#25475: "Javascipt error "Uncaught (in promise) DOMException...""
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| # | Status | Votes | Game | Type | Title | Last update |
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Detailed description
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• Please copy/paste the error message you see on your screen, if any.
Many tile movements fire a JS error :
"Uncaught (in promise) DOMException: The fetching process for the media resource was aborted by the user agent at the user's request." -
• Please explains what you wanted to do, what you do and what happened
• What is your browser?
Mozilla v5
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• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
Many tile movements fire a JS error :
"Uncaught (in promise) DOMException: The fetching process for the media resource was aborted by the user agent at the user's request." -
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• What is your browser?
Mozilla v5
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
Many tile movements fire a JS error :
"Uncaught (in promise) DOMException: The fetching process for the media resource was aborted by the user agent at the user's request." • What is your browser?
Mozilla v5
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• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
Many tile movements fire a JS error :
"Uncaught (in promise) DOMException: The fetching process for the media resource was aborted by the user agent at the user's request." • What is your browser?
Mozilla v5
-
• Which part of the rules was not respected by the BGA adaptation
Many tile movements fire a JS error :
"Uncaught (in promise) DOMException: The fetching process for the media resource was aborted by the user agent at the user's request." -
• Is the rules violation visible on game replay? If yes, at which move number?
• What is your browser?
Mozilla v5
-
• Which was the game action you wanted to do?
Many tile movements fire a JS error :
"Uncaught (in promise) DOMException: The fetching process for the media resource was aborted by the user agent at the user's request." -
• What do you try to do to trigger this game action?
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• What happened when you try to do this (error message, game status bar message, ...)?
• What is your browser?
Mozilla v5
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• At which step of the game did the problem occurs (what was the current game instruction)?
Many tile movements fire a JS error :
"Uncaught (in promise) DOMException: The fetching process for the media resource was aborted by the user agent at the user's request." -
• What happened when you try to do a game action (error message, game status bar message, ...)?
• What is your browser?
Mozilla v5
-
• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
Many tile movements fire a JS error :
"Uncaught (in promise) DOMException: The fetching process for the media resource was aborted by the user agent at the user's request." • What is your browser?
Mozilla v5
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
Many tile movements fire a JS error :
"Uncaught (in promise) DOMException: The fetching process for the media resource was aborted by the user agent at the user's request." -
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• What is your browser?
Mozilla v5
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
Many tile movements fire a JS error :
"Uncaught (in promise) DOMException: The fetching process for the media resource was aborted by the user agent at the user's request." • What is your browser?
Mozilla v5
Report history
But it occurs when a player goes active : when this is his tour, or when he must carry out an action.
The above message is in the studio. But while playing in the public environment, the message talk about a "pause" stopping a "play()".
The problem is : when a player goes active, a "pause" is bubbled, while movements (water, cacao, gold, jungle tiles) are not ended.
Solution : waiting few seconds before activate stGameTurn.
• Active player places a worker tile next a water (or a mine).
• Active player places a market (or plantation) where the second player has workers.
• Jungles are placed -> wake up of the second player while water gain moves to the first player area. Because this movement is not ended, the DOMException is fired in the second player environment.
Normal.
I must delay the wakeup...
But the delay of wakeup is not resolved.
Wait and see...
Add something to this report
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appears several time? Everytime? Randomly?
- If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
