card is played, the robber may not be moved to a terrain hex that is adjacent to a settlement/city of a player who only has 2 Victory points. If, because of that rule, the robber has no valid terrain hex to move to, the robber moves to (or remains on) the desert hex. In this case, a resource card may not be taken from any player who only has 2 Victory points. When using this rule, you still lose half of your resource cards when a seven "7" is rolled and you have more than 7 resource cards.
quote from catan.fandom.com/wiki/The_Friendly_Robber• What do you try to do to trigger this game action?
• What happened when you try to do this (error message, game status bar message, ...)?
• What is your browser?
Google Chrome v100
• At which step of the game did the problem occurs (what was the current game instruction)?
The Friendly Robber is yet another way to add flavor in any Catan game. It simply adds an additional rule, regarding The Robber. The additional rule states that when a "7" is rolled or a knight card is played, the robber may not be moved to a terrain hex that is adjacent to a settlement/city of a player who only has 2 Victory points. If, because of that rule, the robber has no valid terrain hex to move to, the robber moves to (or remains on) the desert hex. In this case, a resource card may not be taken from any player who only has 2 Victory points. When using this rule, you still lose half of your resource cards when a seven "7" is rolled and you have more than 7 resource cards.
quote from catan.fandom.com/wiki/The_Friendly_Robber• What happened when you try to do a game action (error message, game status bar message, ...)?
• What is your browser?
Google Chrome v100
• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
The Friendly Robber is yet another way to add flavor in any Catan game. It simply adds an additional rule, regarding The Robber. The additional rule states that when a "7" is rolled or a knight card is played, the robber may not be moved to a terrain hex that is adjacent to a settlement/city of a player who only has 2 Victory points. If, because of that rule, the robber has no valid terrain hex to move to, the robber moves to (or remains on) the desert hex. In this case, a resource card may not be taken from any player who only has 2 Victory points. When using this rule, you still lose half of your resource cards when a seven "7" is rolled and you have more than 7 resource cards.
quote from catan.fandom.com/wiki/The_Friendly_Robber• What is your browser?
Google Chrome v100
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
The Friendly Robber is yet another way to add flavor in any Catan game. It simply adds an additional rule, regarding The Robber. The additional rule states that when a "7" is rolled or a knight card is played, the robber may not be moved to a terrain hex that is adjacent to a settlement/city of a player who only has 2 Victory points. If, because of that rule, the robber has no valid terrain hex to move to, the robber moves to (or remains on) the desert hex. In this case, a resource card may not be taken from any player who only has 2 Victory points. When using this rule, you still lose half of your resource cards when a seven "7" is rolled and you have more than 7 resource cards.
quote from catan.fandom.com/wiki/The_Friendly_Robber• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• What is your browser?
Google Chrome v100
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
The Friendly Robber is yet another way to add flavor in any Catan game. It simply adds an additional rule, regarding The Robber. The additional rule states that when a "7" is rolled or a knight card is played, the robber may not be moved to a terrain hex that is adjacent to a settlement/city of a player who only has 2 Victory points. If, because of that rule, the robber has no valid terrain hex to move to, the robber moves to (or remains on) the desert hex. In this case, a resource card may not be taken from any player who only has 2 Victory points. When using this rule, you still lose half of your resource cards when a seven "7" is rolled and you have more than 7 resource cards.
quote from catan.fandom.com/wiki/The_Friendly_Robber• What is your browser?
Google Chrome v100
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It confused me a lot when I met new people playing with that rule, but I adapted
Also it should be possible to play games where it is not wanted, since this is only a house rule and not an official rule.
--- THE FRIENDLY ROBBER ---
What’s going on in the forest of Catan? Strange stories are
coming out of the dark woods of the Black Forest, hinting
that the dreaded robber has disappeared without a trace,
and that a young lad has taken his place. His name is said to
be Rob de Hood, and supposedly he is only taking from rich
travelers. Poor devils are allowed to move on…
-- Duration of the Game: according to scenario
-- Additional Components: none
--- What It Is About
Who hasn’t experienced the frustration of having the robber
moved next to one of your settlements early in the game? Not
only may you lose a resource—the robber blocks crucial
resource production until a “7” is rolled or a knight card is
played. The “Friendly Robber” variant protects you from the
robber until you have more than 2 victory point
---The Rule Change
When a “7” is rolled or a knight card is played, the robber
may not be moved to a terrain hex that is adjacent to a
settlement of a player who only has 2 victory points.
If, because of this rule, the robber has no valid terrain hex to
move to, the robber moves to (or remains on) the desert hex.
In this case, a resource card may not be taken from any player
who only has 2 victory points.
When using this rule, you still lose half of your resource cards
when a “7” is rolled and you have more than 7 resource cards.
--- Tips For Playing This Variant
This variant should always be used when playing with family
members, particularly when children are participating in
the game.
--- Possible Combinations
This variant can be combined with all other T&B variants,
T&B scenarios, and Seafarers scenarios, without rule changes.
NB the >2VP limit applies to visible VP. Hidden VP dev cards do not count, but longest road and largest army do as those are public.
Higher elo players also tend not to block weakest player. The only exception is when you need a specific resource.
Honestly I feel like like it would take away from the strategy, though I am fine with having it as an option for people who want it.
I would suggest: add FR as a optional rule, just like how we can choose certain settings/features like speed, hexes, harbours llevel of competitors, etc. This way you know beforehand what type of game you play and this avoids discussions and annoyances in the chat.
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- If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.