#51633: "Allow placement of Feast tiles in Income phase"
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Detailed description
• Please copy/paste the error message you see on your screen, if any.
It would speed the turn based game if it was possible to simultaneously do the placement of tiles for both Income and Feasting. In the early game, you may need to use the money from Income to pay for spots in the Feast, but later on you're likely to have the one or two silver necessary. Giving players the option of doing these phases simultaneously would really save a lot of delays at round end.• Please explains what you wanted to do, what you do and what happened
• What is your browser?
Google Chrome v95
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
It would speed the turn based game if it was possible to simultaneously do the placement of tiles for both Income and Feasting. In the early game, you may need to use the money from Income to pay for spots in the Feast, but later on you're likely to have the one or two silver necessary. Giving players the option of doing these phases simultaneously would really save a lot of delays at round end.• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• What is your browser?
Google Chrome v95
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
It would speed the turn based game if it was possible to simultaneously do the placement of tiles for both Income and Feasting. In the early game, you may need to use the money from Income to pay for spots in the Feast, but later on you're likely to have the one or two silver necessary. Giving players the option of doing these phases simultaneously would really save a lot of delays at round end.• What is your browser?
Google Chrome v95
• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
It would speed the turn based game if it was possible to simultaneously do the placement of tiles for both Income and Feasting. In the early game, you may need to use the money from Income to pay for spots in the Feast, but later on you're likely to have the one or two silver necessary. Giving players the option of doing these phases simultaneously would really save a lot of delays at round end.• What is your browser?
Google Chrome v95
• Which part of the rules was not respected by the BGA adaptation
It would speed the turn based game if it was possible to simultaneously do the placement of tiles for both Income and Feasting. In the early game, you may need to use the money from Income to pay for spots in the Feast, but later on you're likely to have the one or two silver necessary. Giving players the option of doing these phases simultaneously would really save a lot of delays at round end.• Is the rules violation visible on game replay? If yes, at which move number?
• What is your browser?
Google Chrome v95
• Which was the game action you wanted to do?
It would speed the turn based game if it was possible to simultaneously do the placement of tiles for both Income and Feasting. In the early game, you may need to use the money from Income to pay for spots in the Feast, but later on you're likely to have the one or two silver necessary. Giving players the option of doing these phases simultaneously would really save a lot of delays at round end.• What do you try to do to trigger this game action?
• What happened when you try to do this (error message, game status bar message, ...)?
• What is your browser?
Google Chrome v95
• At which step of the game did the problem occurs (what was the current game instruction)?
It would speed the turn based game if it was possible to simultaneously do the placement of tiles for both Income and Feasting. In the early game, you may need to use the money from Income to pay for spots in the Feast, but later on you're likely to have the one or two silver necessary. Giving players the option of doing these phases simultaneously would really save a lot of delays at round end.• What happened when you try to do a game action (error message, game status bar message, ...)?
• What is your browser?
Google Chrome v95
• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
It would speed the turn based game if it was possible to simultaneously do the placement of tiles for both Income and Feasting. In the early game, you may need to use the money from Income to pay for spots in the Feast, but later on you're likely to have the one or two silver necessary. Giving players the option of doing these phases simultaneously would really save a lot of delays at round end.• What is your browser?
Google Chrome v95
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
It would speed the turn based game if it was possible to simultaneously do the placement of tiles for both Income and Feasting. In the early game, you may need to use the money from Income to pay for spots in the Feast, but later on you're likely to have the one or two silver necessary. Giving players the option of doing these phases simultaneously would really save a lot of delays at round end.• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• What is your browser?
Google Chrome v95
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
It would speed the turn based game if it was possible to simultaneously do the placement of tiles for both Income and Feasting. In the early game, you may need to use the money from Income to pay for spots in the Feast, but later on you're likely to have the one or two silver necessary. Giving players the option of doing these phases simultaneously would really save a lot of delays at round end.• What is your browser?
Google Chrome v95
Report history
each player simultanously place income tiles then confirm -> wait for everyone
each player simultanously place feasst tiles then confirm - > wait for everyone
each palyer place bonus tiles then confirm -> wait for everyone
I don't think individual oplacement impacts other players at all. So turn based could be sped up with instead everyone doing each step, confirming simultanously:
such as :
each player place income then confirm, each player place feast then individually confirm, each player place bonus then confirm - > wait for everyone to finish all 3
I basically agree: there is no reason that players can't do these 3 phases individually, without waiting for other players between each stage. This would massively speed up turn-based play in particular.
PS: I dont know all card but if one of them have effect on others player phase so play turn by turn only when this cards was already played
However, I should retain the right to wait for each phase step by step if I choose, as there are some strategic advantages in doing so. If I’m going second in the upcoming round, and the player who’s going first activates his lumber and stone bonuses, which will in producing provide enough lumber and stone to hit the 4V build action, I might not want to spend silver to activate the same bonuses for the same reason on my homeboard—unless I want to encourage that player to take that action for his opening move, so I can take Newfoundland or something like that. As you can see, there are strategic considerations in doing these phases step by step. That said, why not allow players to rush through these phases if they choose?
What I propose would be simply asking players if they want to skip income/feast/bonus phases. I would have left bonus phase (where you can add income to get more bonuses) to wait for players to do. So it would look like this.
1) I place stuff when I place my last worker. Module asks me if I want to place tiles pre income. I click yes, I place said tiles.
2) Module a) checks if my feast tiles are placed (make it possible to save it btw before EOR, not just when the actual EOR happens) b) if not, proposes to place feast tiles. Technically proposing to place feast tiles shouldn't be allowed too, because sometimes you want/need to use silver from income, but you can just say that you want to postpone it.
Module also should warn you that you are to receive starvation penalty.
This would cut 2 actions off.
Also, when we're at it. I would be obliged if you let us place orange/red tiles on (main/isles) boards and just highlight them as red, similarly to illegaly placed green ones. It helps a lot to visualize when you plan to do bigger filling.
I don't know where you are with this request but it could not be a "change to the game rules". If all 3 steps still there but allow players to fullfill there step in advance... but player who want to check other boards between there step wait for each player step (and saw only the step authorize according there owns step)
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- If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.