All reports
railwaysoftheworld_displayed reports
#49402: "Create an auto pass button for bidding"
rejected: Developers think that it is not a good idea or that the cost/benefit ratio is too high
1
What is this report about?
What happened ? Please select from below
Suggestion: in my opinion, the following would greatly improve the game implementation
Detailed description
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
I think it would be useful to create an auto pass button to speed up the game if you see the bid reach your maximum or if you've bid your max anyway. You would click this button when it wasn't your turn to pass when it comes back to your turn.
• What is your browser?
Opera GX
Report history
28. Sep 2021 11:20 •
WetDogIsHappy • Developers would like more information about this suggestion:
1. Oct 2021 5:57 • Good thought.
It would reduce the bidding cycle by one bidding event for every player who has reached their personal limit.
I am not sure how many times it would be used.
If you are playing a real time game, the bidding cycle is pretty quick, so most players would likely be to lazy or not have enough time to decide before it was their turn to bid again anyway.
In a turn a day game, you don't know if you have been over bid without checking fairly regularly. I personally don't usually have enough information to click 'Pass' until I have seen how fierce the competition is.
It would also require a solid amount of coding to change how the bidding data is collected, so it would require a considerable improvement in the time spent in bidding to be worth the change.
Do you have any metrics to show your expected time savings?
It would reduce the bidding cycle by one bidding event for every player who has reached their personal limit.
I am not sure how many times it would be used.
If you are playing a real time game, the bidding cycle is pretty quick, so most players would likely be to lazy or not have enough time to decide before it was their turn to bid again anyway.
In a turn a day game, you don't know if you have been over bid without checking fairly regularly. I personally don't usually have enough information to click 'Pass' until I have seen how fierce the competition is.
It would also require a solid amount of coding to change how the bidding data is collected, so it would require a considerable improvement in the time spent in bidding to be worth the change.
Do you have any metrics to show your expected time savings?
Nattytom501 • Developers would like more information about this suggestion:
1. Oct 2021 11:20 • I do not have any hard data; this request was just inspired by the current game I'm in where it is is reasonably slow and I didn't want to slow the game down more by everyone having to wait for me to log back in just to pass because I've figured out roughly how much money I need this turn and have already bid all I can.
For personal data the amount it would speed up the game is greatly influenced by a number of factors. If it is the middle of the night when it comes to my turn that could be six hours saved for example or for at work or out when it becomes my turn that is easily potentially more hours saved.
For personal data the amount it would speed up the game is greatly influenced by a number of factors. If it is the middle of the night when it comes to my turn that could be six hours saved for example or for at work or out when it becomes my turn that is easily potentially more hours saved.
WetDogIsHappy • Developers think that it is not a good idea or that the cost/benefit ratio is too high:
6. Oct 2021 5:05 • Sorry, to much effort to implement and not enough time saving.
Add something to this report
Please add here anything that seems relevant to reproduce this bug or understand your suggestion:
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appears several time? Everytime? Randomly?
- If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.