#39395: "Only show closest possible jump"
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What happened ? Please select from below
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| # | Status | Votes | Game | Type | Title | Last update |
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Detailed description
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• Please copy/paste the error message you see on your screen, if any.
It might add to the tactical feeling of the game to only show the closest available jumps and then the nearest jump from each new location (like in Uncle Chestnuts Cabin Gypp) to give the player more feeling of control over the game. So a player couldn’t just select a piece and then it’s end point.
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• Please explains what you wanted to do, what you do and what happened
• What is your browser?
Safari v12.1
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• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
It might add to the tactical feeling of the game to only show the closest available jumps and then the nearest jump from each new location (like in Uncle Chestnuts Cabin Gypp) to give the player more feeling of control over the game. So a player couldn’t just select a piece and then it’s end point.
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• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• What is your browser?
Safari v12.1
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• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
It might add to the tactical feeling of the game to only show the closest available jumps and then the nearest jump from each new location (like in Uncle Chestnuts Cabin Gypp) to give the player more feeling of control over the game. So a player couldn’t just select a piece and then it’s end point.
• What is your browser?
Safari v12.1
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• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
It might add to the tactical feeling of the game to only show the closest available jumps and then the nearest jump from each new location (like in Uncle Chestnuts Cabin Gypp) to give the player more feeling of control over the game. So a player couldn’t just select a piece and then it’s end point.
• What is your browser?
Safari v12.1
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• Which part of the rules was not respected by the BGA adaptation
It might add to the tactical feeling of the game to only show the closest available jumps and then the nearest jump from each new location (like in Uncle Chestnuts Cabin Gypp) to give the player more feeling of control over the game. So a player couldn’t just select a piece and then it’s end point.
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• Is the rules violation visible on game replay? If yes, at which move number?
• What is your browser?
Safari v12.1
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• Which was the game action you wanted to do?
It might add to the tactical feeling of the game to only show the closest available jumps and then the nearest jump from each new location (like in Uncle Chestnuts Cabin Gypp) to give the player more feeling of control over the game. So a player couldn’t just select a piece and then it’s end point.
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• What do you try to do to trigger this game action?
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• What happened when you try to do this (error message, game status bar message, ...)?
• What is your browser?
Safari v12.1
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• At which step of the game did the problem occurs (what was the current game instruction)?
It might add to the tactical feeling of the game to only show the closest available jumps and then the nearest jump from each new location (like in Uncle Chestnuts Cabin Gypp) to give the player more feeling of control over the game. So a player couldn’t just select a piece and then it’s end point.
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• What happened when you try to do a game action (error message, game status bar message, ...)?
• What is your browser?
Safari v12.1
-
• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
It might add to the tactical feeling of the game to only show the closest available jumps and then the nearest jump from each new location (like in Uncle Chestnuts Cabin Gypp) to give the player more feeling of control over the game. So a player couldn’t just select a piece and then it’s end point.
• What is your browser?
Safari v12.1
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
It might add to the tactical feeling of the game to only show the closest available jumps and then the nearest jump from each new location (like in Uncle Chestnuts Cabin Gypp) to give the player more feeling of control over the game. So a player couldn’t just select a piece and then it’s end point.
-
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• What is your browser?
Safari v12.1
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
It might add to the tactical feeling of the game to only show the closest available jumps and then the nearest jump from each new location (like in Uncle Chestnuts Cabin Gypp) to give the player more feeling of control over the game. So a player couldn’t just select a piece and then it’s end point.
• What is your browser?
Safari v12.1
Report history
I immediately left the game, because I consider this game unplayable as it stands. For me, moves have to be a multi-step process, as long as it’s possible
Add something to this report
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appears several time? Everytime? Randomly?
- If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
