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#43308: "Allow viewing all cards in deck"
implemented: This suggestion has been implemented
6
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Suggestion: in my opinion, the following would greatly improve the game implementation
Detailed description
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
It can be difficult to remember exactly what cards you've previously purchased if you either have long running games or multiple games running in parallel. This can impact what you would choose to add to your deck. While the interface does show number of cards in each genre, the letters and bonuses are not.• What is your browser?
Google Chrome v91
Report history
19. Jun 2021 17:39 •
ufm • This suggestion has not been analyzed by delopers yet:
19. Jun 2021 23:02 • Checking the deck during the game is against the rules. The discard is always visible.
Remembering the deck composition is also a skill (especially in real-time games). I see no problem.
In turn-based or no time limit games you may use BGA's note function to record the card changes.
Remembering the deck composition is also a skill (especially in real-time games). I see no problem.
In turn-based or no time limit games you may use BGA's note function to record the card changes.
quietmint • This suggestion has not been analyzed by delopers yet:
20. Jun 2021 7:31 • I'm inclined to agree with ufm. In the real-life game, you can't look at your draw pile. On BGA, you can already see your discard pile and the colored bar in the player panel is intended to be a memory aid without breaking that rule.
Mogri • This suggestion has not been analyzed by delopers yet:
22. Jun 2021 19:21 • By that logic, you shouldn't see which genres are in your deck, either.
In the real game, do you know which letters are in your starting deck? The BGA implementation doesn't currently expose that if so.
In the real game, do you know which letters are in your starting deck? The BGA implementation doesn't currently expose that if so.
ufm • This suggestion has not been analyzed by delopers yet:
22. Jun 2021 20:43 • I won't miss the reminder if it were to be gone, I'm already used to remembering the deck composition.
But the decision is not mine to make.
The function doesn't have to be implemented to know which letters are in starter deck.
It's written on the rulebook: includes always AEILNRST, and 2 among BCDGHMOPUY randomly.
But the decision is not mine to make.
The function doesn't have to be implemented to know which letters are in starter deck.
It's written on the rulebook: includes always AEILNRST, and 2 among BCDGHMOPUY randomly.
ufm • This suggestion has not been analyzed by delopers yet:
22. Jun 2021 21:06 • In the real game the first 2 1pt starter cards are revealed before shuffling the deck, however in this implementation the players have to wait until their second turn to find out.
One possible scenario in current implemetation is buying a duplicate letter accidentally though.
I admit that vexed me in (fortunately) few games, yup (like buying B when I already have B starter in the deck).
Anyway, almost all card games do not allow to check what's left in the deck. Don't take it for granted.
One possible scenario in current implemetation is buying a duplicate letter accidentally though.
I admit that vexed me in (fortunately) few games, yup (like buying B when I already have B starter in the deck).
Anyway, almost all card games do not allow to check what's left in the deck. Don't take it for granted.
quietmint • This suggestion has not been analyzed by delopers yet:
23. Jun 2021 14:00 • I've always played in real life not knowing the cards until they appear.
It's not clearly defined in the rules whether you should see your starting cards or not. The rules just say you "give" each player their 8 starter coins cards + 2 random starting points cards, shuffle them, and draw 5. Since the rules don't specify explicitly that the cards must be secret, I guess you can assume it's okay to know the starting cards in advance of your first turn?
It's not clearly defined in the rules whether you should see your starting cards or not. The rules just say you "give" each player their 8 starter coins cards + 2 random starting points cards, shuffle them, and draw 5. Since the rules don't specify explicitly that the cards must be secret, I guess you can assume it's okay to know the starting cards in advance of your first turn?
ufm • This suggestion has not been analyzed by delopers yet:
24. Jun 2021 0:56 • Adding 'Your 2 random starter cards are ○ and ×' to the individual game log at the beginning of the game for each player will do the job.
panaggio • This suggestion has not been analyzed by delopers yet:
5. Aug 2021 4:22 • The perfect solution would be to add settings to the creation of the game letting users set if they want to enable to see their deck (or each others deck). Similar to what's done on Automobiles. No enforcement of that, it break the rules, but the option is there for those who want/need it.
In real times games I'd never use this setting, but on turn-based, I'd tend to use all the time, and with no time limit ones, it's almost mandatory.
In real times games I'd never use this setting, but on turn-based, I'd tend to use all the time, and with no time limit ones, it's almost mandatory.
quietmint • Developers agree that it is a good idea and intend to work on it:
4. Dec 2021 21:27 • Alright, I am convinced. I will work on this. I need to think more exactly how to show it and if it should always be enabled or controlled via a game option.
ufm • Developers agree that it is a good idea and intend to work on it:
4. Dec 2021 22:07 • Normally it is implemented as a table option, and usually the feature opens a new window for deck components.
quietmint • This suggestion has been implemented:
6. Dec 2021 2:19 • Version 211206-0213: Added game option Deck Visibility. If enabled for table, a new section "My Deck" will be visible (similar to existing section "My Discard Pile").
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